Player Matchup

Danzaburou
Danzaburou
Chandparmar
Danzaburou
Level 62
God Stats
14W - 23L
1,381 SR
Queue Stats
47W - 94L
1,326 Elo+
Solo
Nox
Nox
EagerestGiant4
Nox
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 22L
1,576 Elo+
Solo
Ymir
Ymir
Miezbusch
Ymir
Level 158
God Stats
15W - 15L
1,512 SR
Queue Stats
172W - 168L
1,525 Elo+
Solo
Team Averages
Level 109
1,465 SR
1,476 Elo+

VS

Team Averages
Level 131
1,578 SR
1,393 Elo+
Mercury
Mercury
CFE15
Mercury
Level 127
God Stats
2W - 0L
1,825 SR
Queue Stats
298W - 332L
1,411 Elo+
Party 1
Merlin
Merlin
Ragnhlidszum
Merlin
Level 156
God Stats
18W - 17L
1,447 SR
Queue Stats
67W - 94L
1,322 Elo+
Solo
Cthulhu
Cthulhu
akumpunen
Cthulhu
Level 109
God Stats
1W - 1L
1,462 SR
Queue Stats
99W - 112L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chandparmar
Danzaburou
15
6 / 7 / 2
11,821
622
14,463
17,983
7,561
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 5 / 5
11,033
581
13,070
11,780
5,140
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
14
1 / 1 / 7
10,764
567
9,632
21,615
23,237
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CFE15
Mercury
18
4 / 1 / 8
13,568
714
11,871
22,019
26,228
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
16
0 / 3 / 10
11,508
606
10,150
12,231
5,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
akumpunen
Cthulhu
18
9 / 4 / 3
14,094
742
24,301
21,073
12,780
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
8
Kills
13
13
Deaths
8
14
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Mercury
CFE15
Mercury
4
1
8
8
L
Danzaburou
Chandparmar
Danzaburou
6
7
2
1
L
1
5
5
0.7
L
Ymir
1
1
7
4.5
W
Merlin
0
3
10
1.67
W
Cthulhu
akumpunen
Cthulhu
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,165
Damage
46,322
51,378
Taken
55,323
35,938
Mitigated
44,722
5,350
Healing
18,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
CFE15
Mercury
11,871
3,651
1,968
5,462
22,019
26,228
1,155
9,160
12,859
4,814
39,475
L
Danzaburou
Chandparmar
Danzaburou
14,463
6,246
0
2,287
17,983
7,561
0
13,826
3,802
0
22,610
L
13,070
1,278
0
1,795
11,780
5,140
363
7,664
3,752
45,325
0
L
Ymir
9,632
2,482
0
1,268
21,615
23,237
90
13,224
7,834
32,963
0
W
Merlin
10,150
178
92
2,954
12,231
5,714
96
7,565
4,666
40,183
0
W
Cthulhu
akumpunen
Cthulhu
24,301
1,100
2,645
5,445
21,073
12,780
11
6,587
14,486
66,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,618
Gold Earned
39,170
133
Minions Killed
203
5
Camps Cleared
11
920,698
Distance Traveled
1,098,304
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,568
714
58
3
4
401,907
4
L
Danzaburou
11,821
622
25
1
2
295,650
1
L
Nox
11,033
581
79
4
3
284,432
2
L
Ymir
10,764
567
29
2
0
340,616
5
W
Merlin
11,508
606
68
4
4
335,292
4
W
Cthulhu
14,094
742
77
4
3
361,105
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role