Player Matchup

Eset
Eset
 
Eset
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Ambicus
Hou Yi
Level 149
God Stats
8W - 12L
1,436 SR
Queue Stats
435W - 469L
1,532 Elo+
Solo
Hel
Hel
Balerdroch
Hel
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 29L
1,651 Elo+
Solo
Jing Wei
Jing Wei
DJMistery
Jing Wei
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 15L
1,617 Elo+
Solo
Ao Kuang
Ao Kuang
Flomix
Ao Kuang
Level 153
God Stats
2W - 4L
1,401 SR
Queue Stats
406W - 426L
1,560 Elo+
Solo
Team Averages
Level 119
1,467 SR
1,572 Elo+

VS

Team Averages
Level 145
1,552 SR
1,633 Elo+
Nox
Nox
Artaxarta
Nox
Level 134
God Stats
6W - 4L
1,476 SR
Queue Stats
186W - 189L
1,584 Elo+
Solo
Pele
Pele
Dombah
Pele
Level 150
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 40L
1,732 Elo+
Party 1
Lancelot
Lancelot
Dumbis
Lancelot
Level 146
God Stats
1W - 1L
1,493 SR
Queue Stats
71W - 49L
1,651 Elo+
Party 1
Jormungandr
Jormungandr
Ploh
Jormungandr
Level 147
God Stats
1W - 0L
1,570 SR
Queue Stats
119W - 74L
1,639 Elo+
Party 1
Aphrodite
Aphrodite
alidmc35
Aphrodite
Level 147
God Stats
11W - 4L
1,723 SR
Queue Stats
925W - 887L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
15
1 / 7 / 12
10,256
603
15,436
21,185
22,918
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hou Yi
Ambicus
Hou Yi
18
5 / 5 / 12
11,299
665
21,191
21,413
13,112
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
2 / 4 / 14
10,768
633
20,641
27,754
29,599
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
DJMistery
Jing Wei
20
7 / 4 / 10
12,848
756
38,805
23,665
16,205
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
Flomix
Ao Kuang
18
6 / 6 / 9
12,263
721
12,381
35,700
46,318
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 13
11,133
655
19,702
15,855
10,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pele
Dombah
Pele
20
10 / 4 / 11
13,469
792
34,868
34,328
30,626
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Lancelot
Dumbis
Lancelot
19
7 / 7 / 13
11,950
703
27,714
27,993
29,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Ploh
Jormungandr
19
2 / 4 / 14
12,251
721
16,106
33,005
43,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Aphrodite
alidmc35
Aphrodite
18
2 / 4 / 17
11,462
674
15,027
21,085
17,690
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
92
21
Kills
24
26
Deaths
22
57
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
7
12
1
L
Hou Yi
Ambicus
Hou Yi
5
5
12
2.2
W
3
3
13
3.17
L
2
4
14
2.25
L
Jing Wei
DJMistery
Jing Wei
7
4
10
3
W
Pele
Dombah
Pele
10
4
11
3.88
W
Lancelot
Dumbis
Lancelot
7
7
13
1.93
L
Ao Kuang
Flomix
Ao Kuang
6
6
9
1.75
W
Jormungandr
Ploh
Jormungandr
2
4
14
2.25
W
Aphrodite
alidmc35
Aphrodite
2
4
17
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,454
Damage
113,417
129,717
Taken
132,266
128,152
Mitigated
131,234
55,972
Healing
73,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
15,436
1,197
2,574
2,997
21,185
22,918
134
6,418
14,451
22,672
0
L
Hou Yi
Ambicus
Hou Yi
21,191
12,514
412
2,746
21,413
13,112
2,474
11,528
9,640
0
39,093
W
19,702
967
5,353
1,929
15,855
10,524
2,250
6,449
9,406
31,379
0
L
20,641
143
17,572
13,059
27,754
29,599
116
9,098
18,152
33,621
0
L
Jing Wei
DJMistery
Jing Wei
38,805
19,663
2,013
3,119
23,665
16,205
1,509
10,524
12,836
0
65,710
W
Pele
Dombah
Pele
34,868
7,983
5,031
15,100
34,328
30,626
2,326
16,021
18,307
0
69,567
W
Lancelot
Dumbis
Lancelot
27,714
3,537
2,180
7,929
27,993
29,246
1,470
8,561
19,432
0
36,581
L
Ao Kuang
Flomix
Ao Kuang
12,381
2,588
2,934
8,546
35,700
46,318
749
13,267
22,014
21,218
0
W
Jormungandr
Ploh
Jormungandr
16,106
2,963
1,900
3,811
33,005
43,148
1,259
10,667
22,338
37,022
0
W
Aphrodite
alidmc35
Aphrodite
15,027
1,641
18,908
11,507
21,085
17,690
1,578
6,760
14,325
27,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,434
Gold Earned
60,265
163
Minions Killed
171
0
Camps Cleared
0
1,459,233
Distance Traveled
1,662,208
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
10,256
603
7
0
0
276,423
6
L
Hou Yi
11,299
665
41
2
0
262,086
2
W
Nox
11,133
655
31
2
0
333,490
0
L
Hel
10,768
633
38
2
0
335,123
0
L
Jing Wei
12,848
756
63
4
0
281,113
4
W
Pele
13,469
792
53
3
0
343,023
4
W
Lancelot
11,950
703
17
1
0
340,233
1
L
Ao Kuang
12,263
721
14
1
0
304,488
2
W
Jormungandr
12,251
721
30
2
0
329,545
4
W
Aphrodite
11,462
674
40
2
0
315,917
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role