Player Matchup

Freya
Freya
CosmicKody
Freya
Level 128
God Stats
2W - 5L
1,448 SR
Queue Stats
101W - 112L
1,444 Elo+
Solo
Achilles
Achilles
FeelTheRush508
Achilles
Level 92
God Stats
8W - 12L
1,360 SR
Queue Stats
158W - 170L
1,447 Elo+
Solo
Nemesis
Nemesis
Jaxmun
Nemesis
Level 62
God Stats
1W - 5L
1,383 SR
Queue Stats
140W - 135L
1,409 Elo+
Solo
Artemis
Artemis
Soratane_Hacksaw
Artemis
Level 133
God Stats
0W - 4L
1,231 SR
Queue Stats
85W - 72L
1,515 Elo+
Solo
Kukulkan
Kukulkan
xXLilacwolfXx
Kukulkan
Level 121
God Stats
5W - 11L
1,458 SR
Queue Stats
74W - 86L
1,438 Elo+
Solo
Team Averages
Level 107
1,376 SR
1,451 Elo+

VS

Team Averages
Level 88
1,540 SR
1,430 Elo+
Erlang Shen
Erlang Shen
DbzEliteSama
Erlang Shen
Level 84
God Stats
5W - 3L
1,580 SR
Queue Stats
557W - 624L
1,389 Elo+
Solo
King Arthur
King Arthur
Just zAce11z
King Arthur
Level 37
God Stats
8W - 14L
1,481 SR
Queue Stats
28W - 34L
1,413 Elo+
Solo
Anhur
Anhur
Sir0liro
Anhur
Level 143
God Stats
3W - 1L
1,429 SR
Queue Stats
198W - 228L
1,457 Elo+
Solo
Pele
Pele
XxSoulEaterxX432
Pele
Level 82
God Stats
12W - 13L
1,637 SR
Queue Stats
410W - 418L
1,450 Elo+
Solo
Hades
Hades
fRFrTHoUgh
Hades
Level 92
God Stats
192W - 162L
1,572 SR
Queue Stats
871W - 981L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
15
1 / 2 / 2
9,633
963
8,989
7,076
2,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
15
0 / 8 / 3
9,171
917
9,070
19,323
12,923
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
Jaxmun
Nemesis
14
0 / 3 / 1
8,697
870
5,013
8,930
3,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 6 / 2
9,456
946
10,756
15,656
5,976
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
xXLilacwolfXx
Kukulkan
15
2 / 1 / 1
9,923
992
13,339
2,884
1,044
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

175

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DbzEliteSama
Erlang Shen
16
3 / 0 / 8
10,734
1,073
3,028
6,270
6,894
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

King Arthur
Just zAce11z
King Arthur
16
3 / 3 / 11
10,298
1,030
12,064
16,024
16,455
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anhur
Sir0liro
Anhur
16
3 / 1 / 10
10,261
1,026
3,630
7,233
3,557
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
9 / 0 / 9
12,479
1,248
21,066
11,636
5,332
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hades
16
2 / 0 / 13
10,132
1,013
11,141
10,317
9,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
71
4
Kills
20
20
Deaths
4
9
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Freya
1
2
2
1
W
Erlang Shen
DbzEliteSama
Erlang Shen
3
0
8
7
L
Achilles
0
8
3
0.19
L
Nemesis
Jaxmun
Nemesis
0
3
1
0.17
W
King Arthur
Just zAce11z
King Arthur
3
3
11
2.83
W
Anhur
Sir0liro
Anhur
3
1
10
8
L
1
6
2
0.33
W
9
0
9
13.5
W
Hades
2
0
13
8.5
L
Kukulkan
xXLilacwolfXx
Kukulkan
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,167
Damage
50,929
53,869
Taken
51,480
26,667
Mitigated
41,479
5,349
Healing
10,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
8,989
3,568
0
1,752
7,076
2,884
0
0
7,076
23,871
0
W
Erlang Shen
DbzEliteSama
Erlang Shen
3,028
1,054
1,834
2,910
6,270
6,894
0
2,228
4,042
61
11,862
L
Achilles
9,070
2,240
108
992
19,323
12,923
0
6,092
13,231
0
28,250
L
Nemesis
Jaxmun
Nemesis
5,013
1,399
0
814
8,930
3,840
0
1,950
6,980
0
12,415
W
King Arthur
Just zAce11z
King Arthur
12,064
1,810
46
683
16,024
16,455
0
6,688
9,336
0
23,223
W
Anhur
Sir0liro
Anhur
3,630
1,895
451
1,296
7,233
3,557
0
4,631
2,602
0
19,069
L
10,756
6,086
0
1,648
15,656
5,976
0
3,042
12,614
0
25,103
W
21,066
3,941
0
1,277
11,636
5,332
0
4,476
7,160
0
63,123
W
Hades
11,141
198
219
1,592
10,317
9,241
0
4,305
6,012
21,112
0
L
Kukulkan
xXLilacwolfXx
Kukulkan
13,339
420
0
35
2,884
1,044
0
57
2,827
42,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,880
Gold Earned
53,904
195
Minions Killed
198
6
Camps Cleared
12
879,162
Distance Traveled
908,055
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,633
963
31
3
4
174,423
3
W
Erlang Shen
10,734
1,073
20
2
0
159,002
1
L
Achilles
9,171
917
33
3
0
168,269
0
L
Nemesis
8,697
870
12
1
1
147,889
0
W
King Arthur
10,298
1,030
29
3
1
177,408
0
W
Anhur
10,261
1,026
34
3
2
154,271
0
L
Artemis
9,456
946
40
4
1
180,670
0
W
Pele
12,479
1,248
85
9
8
218,515
1
W
Hades
10,132
1,013
30
3
1
198,859
1
L
Kukulkan
9,923
992
79
8
0
207,911
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role