Player Matchup

Skadi
Skadi
DOARequiem
Skadi
Level 61
God Stats
0W - 2L
1,757 SR
Queue Stats
77W - 133L
1,268 Elo+
Party 1
Kukulkan
Kukulkan
G-TECH_209
Kukulkan
Level 37
God Stats
1W - 5L
1,296 SR
Queue Stats
4W - 8L
1,272 Elo+
Solo
Loki
Loki
Reaperjr0728
Loki
Level 57
God Stats
13W - 13L
1,441 SR
Queue Stats
67W - 70L
1,359 Elo+
Solo
Nu Wa
Nu Wa
SativaDream
Nu Wa
Level 88
God Stats
8W - 10L
1,483 SR
Queue Stats
229W - 275L
1,325 Elo+
Solo
Chiron
Chiron
jessebutler
Chiron
Level 128
God Stats
0W - 4L
1,244 SR
Queue Stats
98W - 138L
1,299 Elo+
Party 1
Team Averages
Level 74
1,444 SR
1,305 Elo+

VS

Team Averages
Level 93
1,387 SR
1,469 Elo+
Mercury
Mercury
El_Webre75
Mercury
Level 129
God Stats
13W - 9L
1,176 SR
Queue Stats
219W - 205L
1,548 Elo+
Party 2
Arachne
Arachne
TypicalRick17
Arachne
Level 103
God Stats
25W - 13L
1,684 SR
Queue Stats
119W - 110L
1,550 Elo+
Party 2
Zhong Kui
Zhong Kui
autovan12
Zhong Kui
Level 44
God Stats
47W - 33L
1,561 SR
Queue Stats
167W - 142L
1,512 Elo+
Party 2
Yemoja
Yemoja
esokrtama
Yemoja
Level 123
God Stats
4W - 2L
1,442 SR
Queue Stats
610W - 661L
1,373 Elo+
Solo
Neith
Neith
smellywenis
Neith
Level 66
God Stats
1W - 3L
1,072 SR
Queue Stats
234W - 236L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
13
2 / 5 / 3
8,663
394
7,056
21,716
21,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
G-TECH_209
Kukulkan
17
2 / 8 / 0
10,416
473
6,768
16,261
8,544
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 6 / 1
9,947
452
11,520
17,434
8,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 4 / 1
8,998
409
12,228
10,424
4,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
16
4 / 3 / 2
9,803
446
19,371
20,559
8,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
El_Webre75
Mercury
20
8 / 2 / 6
13,906
632
18,235
18,387
9,835
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
20
10 / 2 / 8
12,915
587
16,188
19,265
9,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Zhong Kui
autovan12
Zhong Kui
20
7 / 3 / 6
12,504
568
16,141
18,817
14,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
esokrtama
Yemoja
15
0 / 2 / 7
10,679
485
4,466
20,697
18,742
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
0 / 4 / 2
9,770
444
11,681
17,535
8,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
13
Kills
25
26
Deaths
13
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Skadi
2
5
3
0.7
W
Mercury
El_Webre75
Mercury
8
2
6
5.5
L
Kukulkan
G-TECH_209
Kukulkan
2
8
0
0.25
L
3
6
1
0.58
L
2
4
1
0.63
W
Arachne
10
2
8
7
W
Zhong Kui
autovan12
Zhong Kui
7
3
6
3.33
W
Yemoja
esokrtama
Yemoja
0
2
7
1.75
L
Chiron
4
3
2
1.67
W
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,943
Damage
66,711
86,394
Taken
94,701
51,058
Mitigated
61,378
14,098
Healing
42,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
7,056
3,575
0
1,842
21,716
21,688
126
3,944
17,772
0
31,934
W
Mercury
El_Webre75
Mercury
18,235
11,336
0
6,892
18,387
9,835
4,746
7,831
10,308
0
142,165
L
Kukulkan
G-TECH_209
Kukulkan
6,768
1,144
0
2,304
16,261
8,544
180
2,998
13,263
73,338
0
L
11,520
2,625
0
2,260
17,434
8,166
515
5,429
12,005
0
63,153
L
12,228
2,779
0
1,532
10,424
4,073
736
3,895
6,529
55,626
0
W
Arachne
16,188
10,267
0
4,547
19,265
9,308
4,047
2,265
16,686
0
104,558
W
Zhong Kui
autovan12
Zhong Kui
16,141
927
0
10,140
18,817
14,651
1,656
3,540
14,809
102,788
0
W
Yemoja
esokrtama
Yemoja
4,466
2,883
8,124
9,508
20,697
18,742
1,237
2,667
17,742
29,350
0
L
Chiron
19,371
7,508
936
5,224
20,559
8,587
471
4,341
16,161
0
90,296
W
11,681
5,932
0
3,148
17,535
8,842
3,580
1,171
16,160
0
79,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,827
Gold Earned
59,774
516
Minions Killed
710
0
Camps Cleared
0
1,694,676
Distance Traveled
1,993,857
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,663
394
42
2
0
332,092
0
W
Mercury
13,906
632
238
11
0
450,396
3
L
Kukulkan
10,416
473
115
5
0
332,489
0
L
Loki
9,947
452
124
6
0
369,232
4
L
Nu Wa
8,998
409
100
5
0
301,116
3
W
Arachne
12,915
587
145
7
0
491,427
0
W
Zhong Kui
12,504
568
159
7
0
389,897
0
W
Yemoja
10,679
485
37
2
0
336,158
3
L
Chiron
9,803
446
135
6
0
359,747
0
W
Neith
9,770
444
131
6
0
325,979
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role