Player Matchup

Sol
Sol
 
Sol
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
AnjoCa1do
Bellona
Level 84
God Stats
8W - 8L
1,448 SR
Queue Stats
21W - 21L
1,379 Elo+
Party 3
Janus
Janus
F4k3-Pr00
Janus
Level 80
God Stats
2W - 3L
1,382 SR
Queue Stats
236W - 273L
1,385 Elo+
Party 1
Sylvanus
Sylvanus
GenariG
Sylvanus
Level 61
God Stats
2W - 5L
1,433 SR
Queue Stats
10W - 22L
1,139 Elo+
Party 3
Thanatos
Thanatos
Taddy-GRAXA
Thanatos
Level 66
God Stats
8W - 21L
1,185 SR
Queue Stats
157W - 188L
1,389 Elo+
Party 1
Team Averages
Level 79
1,390 SR
1,358 Elo+

VS

Team Averages
Level 103
1,555 SR
1,394 Elo+
Raijin
Raijin
 
Raijin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
CycloneofCrows
Maui
Level 143
God Stats
13W - 23L
1,409 SR
Queue Stats
297W - 351L
1,387 Elo+
Solo
Ishtar
Ishtar
Elvis jesuino
Ishtar
Level 148
God Stats
4W - 4L
1,718 SR
Queue Stats
330W - 361L
1,434 Elo+
Solo
Chaac
Chaac
Gaby6amer
Chaac
Level 44
God Stats
18W - 47L
1,651 SR
Queue Stats
48W - 128L
1,322 Elo+
Party 2
Cerberus
Cerberus
RodriRey10
Cerberus
Level 21
God Stats
7W - 26L
1,496 SR
Queue Stats
43W - 127L
1,325 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 0 / 0
7,428
571
8,570
6,253
2,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
AnjoCa1do
Bellona
10
1 / 0 / 2
6,076
467
5,744
7,480
7,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
F4k3-Pr00
Janus
11
5 / 2 / 2
6,862
528
11,212
7,438
2,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
GenariG
Sylvanus
9
0 / 0 / 3
5,342
411
3,119
7,543
5,486
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Thanatos
Taddy-GRAXA
Thanatos
11
5 / 2 / 2
7,105
547
7,350
10,408
4,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
0 / 2 / 0
6,407
493
5,769
8,402
2,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
1 / 1 / 2
6,696
515
3,039
14,170
9,506
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
1 / 2 / 0
6,255
481
6,637
7,919
2,964
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chaac
Gaby6amer
Chaac
9
1 / 4 / 1
6,324
486
4,721
10,609
6,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cerberus
RodriRey10
Cerberus
8
0 / 4 / 2
5,586
430
2,405
10,948
8,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
12
Kills
3
4
Deaths
13
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
0
1
L
Raijin
 
Raijin
0
2
0
0
W
Bellona
AnjoCa1do
Bellona
1
0
2
2
L
1
1
2
2
L
1
2
0
0.5
W
Janus
F4k3-Pr00
Janus
5
2
2
3
L
Chaac
Gaby6amer
Chaac
1
4
1
0.38
W
Sylvanus
GenariG
Sylvanus
0
0
3
1.5
L
Cerberus
RodriRey10
Cerberus
0
4
2
0.25
W
Thanatos
Taddy-GRAXA
Thanatos
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,995
Damage
22,571
39,122
Taken
52,048
22,623
Mitigated
29,768
18,647
Healing
14,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,570
4,611
0
3,584
6,253
2,508
489
361
5,892
61,180
19,057
L
Raijin
 
Raijin
5,769
923
0
3,432
8,402
2,620
237
302
7,590
44,124
0
W
Bellona
AnjoCa1do
Bellona
5,744
1,807
0
1,571
7,480
7,473
0
5,131
2,349
0
31,953
L
3,039
912
1,976
3,419
14,170
9,506
0
7,003
7,079
24,230
0
L
6,637
4,431
0
965
7,919
2,964
0
4,791
3,128
0
35,796
W
Janus
F4k3-Pr00
Janus
11,212
1,617
0
1,086
7,438
2,986
456
1,932
5,506
46,144
0
L
Chaac
Gaby6amer
Chaac
4,721
923
0
2,927
10,609
6,434
392
2,973
7,592
0
25,813
W
Sylvanus
GenariG
Sylvanus
3,119
2,075
1,661
1,397
7,543
5,486
182
1,767
5,776
18,277
0
L
Cerberus
RodriRey10
Cerberus
2,405
115
0
1,411
10,948
8,244
512
6,241
4,662
20,640
0
W
Thanatos
Taddy-GRAXA
Thanatos
7,350
2,034
0
9,348
10,408
4,170
0
2,022
8,386
0
36,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,813
Gold Earned
31,268
338
Minions Killed
270
0
Camps Cleared
0
1,149,447
Distance Traveled
1,087,834
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,428
571
135
10
0
221,696
1
L
Raijin
6,407
493
80
6
0
185,610
5
W
Bellona
6,076
467
49
4
0
213,267
1
L
Maui
6,696
515
43
3
0
236,703
1
L
Ishtar
6,255
481
68
5
0
240,268
2
W
Janus
6,862
528
70
5
0
224,731
1
L
Chaac
6,324
486
41
3
0
239,422
2
W
Sylvanus
5,342
411
14
1
0
235,747
1
L
Cerberus
5,586
430
38
3
0
185,831
0
W
Thanatos
7,105
547
70
5
0
254,006
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role