Player Matchup

Bakasura
Bakasura
Carlosmlndz503
Bakasura
Level 83
God Stats
12W - 12L
1,439 SR
Queue Stats
248W - 267L
1,363 Elo+
Party 2
Neith
Neith
Dark Fairy3825
Neith
Level 68
God Stats
1W - 3L
1,354 SR
Queue Stats
2W - 14L
1,111 Elo+
Party 1
Yemoja
Yemoja
DoratheSlayr
Yemoja
Level 118
God Stats
1W - 3L
1,229 SR
Queue Stats
5W - 15L
1,250 Elo+
Party 1
Chaac
Chaac
elcrack_001
Chaac
Level 50
God Stats
33W - 22L
1,504 SR
Queue Stats
120W - 123L
1,428 Elo+
Party 2
Chang'e
Chang'e
hithead169727
Chang'e
Level 106
God Stats
2W - 6L
1,380 SR
Queue Stats
373W - 373L
1,405 Elo+
Solo
Team Averages
Level 85
1,381 SR
1,312 Elo+

VS

Team Averages
Level 85
1,355 SR
1,380 Elo+
Ares
Ares
AlexisElFrau300
Ares
Level 89
God Stats
2W - 7L
1,081 SR
Queue Stats
101W - 114L
1,396 Elo+
Solo
Hel
Hel
Danieltribe8206
Hel
Level 46
God Stats
0W - 1L
1,450 SR
Queue Stats
8W - 16L
1,200 Elo+
Solo
Thor
Thor
JAKGAMING1874
Thor
Level 97
God Stats
1W - 2L
1,583 SR
Queue Stats
187W - 176L
1,399 Elo+
Solo
Ishtar
Ishtar
LTU_00Exia
Ishtar
Level 137
God Stats
1W - 4L
1,161 SR
Queue Stats
34W - 38L
1,491 Elo+
Solo
Tiamat
Tiamat
Reload ll
Tiamat
Level 55
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 38L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
11
4 / 0 / 0
6,558
656
4,064
8,083
3,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

7
0 / 2 / 0
4,201
420
3,393
5,197
2,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
7
0 / 1 / 0
4,306
431
1,262
4,358
1,762
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
2 / 0 / 1
6,665
667
3,869
3,743
1,738
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Chang'e
10
2 / 0 / 1
5,723
572
3,885
5,512
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 3
5,158
516
3,508
6,846
5,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

6
0 / 4 / 0
3,881
388
1,062
5,989
1,507
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
0 / 2 / 0
4,759
476
1,477
5,491
1,937
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ishtar
LTU_00Exia
Ishtar
8
3 / 0 / 0
4,998
500
4,718
5,046
1,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
Reload ll
Tiamat
9
0 / 2 / 0
4,862
486
3,426
5,059
1,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
8
Kills
3
3
Deaths
8
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
3
1.5
W
Bakasura
4
0
0
4
L
0
4
0
0
W
0
2
0
0
W
Yemoja
0
1
0
0
L
0
2
0
0
L
Ishtar
LTU_00Exia
Ishtar
3
0
0
3
L
Tiamat
Reload ll
Tiamat
0
2
0
0
W
2
0
1
2.5
W
Chang'e
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,473
Damage
14,191
26,893
Taken
28,431
10,569
Mitigated
12,546
6,415
Healing
5,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,508
336
0
1,562
6,846
5,185
190
546
6,300
23,830
3,721
W
Bakasura
4,064
2,665
0
832
8,083
3,021
22
1,290
6,793
0
45,166
L
1,062
449
330
593
5,989
1,507
0
1,649
4,280
7,781
0
W
3,393
1,338
0
872
5,197
2,118
0
1,340
3,857
0
17,534
W
Yemoja
1,262
303
228
34
4,358
1,762
131
1,506
2,852
13,111
2,003
L
1,477
399
0
500
5,491
1,937
0
0
5,491
0
26,374
L
Ishtar
LTU_00Exia
Ishtar
4,718
2,146
0
1,342
5,046
1,961
1,035
435
4,611
0
25,909
L
Tiamat
Reload ll
Tiamat
3,426
501
0
1,004
5,059
1,956
40
2,421
2,638
28,835
0
W
3,869
707
0
1,100
3,743
1,738
816
77
3,666
0
43,377
W
Chang'e
3,885
572
240
3,109
5,512
1,930
432
3,538
1,974
33,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,453
Gold Earned
23,658
292
Minions Killed
190
0
Camps Cleared
0
958,385
Distance Traveled
794,224
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,158
516
49
5
0
187,377
1
W
Bakasura
6,558
656
100
10
0
228,864
0
L
Hel
3,881
388
8
1
0
184,348
0
W
Neith
4,201
420
25
3
0
181,133
0
W
Yemoja
4,306
431
22
2
0
192,441
0
L
Thor
4,759
476
50
5
0
121,054
2
L
Ishtar
4,998
500
36
4
0
170,240
1
L
Tiamat
4,862
486
47
5
0
131,205
0
W
Chaac
6,665
667
88
9
0
180,058
1
W
Chang'e
5,723
572
57
6
0
175,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role