Player Matchup

Rama
Rama
Mizichi
Rama
Level 127
God Stats
7W - 6L
1,406 SR
Queue Stats
292W - 253L
1,527 Elo+
Party 1
Chang'e
Chang'e
TielTale
Chang'e
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,456 Elo+
Party 1
Izanami
Izanami
oneeyedspider
Izanami
Level 103
God Stats
36W - 19L
1,609 SR
Queue Stats
254W - 227L
1,510 Elo+
Party 1
Team Averages
Level 93
1,505 SR
1,497 Elo+

VS

Team Averages
Level 70
1,580 SR
1,359 Elo+
Maui
Maui
Aquad999
Maui
Level 52
God Stats
0W - 3L
1,500 SR
Queue Stats
27W - 43L
1,309 Elo+
Party 2
Baron Samedi
Baron Samedi
AqueousAsparagus
Baron Samedi
Level 50
God Stats
9W - 7L
1,600 SR
Queue Stats
36W - 40L
1,425 Elo+
Solo
Skadi
Skadi
CloudyGiraffe18
Skadi
Level 107
God Stats
13W - 10L
1,639 SR
Queue Stats
70W - 101L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Mizichi
Rama
17
15 / 2 / 2
11,397
877
23,113
15,393
7,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
TielTale
Chang'e
14
1 / 3 / 13
9,123
702
5,200
10,584
4,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
15
1 / 1 / 16
9,591
738
14,069
11,143
5,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
13
1 / 6 / 5
8,632
664
6,647
18,457
19,689
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Baron Samedi
AqueousAsparagus
Baron Samedi
13
2 / 5 / 3
8,953
689
12,398
14,891
6,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
3 / 6 / 1
8,830
679
12,067
15,019
4,553
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
17
Kills
6
6
Deaths
17
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Maui
1
6
5
0.58
L
Baron Samedi
AqueousAsparagus
Baron Samedi
2
5
3
0.7
L
3
6
1
0.58
W
Rama
Mizichi
Rama
15
2
2
8
W
Chang'e
TielTale
Chang'e
1
3
13
2.5
W
Izanami
1
1
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,382
Damage
31,112
37,120
Taken
48,367
17,108
Mitigated
31,138
10,943
Healing
10,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
6,647
1,963
1,041
1,671
18,457
19,689
368
2,727
15,730
13,275
0
L
Baron Samedi
AqueousAsparagus
Baron Samedi
12,398
789
1,621
4,598
14,891
6,896
238
1,671
13,220
39,859
0
L
12,067
5,036
0
1,616
15,019
4,553
647
1,206
13,813
0
36,453
W
Rama
Mizichi
Rama
23,113
16,635
0
3,777
15,393
7,307
1,191
7,517
7,876
0
53,149
W
Chang'e
TielTale
Chang'e
5,200
653
2,193
2,258
10,584
4,655
49
5,243
5,341
18,481
0
W
Izanami
14,069
9,471
0
2,715
11,143
5,146
1,549
6,800
4,343
0
44,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,111
Gold Earned
26,415
162
Minions Killed
120
7
Camps Cleared
5
703,873
Distance Traveled
639,131
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
8,632
664
13
1
0
224,988
4
L
Baron Samedi
8,953
689
62
5
3
218,595
1
L
Skadi
8,830
679
45
3
2
195,548
8
W
Rama
11,397
877
59
5
4
232,527
3
W
Chang'e
9,123
702
18
1
2
232,533
2
W
Izanami
9,591
738
85
7
1
238,813
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role