Player Matchup

Artemis
Artemis
Bronze V
 
Artemis
Bronze V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold III
Betho19Mtz
Agni
Gold III
Level 160
God Stats
2W - 1L
1,734 SR
Queue Stats
110W - 113L
1,544 MMR
Party 2
Ratatoskr
Ratatoskr
Masters
Dayender
Ratatoskr
Masters
Level 139
God Stats
31W - 11L
1,796 SR
Queue Stats
303W - 255L
2,325 MMR
Solo
Scylla
Scylla
Gold III
Josafat
Scylla
Gold III
Level 160
God Stats
1W - 2L
1,508 SR
Queue Stats
186W - 184L
1,527 MMR
Party 2
King Arthur
King Arthur
Gold IV
Turnerr2Nasty
King Arthur
Gold IV
Level 109
God Stats
1W - 4L
1,676 SR
Queue Stats
81W - 86L
1,501 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,643 SR
1,680 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,610 SR
1,694 MMR
Tyr
Tyr
Platinum V
Alex0899
Tyr
Platinum V
Level 159
God Stats
17W - 6L
1,686 SR
Queue Stats
56W - 47L
1,887 MMR
Solo
Fenrir
Fenrir
Platinum IV
Cole88y
Fenrir
Platinum IV
Level 127
God Stats
2W - 3L
1,521 SR
Queue Stats
202W - 200L
1,688 MMR
Party 1
Baba Yaga
Baba Yaga
Gold IV
Flyguyone381
Baba Yaga
Gold IV
Level 107
God Stats
1W - 2L
1,656 SR
Queue Stats
90W - 89L
1,258 MMR
Party 1
Lancelot
Lancelot
Platinum IV
PPastel
Lancelot
Platinum IV
Level 140
God Stats
31W - 22L
1,738 SR
Queue Stats
299W - 317L
1,658 MMR
Solo
Jing Wei
Jing Wei
Diamond V
maseeh
Jing Wei
Diamond V
Level 107
God Stats
3W - 4L
1,449 SR
Queue Stats
240W - 238L
1,978 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
20
3 / 5 / 5
16,208
559
21,590
26,093
12,271
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
4 / 5 / 7
14,021
483
25,598
26,757
11,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ratatoskr
Dayender
Ratatoskr
20
13 / 9 / 2
15,126
522
26,061
34,343
20,615
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Scylla
Josafat
Scylla
19
1 / 12 / 8
11,785
406
12,762
31,538
11,806
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Turnerr2Nasty
King Arthur
20
1 / 6 / 7
14,080
486
18,725
38,002
56,181
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
HadesIshtarKaliYu Huang

VS

Bans
Ne ZhaGuan YuThanatosThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 13
18,186
627
23,907
38,483
64,072
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
Cole88y
Fenrir
20
8 / 4 / 15
16,960
585
26,208
41,206
67,031
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baba Yaga
Flyguyone381
Baba Yaga
20
9 / 7 / 12
17,241
595
24,630
23,828
14,668
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
PPastel
Lancelot
20
11 / 4 / 8
18,099
624
24,031
28,333
20,020
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
maseeh
Jing Wei
20
5 / 5 / 5
17,715
611
19,460
38,493
21,040
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
90
22
Kills
37
37
Deaths
22
29
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
3
5
5
1.1
W
4
2
13
5.25
L
4
5
7
1.5
W
Fenrir
Cole88y
Fenrir
8
4
15
3.88
L
Ratatoskr
Dayender
Ratatoskr
13
9
2
1.56
W
Baba Yaga
Flyguyone381
Baba Yaga
9
7
12
2.14
L
Scylla
Josafat
Scylla
1
12
8
0.42
W
Lancelot
PPastel
Lancelot
11
4
8
3.75
L
King Arthur
Turnerr2Nasty
King Arthur
1
6
7
0.75
W
Jing Wei
maseeh
Jing Wei
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,736
Damage
118,236
156,733
Taken
170,343
112,791
Mitigated
186,831
29,329
Healing
68,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
21,590
12,080
0
11,367
26,093
12,271
6,851
3,062
23,031
0
159,579
W
23,907
2,734
0
20,586
38,483
64,072
393
7,163
31,063
214
142,242
L
25,598
606
181
6,849
26,757
11,918
752
7,672
19,085
110,377
0
W
Fenrir
Cole88y
Fenrir
26,208
4,578
0
11,810
41,206
67,031
840
11,004
30,202
197
58,263
L
Ratatoskr
Dayender
Ratatoskr
26,061
11,163
0
3,096
34,343
20,615
0
4,784
29,559
0
144,601
W
Baba Yaga
Flyguyone381
Baba Yaga
24,630
961
0
7,393
23,828
14,668
4,506
9,569
14,259
125,119
0
L
Scylla
Josafat
Scylla
12,762
1,219
297
3,136
31,538
11,806
218
4,443
27,095
79,040
0
W
Lancelot
PPastel
Lancelot
24,031
6,329
0
7,263
28,333
20,020
4,389
6,601
21,732
0
182,164
L
King Arthur
Turnerr2Nasty
King Arthur
18,725
525
0
4,403
38,002
56,181
0
7,837
30,165
0
114,738
W
Jing Wei
maseeh
Jing Wei
19,460
15,591
0
21,229
38,493
21,040
12,010
6,113
32,380
0
195,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,220
Gold Earned
88,201
803
Minions Killed
882
0
Camps Cleared
0
2,545,043
Distance Traveled
3,000,173
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
16,208
559
230
8
0
460,172
9
W
Tyr
18,186
627
218
8
0
642,208
4
L
Agni
14,021
483
135
5
0
543,331
5
W
Fenrir
16,960
585
32
1
0
607,317
5
L
Ratatoskr
15,126
522
161
6
0
566,716
1
W
Baba Yaga
17,241
595
181
6
0
543,008
6
L
Scylla
11,785
406
92
3
0
481,233
5
W
Lancelot
18,099
624
208
7
0
658,102
5
L
King Arthur
14,080
486
185
6
0
493,591
6
W
Jing Wei
17,715
611
243
8
0
549,538
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role