Player Matchup

Thor
Thor
ATouchyUncle
Thor
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 28L
1,266 Elo+
Party 2
Sobek
Sobek
BrundleSad
Sobek
Level 49
God Stats
7W - 1L
1,735 SR
Queue Stats
186W - 76L
1,557 Elo+
Party 2
Chang'e
Chang'e
Krynique
Chang'e
Level 47
God Stats
21W - 5L
1,855 SR
Queue Stats
117W - 43L
1,660 Elo+
Party 2
Team Averages
Level 38
1,697 SR
1,494 Elo+

VS

Team Averages
Level 34
1,365 SR
1,502 Elo+
Hercules
Hercules
 
Hercules
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
D1stRU3T0R240Hz
Neith
Level 10
God Stats
0W - 3L
1,256 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
armanhas199
Yu Huang
Level 28
God Stats
3W - 4L
1,339 SR
Queue Stats
4W - 6L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 7
10,557
660
7,471
10,482
5,822
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
17
5 / 0 / 10
12,509
782
11,901
28,756
44,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
Krynique
Chang'e
18
7 / 1 / 7
11,802
738
18,065
17,452
9,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
1 / 1 / 1
9,386
587
9,006
14,207
15,448
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
1 / 8 / 1
9,356
585
17,049
17,603
8,073
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
armanhas199
Yu Huang
13
0 / 6 / 2
8,965
560
12,991
10,590
4,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
15
Kills
2
2
Deaths
15
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
1
1
1.5
W
3
1
7
6.5
W
Sobek
5
0
10
10
L
1
8
1
0.19
W
Chang'e
Krynique
Chang'e
7
1
7
10.5
L
Yu Huang
armanhas199
Yu Huang
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,437
Damage
39,046
56,690
Taken
42,400
59,538
Mitigated
28,232
33,580
Healing
2,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
9,006
1,831
0
1,326
14,207
15,448
327
9,386
4,821
46
23,180
W
7,471
988
0
1,064
10,482
5,822
672
3,148
7,334
0
43,952
W
Sobek
11,901
1,392
0
10,988
28,756
44,437
293
3,005
25,751
29,387
0
L
17,049
8,423
0
1,309
17,603
8,073
1,227
12,138
5,465
31
49,237
W
Chang'e
Krynique
Chang'e
18,065
2,385
9,371
12,157
17,452
9,279
722
7,470
9,982
61,463
0
L
Yu Huang
armanhas199
Yu Huang
12,991
110
0
0
10,590
4,711
0
8,442
2,148
32,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,868
Gold Earned
27,707
198
Minions Killed
139
11
Camps Cleared
0
939,142
Distance Traveled
816,277
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,386
587
24
2
0
289,692
0
W
Thor
10,557
660
71
4
5
292,606
1
W
Sobek
12,509
782
36
2
1
324,460
3
L
Neith
9,356
585
66
4
0
252,563
1
W
Chang'e
11,802
738
91
6
5
322,076
4
L
Yu Huang
8,965
560
49
3
0
274,022
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role