Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
JDT_KilledYou
Danzaburou
Level 89
God Stats
0W - 1L
1,268 SR
Queue Stats
90W - 69L
1,442 Elo+
Solo
Lancelot
Lancelot
Mandip1679
Lancelot
Level 145
God Stats
4W - 3L
1,595 SR
Queue Stats
324W - 360L
1,393 Elo+
Solo
Gilgamesh
Gilgamesh
OverblownQuasar
Gilgamesh
Level 125
God Stats
1W - 1L
1,688 SR
Queue Stats
106W - 112L
1,457 Elo+
Solo
Tiamat
Tiamat
krosha_big
Tiamat
Level 102
God Stats
2W - 4L
1,455 SR
Queue Stats
230W - 239L
1,525 Elo+
Solo
Team Averages
Level 124
1,501 SR
1,463 Elo+

VS

Team Averages
Level 114
1,553 SR
1,453 Elo+
Arachne
Arachne
 
Arachne
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Honeyman_Rangel
Bastet
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 121L
1,401 Elo+
Solo
Eset
Eset
IMCMACJ
Eset
Level 81
God Stats
2W - 0L
1,699 SR
Queue Stats
106W - 100L
1,443 Elo+
Party 1
Ah Puch
Ah Puch
ToppJapp
Ah Puch
Level 91
God Stats
6W - 4L
1,566 SR
Queue Stats
141W - 158L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
17
3 / 6 / 1
10,106
632
10,287
9,762
5,047
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
JDT_KilledYou
Danzaburou
18
4 / 6 / 3
10,879
680
17,419
17,341
8,423
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Mandip1679
Lancelot
15
1 / 13 / 7
9,442
590
15,602
24,406
20,053
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
OverblownQuasar
Gilgamesh
15
2 / 10 / 6
9,796
612
8,805
24,674
30,456
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
krosha_big
Tiamat
18
2 / 7 / 6
10,584
662
9,596
17,470
12,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
14 / 2 / 16
13,603
850
16,224
19,692
14,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
 
Medusa
20
9 / 2 / 23
13,079
817
18,835
18,772
11,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
5 / 3 / 20
11,163
698
16,051
15,683
7,868
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Eset
IMCMACJ
Eset
20
9 / 1 / 24
12,548
784
17,231
12,795
6,413
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
ToppJapp
Ah Puch
18
5 / 4 / 26
11,919
745
18,657
12,586
6,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
151
12
Kills
42
42
Deaths
12
23
Assists
109
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
3
6
1
0.58
W
Arachne
 
Arachne
14
2
16
11
W
Medusa
 
Medusa
9
2
23
10.25
W
5
3
20
5
W
Eset
IMCMACJ
Eset
9
1
24
21
L
Danzaburou
JDT_KilledYou
Danzaburou
4
6
3
0.92
L
Lancelot
Mandip1679
Lancelot
1
13
7
0.35
L
Gilgamesh
OverblownQuasar
Gilgamesh
2
10
6
0.5
W
Ah Puch
ToppJapp
Ah Puch
5
4
26
4.5
L
Tiamat
krosha_big
Tiamat
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,709
Damage
86,998
93,653
Taken
79,528
76,596
Mitigated
45,926
15,668
Healing
35,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
10,287
1,272
717
1,332
9,762
5,047
0
4,929
4,678
28,082
3,366
W
Arachne
 
Arachne
16,224
12,231
3,134
7,135
19,692
14,019
240
3,516
16,176
0
28,738
W
Medusa
 
Medusa
18,835
9,998
2,433
7,722
18,772
11,060
2,660
4,489
14,283
0
54,976
W
16,051
5,662
979
2,855
15,683
7,868
1,329
4,381
11,302
0
31,146
W
Eset
IMCMACJ
Eset
17,231
236
5,179
3,790
12,795
6,413
1,031
2,092
10,703
38,787
0
L
Danzaburou
JDT_KilledYou
Danzaburou
17,419
5,421
864
4,557
17,341
8,423
0
7,023
10,318
0
41,268
L
Lancelot
Mandip1679
Lancelot
15,602
3,125
587
2,665
24,406
20,053
0
8,040
16,366
0
21,347
L
Gilgamesh
OverblownQuasar
Gilgamesh
8,805
1,750
263
325
24,674
30,456
0
10,180
14,494
0
19,576
W
Ah Puch
ToppJapp
Ah Puch
18,657
1,416
499
2,105
12,586
6,566
2,071
2,917
9,669
39,303
0
L
Tiamat
krosha_big
Tiamat
9,596
459
365
3,993
17,470
12,617
0
5,716
11,754
31,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,807
Gold Earned
62,312
216
Minions Killed
185
0
Camps Cleared
0
1,169,473
Distance Traveled
1,640,502
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
10,106
632
61
4
0
217,379
0
W
Arachne
13,603
850
34
2
0
305,619
0
W
Medusa
13,079
817
71
4
0
325,791
0
W
Bastet
11,163
698
14
1
0
354,646
1
W
Eset
12,548
784
33
2
0
367,924
3
L
Danzaburou
10,879
680
67
4
0
207,031
0
L
Lancelot
9,442
590
20
1
0
261,392
0
L
Gilgamesh
9,796
612
16
1
0
232,511
0
W
Ah Puch
11,919
745
33
2
0
286,522
0
L
Tiamat
10,584
662
52
3
0
251,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role