Player Matchup

Osiris
Osiris
ArisToldMe
Osiris
Level 102
God Stats
2W - 6L
1,340 SR
Queue Stats
164W - 209L
1,448 Elo+
Party 2
Bacchus
Bacchus
JEdu1921
Bacchus
Level 109
God Stats
36W - 39L
1,507 SR
Queue Stats
245W - 315L
1,445 Elo+
Party 2
Nemesis
Nemesis
Nyx Zenko
Nemesis
Level 141
God Stats
5W - 7L
1,410 SR
Queue Stats
404W - 483L
1,380 Elo+
Party 2
Neith
Neith
TheRealLayo
Neith
Level 156
God Stats
5W - 1L
1,848 SR
Queue Stats
341W - 413L
1,411 Elo+
Party 2
Zeus
Zeus
TonyTheK1d
Zeus
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 62L
1,442 Elo+
Party 2
Team Averages
Level 121
1,521 SR
1,425 Elo+

VS

Team Averages
Level 108
1,543 SR
1,465 Elo+
Mercury
Mercury
GrenadeParty
Mercury
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
53W - 55L
1,499 Elo+
Party 3
Cernunnos
Cernunnos
N1cksUniv8rse
Cernunnos
Level 148
God Stats
1W - 4L
1,480 SR
Queue Stats
216W - 264L
1,409 Elo+
Party 1
Baron Samedi
Baron Samedi
Tylertron1
Baron Samedi
Level 87
God Stats
4W - 3L
1,756 SR
Queue Stats
325W - 320L
1,463 Elo+
Solo
Cthulhu
Cthulhu
XxLEGITxH3ROXxX
Cthulhu
Level 136
God Stats
16W - 14L
1,593 SR
Queue Stats
132W - 153L
1,454 Elo+
Party 1
Izanami
Izanami
zv OMEGA VS
Izanami
Level 103
God Stats
4W - 3L
1,385 SR
Queue Stats
254W - 258L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ArisToldMe
Osiris
11
0 / 0 / 0
6,009
546
3,108
8,643
4,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
JEdu1921
Bacchus
10
4 / 1 / 3
6,105
555
4,736
6,206
3,797
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Nyx Zenko
Nemesis
12
2 / 1 / 4
6,716
611
4,290
8,542
3,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 1 / 4
6,281
571
6,026
6,075
2,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 2 / 1
6,756
614
3,903
5,467
2,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GrenadeParty
Mercury
10
1 / 3 / 1
5,818
529
1,807
8,218
2,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
N1cksUniv8rse
Cernunnos
10
0 / 0 / 0
6,082
553
6,502
5,229
2,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
Tylertron1
Baron Samedi
10
1 / 4 / 1
5,909
537
4,030
7,788
3,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
2 / 2 / 1
6,136
558
5,519
8,445
4,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
zv OMEGA VS
Izanami
10
1 / 3 / 1
5,360
487
3,284
6,848
2,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
12
Kills
5
5
Deaths
12
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Osiris
ArisToldMe
Osiris
0
0
0
0
L
Mercury
GrenadeParty
Mercury
1
3
1
0.5
W
Bacchus
JEdu1921
Bacchus
4
1
3
5.5
L
Cernunnos
N1cksUniv8rse
Cernunnos
0
0
0
0
W
Nemesis
Nyx Zenko
Nemesis
2
1
4
4
W
3
1
4
5
W
3
2
1
1.75
L
Baron Samedi
Tylertron1
Baron Samedi
1
4
1
0.38
L
2
2
1
1.25
L
Izanami
zv OMEGA VS
Izanami
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,063
Damage
21,142
34,933
Taken
36,528
16,809
Mitigated
16,045
9,364
Healing
8,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
ArisToldMe
Osiris
3,108
1,403
0
4,854
8,643
4,939
0
0
8,643
0
34,641
L
Mercury
GrenadeParty
Mercury
1,807
940
0
750
8,218
2,890
0
641
7,533
0
40,828
W
Bacchus
JEdu1921
Bacchus
4,736
808
0
1,371
6,206
3,797
224
1,973
4,233
21,669
0
L
Cernunnos
N1cksUniv8rse
Cernunnos
6,502
3,391
0
2,355
5,229
2,054
0
0
5,229
0
42,046
W
Nemesis
Nyx Zenko
Nemesis
4,290
2,129
0
1,196
8,542
3,049
0
861
7,681
0
46,961
W
6,026
2,755
0
1,686
6,075
2,592
1,073
2,475
3,600
0
37,587
W
3,903
687
0
257
5,467
2,432
0
4,098
1,369
34,324
0
L
Baron Samedi
Tylertron1
Baron Samedi
4,030
347
113
1,518
7,788
3,793
0
3,666
3,796
33,597
0
L
5,519
411
237
2,064
8,445
4,912
0
1,268
7,177
23,447
3,471
L
Izanami
zv OMEGA VS
Izanami
3,284
2,157
0
1,588
6,848
2,396
0
2,694
4,154
0
30,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,867
Gold Earned
29,305
320
Minions Killed
303
0
Camps Cleared
0
1,089,594
Distance Traveled
977,421
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,009
546
70
6
0
197,583
2
L
Mercury
5,818
529
82
7
0
246,177
0
W
Bacchus
6,105
555
36
3
0
233,315
0
L
Cernunnos
6,082
553
78
7
0
140,519
0
W
Nemesis
6,716
611
85
8
0
257,189
3
W
Neith
6,281
571
58
5
0
204,270
0
W
Zeus
6,756
614
71
6
0
197,237
1
L
Baron Samedi
5,909
537
49
4
0
188,214
4
L
Cthulhu
6,136
558
41
4
0
216,976
2
L
Izanami
5,360
487
53
5
0
185,535
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role