Player Matchup

Cthulhu
Cthulhu
DinyTancer
Cthulhu
Level 7
God Stats
8W - 16L
1,440 SR
Queue Stats
32W - 33L
1,407 Elo+
Party 2
Baron Samedi
Baron Samedi
WillowDeath
Baron Samedi
Level 106
God Stats
5W - 5L
1,362 SR
Queue Stats
35W - 45L
1,381 Elo+
Party 2
Izanami
Izanami
ophis7
Izanami
Level 129
God Stats
4W - 3L
1,500 SR
Queue Stats
90W - 92L
1,464 Elo+
Party 2
Team Averages
Level 81
1,434 SR
1,417 Elo+

VS

Team Averages
Level 128
1,449 SR
1,563 Elo+
Tyr
Tyr
 
Tyr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
JayMich
Sylvanus
Level 143
God Stats
3W - 2L
1,609 SR
Queue Stats
62W - 31L
1,796 Elo+
Party 1
Artemis
Artemis
caros45day
Artemis
Level 86
God Stats
3W - 6L
1,238 SR
Queue Stats
425W - 665L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DinyTancer
Cthulhu
15
0 / 3 / 4
10,924
643
9,116
19,901
25,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
WillowDeath
Baron Samedi
14
3 / 9 / 3
11,010
648
12,730
17,809
9,185
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
ophis7
Izanami
16
4 / 4 / 3
11,670
686
18,887
17,963
8,323
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
7 / 4 / 8
12,125
713
15,001
24,028
25,093
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sylvanus
JayMich
Sylvanus
17
6 / 2 / 10
11,820
695
21,607
21,595
21,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Artemis
caros45day
Artemis
17
3 / 1 / 12
11,672
687
15,611
12,473
6,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
7
Kills
16
16
Deaths
7
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
7
4
8
2.75
L
Cthulhu
DinyTancer
Cthulhu
0
3
4
0.67
W
Sylvanus
JayMich
Sylvanus
6
2
10
5.5
L
Baron Samedi
WillowDeath
Baron Samedi
3
9
3
0.5
W
Artemis
caros45day
Artemis
3
1
12
9
L
Izanami
ophis7
Izanami
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,733
Damage
52,219
55,673
Taken
58,096
43,080
Mitigated
52,501
9,229
Healing
24,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
15,001
1,273
0
5,413
24,028
25,093
400
7,942
16,086
0
44,810
L
Cthulhu
DinyTancer
Cthulhu
9,116
776
281
1,917
19,901
25,572
0
6,755
13,146
24,034
0
W
Sylvanus
JayMich
Sylvanus
21,607
4,201
4,290
10,260
21,595
21,346
443
7,073
14,522
45,723
6,348
L
Baron Samedi
WillowDeath
Baron Samedi
12,730
705
968
4,551
17,809
9,185
0
7,641
10,168
35,614
0
W
Artemis
caros45day
Artemis
15,611
6,781
0
4,760
12,473
6,062
1,098
7,803
4,670
0
57,780
L
Izanami
ophis7
Izanami
18,887
14,698
0
1,512
17,963
8,323
0
6,172
11,791
0
50,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,604
Gold Earned
35,617
177
Minions Killed
190
3
Camps Cleared
11
786,635
Distance Traveled
891,161
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,125
713
57
3
2
335,285
3
L
Cthulhu
10,924
643
35
2
1
296,627
2
W
Sylvanus
11,820
695
61
4
2
263,593
3
L
Baron Samedi
11,010
648
50
3
1
239,790
4
W
Artemis
11,672
687
72
4
7
292,283
0
L
Izanami
11,670
686
92
5
1
250,218
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role