Player Matchup

Cthulhu
Cthulhu
Gold IV
K666ti
Cthulhu
Gold IV
Level 120
God Stats
20W - 30L
1,470 SR
Queue Stats
244W - 279L
1,557 MMR
Party 1
Scylla
Scylla
Platinum III
LilVeezyProdigy
Scylla
Platinum III
Level 115
God Stats
8W - 16L
1,452 SR
Queue Stats
222W - 248L
1,974 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Diamond V
REASON4URTEARS
Ah Muzen Cab
Diamond V
Level 127
God Stats
132W - 91L
1,622 SR
Queue Stats
425W - 460L
2,201 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 121
1,515 SR
1,911 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 149
1,616 SR
1,818 MMR
Hades
Hades
Platinum III
GirthSlinger2000
Hades
Platinum III
Level 143
God Stats
2W - 1L
1,634 SR
Queue Stats
26W - 18L
2,004 MMR
Party 2
Fenrir
Fenrir
Gold II
TheLastYonkou
Fenrir
Gold II
Level 158
God Stats
1W - 0L
1,611 SR
Queue Stats
29W - 24L
1,775 MMR
Party 2
Danzaburou
Danzaburou
Gold II
WhiffAlot
Danzaburou
Gold II
Level 146
God Stats
5W - 4L
1,604 SR
Queue Stats
11W - 9L
1,677 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
K666ti
Cthulhu
20
2 / 2 / 9
14,410
627
16,675
32,690
53,301
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
5 / 5 / 4
14,524
631
26,099
19,082
12,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
REASON4URTEARS
Ah Muzen Cab
18
6 / 6 / 2
14,435
628
31,362
23,513
21,029
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Baron SamediLancelotThothShivaAtlas

VS

Bans
MulanAresChaacCabrakanGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 6 / 7
16,492
717
26,056
34,183
21,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
5 / 6 / 6
14,606
635
14,401
38,155
46,042
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
WhiffAlot
Danzaburou
20
3 / 1 / 9
15,747
685
26,207
20,310
9,714
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
35
13
Kills
13
13
Deaths
13
15
Assists
22
Player
Kills
Deaths
Assists
KDA
W
5
6
7
1.42
L
Cthulhu
K666ti
Cthulhu
2
2
9
3.25
L
5
5
4
1.4
L
Ah Muzen Cab
REASON4URTEARS
Ah Muzen Cab
6
6
2
1.17
W
5
6
6
1.33
W
Danzaburou
WhiffAlot
Danzaburou
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,136
Damage
66,664
75,285
Taken
92,648
87,157
Mitigated
77,598
6,628
Healing
40,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,056
1,111
3,082
17,472
34,183
21,842
881
18,302
15,881
97,241
0
L
Cthulhu
K666ti
Cthulhu
16,675
1,806
552
798
32,690
53,301
295
12,429
20,261
50,379
0
L
26,099
2,507
16
270
19,082
12,827
246
5,118
13,964
64,544
0
L
Ah Muzen Cab
REASON4URTEARS
Ah Muzen Cab
31,362
14,308
0
4,992
23,513
21,029
1,583
8,814
14,699
0
76,972
W
14,401
3,635
1,432
9,897
38,155
46,042
11
14,172
23,983
0
36,320
W
Danzaburou
WhiffAlot
Danzaburou
26,207
12,534
0
8,681
20,310
9,714
2,369
11,234
9,076
0
92,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,369
Gold Earned
46,845
232
Minions Killed
309
6
Camps Cleared
13
1,204,681
Distance Traveled
1,263,844
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
16,492
717
164
7
7
408,286
3
L
Cthulhu
14,410
627
63
3
2
450,870
5
L
Scylla
14,524
631
78
3
4
399,543
4
L
Ah Muzen Cab
14,435
628
91
4
0
354,268
0
W
Fenrir
14,606
635
27
1
1
406,055
2
W
Danzaburou
15,747
685
118
5
5
449,503
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role