Player Matchup

Serqet
Serqet
Platinum III
 
Serqet
Platinum III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Gold I
DonaDenizeSafada
Janus
Gold I
Level 99
God Stats
6W - 9L
1,575 SR
Queue Stats
211W - 212L
1,660 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum II
InspireHead
Baron Samedi
Platinum II
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 201L
1,770 MMR
Solo
Cernunnos
Cernunnos
Platinum II
Kawasiwo
Cernunnos
Platinum II
Level 146
God Stats
12W - 8L
1,699 SR
Queue Stats
77W - 64L
1,785 MMR
Solo
King Arthur
King Arthur
Gold V
stundowy
King Arthur
Gold V
Level 102
God Stats
6W - 5L
1,497 SR
Queue Stats
13W - 12L
1,538 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,554 SR
1,651 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,524 SR
1,722 MMR
Bastet
Bastet
Platinum I
Carri1
Bastet
Platinum I
Level 158
God Stats
3W - 8L
1,325 SR
Queue Stats
231W - 229L
1,860 MMR
Solo
Hera
Hera
Platinum IV
KlonoaBR
Hera
Platinum IV
Level 160
God Stats
14W - 12L
1,674 SR
Queue Stats
527W - 516L
1,744 MMR
Solo
Jing Wei
Jing Wei
Gold I
LorDRM
Jing Wei
Gold I
Level 160
God Stats
7W - 4L
1,687 SR
Queue Stats
360W - 391L
1,507 MMR
Solo
Geb
Geb
Gold I
TiagoMartins
Geb
Gold I
Level 155
God Stats
28W - 29L
1,482 SR
Queue Stats
181W - 184L
1,659 MMR
Solo
Vamana
Vamana
Platinum V
pauloandradebr
Vamana
Platinum V
Level 69
God Stats
2W - 4L
1,452 SR
Queue Stats
37W - 34L
1,842 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
20
2 / 4 / 14
13,646
525
9,518
25,773
13,524
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
6 / 2 / 11
14,799
569
26,570
20,451
10,751
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Baron Samedi
InspireHead
Baron Samedi
17
2 / 6 / 15
12,713
489
11,135
27,069
39,524
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
Kawasiwo
Cernunnos
20
8 / 3 / 7
15,410
593
27,826
34,762
16,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
stundowy
King Arthur
20
9 / 1 / 6
15,833
609
24,598
26,481
43,243
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
LancelotThorMercuryHades

VS

Bans
AwilixBakasuraNemesisAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Carri1
Bastet
19
7 / 4 / 6
13,255
510
19,742
25,616
10,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
17
3 / 6 / 6
11,783
453
24,285
17,084
7,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
LorDRM
Jing Wei
19
2 / 6 / 2
12,554
483
15,454
28,676
11,774
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 6 / 8
10,528
405
9,724
29,210
31,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
4 / 6 / 0
13,214
508
14,124
26,086
26,057
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
38
27
Kills
16
16
Deaths
28
53
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
4
14
2.25
L
Bastet
Carri1
Bastet
7
4
6
2.5
W
6
2
11
5.75
W
Baron Samedi
InspireHead
Baron Samedi
2
6
15
1.58
W
Cernunnos
Kawasiwo
Cernunnos
8
3
7
3.83
L
Hera
3
6
6
1
L
Jing Wei
LorDRM
Jing Wei
2
6
2
0.5
L
0
6
8
0.67
L
4
6
0
0.67
W
King Arthur
stundowy
King Arthur
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,647
Damage
83,329
134,536
Taken
126,672
123,314
Mitigated
87,435
58,652
Healing
28,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
9,518
3,457
0
11,459
25,773
13,524
1,707
6,846
18,927
0
120,902
L
Bastet
Carri1
Bastet
19,742
4,809
0
3,796
25,616
10,251
0
7,878
17,738
0
113,466
W
26,570
3,091
0
5,903
20,451
10,751
1,126
9,173
11,278
154,802
0
W
Baron Samedi
InspireHead
Baron Samedi
11,135
1,067
3,636
8,817
27,069
39,524
106
9,036
18,033
34,891
0
W
Cernunnos
Kawasiwo
Cernunnos
27,826
13,554
0
21,302
34,762
16,272
11,903
8,147
26,615
0
182,431
L
Hera
24,285
5,103
0
1,367
17,084
7,657
24
7,227
9,557
112,597
0
L
Jing Wei
LorDRM
Jing Wei
15,454
12,504
0
9,929
28,676
11,774
2,392
7,222
21,358
0
116,010
L
9,724
1,133
995
6,020
29,210
31,696
0
9,941
19,197
24,784
2,165
L
14,124
5,201
0
5,896
26,086
26,057
1,659
6,259
19,230
304
103,149
W
King Arthur
stundowy
King Arthur
24,598
2,171
0
7,535
26,481
43,243
372
4,306
22,175
0
124,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,401
Gold Earned
61,334
804
Minions Killed
656
0
Camps Cleared
0
2,696,288
Distance Traveled
2,455,275
18
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
13,646
525
158
6
0
612,665
1
L
Bastet
13,255
510
130
5
0
532,608
6
W
Janus
14,799
569
216
8
0
587,316
0
W
Baron Samedi
12,713
489
31
1
0
480,125
7
W
Cernunnos
15,410
593
205
8
0
464,051
6
L
Hera
11,783
453
169
7
0
470,692
9
L
Jing Wei
12,554
483
175
7
0
454,928
4
L
Geb
10,528
405
23
1
0
521,267
10
L
Vamana
13,214
508
159
6
0
475,780
5
W
King Arthur
15,833
609
194
7
0
552,131
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role