Player Matchup

Achilles
Achilles
Ayrrhart
Achilles
Level 100
God Stats
21W - 14L
1,645 SR
Queue Stats
261W - 195L
1,529 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TorukMaktao
Ah Muzen Cab
Level 128
God Stats
2W - 2L
1,757 SR
Queue Stats
68W - 62L
1,575 Elo+
Party 1
Nu Wa
Nu Wa
Zackeryss
Nu Wa
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
83W - 81L
1,542 Elo+
Party 1
Atlas
Atlas
a bl1ndhobo
Atlas
Level 81
God Stats
5W - 4L
1,527 SR
Queue Stats
27W - 22L
1,492 Elo+
Solo
Arachne
Arachne
quorum77
Arachne
Level 126
God Stats
1W - 4L
1,500 SR
Queue Stats
52W - 52L
1,470 Elo+
Solo
Team Averages
Level 111
1,586 SR
1,521 Elo+

VS

Team Averages
Level 126
1,558 SR
1,481 Elo+
Bastet
Bastet
Dieezio
Bastet
Level 109
God Stats
23W - 24L
1,503 SR
Queue Stats
142W - 132L
1,490 Elo+
Solo
Maui
Maui
Goobkanoodler
Maui
Level 82
God Stats
3W - 1L
1,742 SR
Queue Stats
226W - 246L
1,545 Elo+
Solo
Pele
Pele
Luminouslolipop_
Pele
Level 155
God Stats
0W - 2L
1,567 SR
Queue Stats
18W - 22L
1,481 Elo+
Solo
Kukulkan
Kukulkan
Testecleeze
Kukulkan
Level 126
God Stats
196W - 202L
1,500 SR
Queue Stats
1,368W - 1,545L
1,453 Elo+
Solo
Hachiman
Hachiman
killorbekill5252
Hachiman
Level 156
God Stats
25W - 33L
1,474 SR
Queue Stats
2,223W - 2,414L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ayrrhart
Achilles
16
3 / 2 / 5
10,869
1,087
13,096
15,174
20,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
TorukMaktao
Ah Muzen Cab
16
5 / 1 / 4
11,461
1,146
20,878
9,369
4,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
Zackeryss
Nu Wa
17
1 / 1 / 6
10,767
1,077
13,809
4,851
1,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 1 / 6
10,797
1,080
7,152
12,007
14,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Arachne
quorum77
Arachne
16
2 / 4 / 2
9,821
982
10,761
14,278
7,325
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

258

VS

Team 2 Tickets

230

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Dieezio
Bastet
16
8 / 3 / 1
12,033
1,203
17,118
21,090
10,242
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
0 / 0 / 7
11,716
1,172
7,149
16,396
25,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 4 / 1
9,309
931
7,539
14,008
6,661
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Testecleeze
Kukulkan
15
1 / 4 / 3
9,919
992
8,854
10,060
5,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 0 / 0
10,066
1,007
9,385
8,512
4,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
11
Kills
9
9
Deaths
11
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Achilles
Ayrrhart
Achilles
3
2
5
2.75
L
Bastet
Dieezio
Bastet
8
3
1
2.83
L
0
0
7
3.5
L
0
4
1
0.13
L
Kukulkan
Testecleeze
Kukulkan
1
4
3
0.63
W
Ah Muzen Cab
TorukMaktao
Ah Muzen Cab
5
1
4
7
W
Nu Wa
Zackeryss
Nu Wa
1
1
6
4
W
0
1
6
3
L
0
0
0
0
W
Arachne
quorum77
Arachne
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,696
Damage
50,045
55,679
Taken
70,066
48,745
Mitigated
52,845
10,612
Healing
5,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Ayrrhart
Achilles
13,096
5,487
0
3,908
15,174
20,374
0
4,772
10,402
0
20,141
L
Bastet
Dieezio
Bastet
17,118
6,582
259
2,165
21,090
10,242
0
5,343
15,142
0
29,824
L
7,149
1,473
0
1,573
16,396
25,326
0
6,663
9,455
21,700
0
L
7,539
1,821
0
1,004
14,008
6,661
0
4,147
9,536
0
19,254
L
Kukulkan
Testecleeze
Kukulkan
8,854
327
0
90
10,060
5,748
0
1,750
8,232
26,690
0
W
Ah Muzen Cab
TorukMaktao
Ah Muzen Cab
20,878
11,526
0
3,047
9,369
4,826
0
2,386
6,983
0
44,063
W
Nu Wa
Zackeryss
Nu Wa
13,809
5,164
0
416
4,851
1,993
0
1,784
3,067
36,107
0
W
7,152
2,365
0
1,237
12,007
14,227
0
3,829
8,178
21,355
0
L
9,385
4,157
0
181
8,512
4,868
0
3,058
5,405
0
45,968
W
Arachne
quorum77
Arachne
10,761
7,372
0
2,004
14,278
7,325
0
3,232
11,046
0
15,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,715
Gold Earned
53,043
177
Minions Killed
241
8
Camps Cleared
10
1,093,558
Distance Traveled
985,667
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,869
1,087
20
2
0
220,649
0
L
Bastet
12,033
1,203
38
4
3
247,011
0
L
Maui
11,716
1,172
25
3
0
199,939
4
L
Pele
9,309
931
34
3
1
146,407
0
L
Kukulkan
9,919
992
54
5
0
204,109
2
W
Ah Muzen Cab
11,461
1,146
48
5
3
213,758
1
W
Nu Wa
10,767
1,077
69
7
1
194,317
0
W
Atlas
10,797
1,080
28
3
3
224,673
1
L
Hachiman
10,066
1,007
90
9
6
188,201
0
W
Arachne
9,821
982
12
1
1
240,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role