Player Matchup

Mercury
Mercury
Deadsoon
Mercury
Level 109
God Stats
9W - 12L
1,513 SR
Queue Stats
120W - 113L
1,507 Elo+
Party 1
Zhong Kui
Zhong Kui
Rebbradd
Zhong Kui
Level 143
God Stats
2W - 0L
1,668 SR
Queue Stats
59W - 58L
1,472 Elo+
Party 1
Yemoja
Yemoja
Sukalala
Yemoja
Level 46
God Stats
24W - 17L
1,377 SR
Queue Stats
109W - 131L
1,409 Elo+
Solo
Anubis
Anubis
Vardal
Anubis
Level 109
God Stats
45W - 25L
1,672 SR
Queue Stats
140W - 137L
1,518 Elo+
Solo
Rama
Rama
samidaree
Rama
Level 14
God Stats
2W - 1L
1,570 SR
Queue Stats
6W - 3L
1,714 Elo+
Party 1
Team Averages
Level 84
1,560 SR
1,524 Elo+

VS

Team Averages
Level 69
1,578 SR
1,406 Elo+
Zeus
Zeus
CodedPandi1
Zeus
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 144L
1,442 Elo+
Party 3
Rama
Rama
Nitron220
Rama
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,426 Elo+
Party 2
Neith
Neith
Sesylka
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,264 Elo+
Party 2
Mulan
Mulan
TyrannicalClown
Mulan
Level 126
God Stats
13W - 6L
1,881 SR
Queue Stats
203W - 211L
1,446 Elo+
Party 3
Set
Set
ZaneTheDude
Set
Level 47
God Stats
26W - 29L
1,511 SR
Queue Stats
225W - 229L
1,451 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Deadsoon
Mercury
14
7 / 2 / 4
9,142
571
9,353
13,333
5,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Rebbradd
Zhong Kui
13
4 / 1 / 8
8,794
550
9,522
14,165
10,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Yemoja
Sukalala
Yemoja
13
1 / 0 / 9
8,725
545
5,426
14,289
12,726
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Anubis
Vardal
Anubis
15
2 / 4 / 1
9,527
595
6,312
9,391
4,461
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rama
14
6 / 1 / 8
9,047
565
8,989
10,295
4,070
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,700
419
2,611
7,918
3,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
11
1 / 4 / 1
6,977
436
9,977
11,848
3,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
Sesylka
Neith
10
0 / 7 / 1
6,378
399
3,878
9,755
4,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
7 / 2 / 0
9,776
611
13,146
14,152
11,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 3 / 3
7,682
480
6,496
12,225
5,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
20
Kills
8
8
Deaths
20
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Mercury
Deadsoon
Mercury
7
2
4
4.5
L
Rama
1
4
1
0.38
W
Zhong Kui
Rebbradd
Zhong Kui
4
1
8
8
L
Neith
Sesylka
Neith
0
7
1
0.07
W
Yemoja
Sukalala
Yemoja
1
0
9
5.5
L
7
2
0
3.5
W
Anubis
Vardal
Anubis
2
4
1
0.63
L
0
3
3
0.5
W
Rama
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,602
Damage
36,108
61,473
Taken
55,898
37,254
Mitigated
28,339
24,194
Healing
13,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,611
253
0
250
7,918
3,090
0
4,521
3,397
28,340
0
W
Mercury
Deadsoon
Mercury
9,353
4,882
0
250
13,333
5,608
181
819
12,476
0
73,851
L
Rama
9,977
8,840
0
3,898
11,848
3,850
726
3,256
8,592
0
56,050
W
Zhong Kui
Rebbradd
Zhong Kui
9,522
539
0
4,807
14,165
10,389
2,260
1,930
11,984
58,821
0
L
Neith
Sesylka
Neith
3,878
1,333
0
794
9,755
4,072
630
2,966
6,789
0
19,659
W
Yemoja
Sukalala
Yemoja
5,426
1,652
7,717
5,652
14,289
12,726
278
400
13,889
32,427
0
L
13,146
2,505
0
7,064
14,152
11,730
0
7,859
6,293
612
63,242
W
Anubis
Vardal
Anubis
6,312
463
0
3,727
9,391
4,461
0
207
8,666
63,696
0
L
6,496
2,617
0
1,055
12,225
5,597
0
2,658
9,567
0
63,299
W
Rama
8,989
7,673
0
2,041
10,295
4,070
2,165
365
9,809
0
51,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,235
Gold Earned
37,513
462
Minions Killed
391
0
Camps Cleared
0
1,464,058
Distance Traveled
1,373,202
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,700
419
55
3
0
258,640
2
W
Mercury
9,142
571
113
7
0
354,035
1
L
Rama
6,977
436
97
6
0
281,873
0
W
Zhong Kui
8,794
550
98
6
0
308,456
8
L
Neith
6,378
399
29
2
0
197,743
1
W
Yemoja
8,725
545
46
3
0
243,276
4
L
Mulan
9,776
611
114
7
0
290,386
0
W
Anubis
9,527
595
127
8
0
268,871
5
L
Set
7,682
480
96
6
0
344,560
4
W
Rama
9,047
565
78
5
0
289,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role