Player Matchup

Hercules
Hercules
lllPlayMakelll
Hercules
Level 67
God Stats
13W - 10L
1,762 SR
Queue Stats
108W - 83L
1,634 Elo+
Solo
Chaac
Chaac
spyrosnivy
Chaac
Level 160
God Stats
0W - 1L
1,432 SR
Queue Stats
6W - 10L
1,527 Elo+
Solo
Tiamat
Tiamat
zeper20
Tiamat
Level 160
God Stats
0W - 2L
1,753 SR
Queue Stats
52W - 39L
1,587 Elo+
Solo
Team Averages
Level 129
1,649 SR
1,583 Elo+

VS

Team Averages
Level 152
1,492 SR
1,710 Elo+
Anubis
Anubis
DashedCobra4276
Anubis
Level 140
God Stats
1W - 2L
1,198 SR
Queue Stats
41W - 43L
1,547 Elo+
Solo
Fenrir
Fenrir
RobbazisGod
Fenrir
Level 157
God Stats
6W - 1L
1,530 SR
Queue Stats
220W - 104L
1,800 Elo+
Party 1
Amaterasu
Amaterasu
camm4444
Amaterasu
Level 158
God Stats
9W - 1L
1,748 SR
Queue Stats
255W - 133L
1,783 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
3 / 7 / 5
9,951
663
10,481
19,374
9,759
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
15
0 / 3 / 7
9,234
616
8,399
19,061
22,606
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Tiamat
zeper20
Tiamat
16
5 / 3 / 2
10,437
696
21,361
11,986
8,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 10
11,166
744
13,688
11,223
6,338
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
15
6 / 3 / 7
10,584
706
15,958
18,574
17,960
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
camm4444
Amaterasu
14
4 / 3 / 6
10,205
680
15,510
17,769
11,537
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
8
Kills
13
13
Deaths
8
14
Assists
23
Player
Kills
Deaths
Assists
KDA
W
3
2
10
4
W
Fenrir
6
3
7
3.17
W
Amaterasu
camm4444
Amaterasu
4
3
6
2.33
L
Hercules
3
7
5
0.79
L
Chaac
0
3
7
1.17
L
Tiamat
zeper20
Tiamat
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,241
Damage
45,156
50,421
Taken
47,566
40,605
Mitigated
35,835
15,467
Healing
7,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,688
660
0
5,517
11,223
6,338
135
5,024
6,199
57,651
0
W
Fenrir
15,958
2,308
0
266
18,574
17,960
0
6,264
12,310
0
27,141
W
Amaterasu
camm4444
Amaterasu
15,510
5,898
0
1,392
17,769
11,537
0
10,300
7,469
0
33,901
L
Hercules
10,481
3,408
718
2,598
19,374
9,759
756
3,396
15,978
0
24,214
L
Chaac
8,399
1,019
0
9,140
19,061
22,606
0
5,313
13,748
0
28,518
L
Tiamat
zeper20
Tiamat
21,361
1,934
189
2,822
11,986
8,240
0
5,339
6,647
59,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,622
Gold Earned
31,955
175
Minions Killed
183
7
Camps Cleared
6
816,027
Distance Traveled
843,468
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,166
744
108
7
2
253,140
3
W
Fenrir
10,584
706
19
1
2
305,888
0
W
Amaterasu
10,205
680
56
4
2
284,440
3
L
Hercules
9,951
663
35
2
0
247,865
2
L
Chaac
9,234
616
47
3
1
294,804
1
L
Tiamat
10,437
696
93
6
6
273,358
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role