Player Matchup

Ares
Ares
Silver I
DiamondsXi
Ares
Silver I
Level 126
God Stats
4W - 1L
1,805 SR
Queue Stats
39W - 32L
1,508 MMR
Party 1
Fenrir
Fenrir
Silver I
Dusse1k
Fenrir
Silver I
Level 144
God Stats
2W - 0L
1,747 SR
Queue Stats
39W - 32L
1,508 MMR
Party 1
Merlin
Merlin
Silver I
WeLuvJo
Merlin
Silver I
Level 129
God Stats
4W - 1L
1,606 SR
Queue Stats
39W - 32L
1,508 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,719 SR
1,508 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 91
1,535 SR
1,057 MMR
Ne Zha
Ne Zha
Silver II
HowHenny
Ne Zha
Silver II
Level 56
God Stats
2W - 4L
1,656 SR
Queue Stats
201W - 246L
1,083 MMR
Solo
Sol
Sol
Silver II
JKwisz
Sol
Silver II
Level 98
God Stats
14W - 24L
1,439 SR
Queue Stats
103W - 142L
1,033 MMR
Solo
Cerberus
Cerberus
Silver II
MostInsane7
Cerberus
Silver II
Level 120
God Stats
29W - 32L
1,510 SR
Queue Stats
33W - 44L
1,055 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 11
12,258
766
13,805
16,023
21,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Dusse1k
Fenrir
15
5 / 6 / 8
10,973
686
14,436
20,545
12,450
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Merlin
WeLuvJo
Merlin
18
7 / 1 / 8
12,556
785
15,275
9,535
4,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
AchillesBaron SamediAh Muzen CabBacchusVulcan

VS

Bans
ShivaPoseidonDanzaburouThothMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
HowHenny
Ne Zha
13
1 / 8 / 3
9,335
583
6,067
17,447
13,119
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
JKwisz
Sol
15
3 / 5 / 1
10,133
633
14,023
14,940
6,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
MostInsane7
Cerberus
15
3 / 3 / 4
11,119
695
14,494
20,921
23,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
16
Kills
7
7
Deaths
16
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
0
11
9.5
W
Fenrir
Dusse1k
Fenrir
5
6
8
1.5
L
Ne Zha
HowHenny
Ne Zha
1
8
3
0.31
L
Sol
JKwisz
Sol
3
5
1
0.7
L
Cerberus
MostInsane7
Cerberus
3
3
4
1.67
W
Merlin
WeLuvJo
Merlin
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,516
Damage
34,584
46,103
Taken
53,308
38,774
Mitigated
43,285
8,163
Healing
11,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,805
1,145
0
2,201
16,023
21,423
205
9,786
6,237
25,147
0
W
Fenrir
Dusse1k
Fenrir
14,436
5,661
0
3,209
20,545
12,450
224
12,641
7,904
0
33,297
L
Ne Zha
HowHenny
Ne Zha
6,067
480
0
1,604
17,447
13,119
0
10,221
7,226
0
27,783
L
Sol
JKwisz
Sol
14,023
4,551
0
5,296
14,940
6,859
0
8,750
6,190
45,715
3,878
L
Cerberus
MostInsane7
Cerberus
14,494
908
188
4,449
20,921
23,307
16
10,894
10,027
35,764
0
W
Merlin
WeLuvJo
Merlin
15,275
1,124
0
2,753
9,535
4,901
1,704
5,583
3,952
64,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,787
Gold Earned
30,587
163
Minions Killed
184
7
Camps Cleared
7
828,856
Distance Traveled
807,159
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,258
766
20
1
1
295,345
2
W
Fenrir
10,973
686
31
2
5
260,920
0
L
Ne Zha
9,335
583
41
3
4
278,715
7
L
Sol
10,133
633
83
5
2
241,956
0
L
Cerberus
11,119
695
60
4
1
286,488
0
W
Merlin
12,556
785
112
7
1
272,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role