Player Matchup

Janus
Janus
 
Janus
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
 
Maui
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
B0T-_DI3G00
Skadi
Level 60
God Stats
3W - 4L
1,461 SR
Queue Stats
142W - 196L
1,391 Elo+
Party 1
Gilgamesh
Gilgamesh
matiasalaniz1998
Gilgamesh
Level 107
God Stats
0W - 2L
1,286 SR
Queue Stats
224W - 241L
1,454 Elo+
Solo
Nu Wa
Nu Wa
moraesblack
Nu Wa
Level 84
God Stats
11W - 8L
1,590 SR
Queue Stats
175W - 170L
1,443 Elo+
Solo
Team Averages
Level 86
1,467 SR
1,457 Elo+

VS

Team Averages
Level 73
1,568 SR
1,476 Elo+
Kali
Kali
JuanRegis_
Kali
Level 63
God Stats
7W - 3L
1,788 SR
Queue Stats
99W - 98L
1,393 Elo+
Solo
Bacchus
Bacchus
Sasaki32
Bacchus
Level 20
God Stats
12W - 7L
1,626 SR
Queue Stats
13W - 9L
1,583 Elo+
Party 2
Chiron
Chiron
Zosmita
Chiron
Level 148
God Stats
5W - 1L
1,484 SR
Queue Stats
130W - 155L
1,482 Elo+
Party 2
Bellona
Bellona
celtaloko
Bellona
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Sol
Sol
kalifa7039
Sol
Level 89
God Stats
77W - 65L
1,442 SR
Queue Stats
249W - 260L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
2 / 2 / 0
9,232
486
6,925
7,821
2,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Maui
 
Maui
11
2 / 3 / 1
7,490
394
3,275
11,092
5,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystical Earring

Mystical Earring

+15
Mp 5

14
2 / 3 / 0
8,750
461
8,814
12,288
4,803
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
11
2 / 3 / 2
7,895
416
6,223
8,379
5,614
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 2 / 3
7,113
374
7,307
7,085
4,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 5
10,333
544
4,335
15,307
7,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
Sasaki32
Bacchus
12
2 / 1 / 3
8,690
457
5,024
14,851
17,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chiron
Zosmita
Chiron
19
4 / 0 / 1
11,147
587
10,288
10,607
4,900
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Bellona
celtaloko
Bellona
14
1 / 3 / 3
8,780
462
2,012
11,962
10,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 3 / 2
10,049
529
8,087
16,322
5,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
9
Kills
11
13
Deaths
9
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
2
0
1
L
Maui
 
Maui
2
3
1
0.83
L
2
3
0
0.67
W
2
2
5
2.25
W
Bacchus
Sasaki32
Bacchus
2
1
3
3.5
W
Chiron
Zosmita
Chiron
4
0
1
4.5
W
Bellona
celtaloko
Bellona
1
3
3
0.83
W
2
3
2
1
L
Gilgamesh
2
3
2
1
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,544
Damage
29,746
46,665
Taken
69,049
23,690
Mitigated
46,746
9,142
Healing
26,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,925
308
0
1,228
7,821
2,942
0
781
7,040
74,970
0
L
Maui
 
Maui
3,275
1,064
0
4,688
11,092
5,489
0
1,457
9,635
36,007
0
L
8,814
3,008
0
470
12,288
4,803
0
6,345
5,943
0
74,689
W
4,335
1,633
0
6,196
15,307
7,401
1,966
2,329
12,922
0
98,638
W
Bacchus
Sasaki32
Bacchus
5,024
573
0
2,091
14,851
17,804
62
4,186
10,659
12,828
0
W
Chiron
Zosmita
Chiron
10,288
4,572
437
6,375
10,607
4,900
3,259
4,530
5,929
0
113,039
W
Bellona
celtaloko
Bellona
2,012
162
0
3,747
11,962
10,843
1,111
1,256
10,672
501
31,361
W
8,087
1,800
0
7,743
16,322
5,798
5,206
4,830
11,360
92,590
3,473
L
Gilgamesh
6,223
2,163
0
1,068
8,379
5,614
471
165
8,214
0
36,597
L
7,307
1,958
503
1,185
7,085
4,842
0
4,457
2,628
28,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,480
Gold Earned
48,999
441
Minions Killed
567
0
Camps Cleared
0
1,462,529
Distance Traveled
1,692,708
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,232
486
148
8
0
374,238
4
L
Maui
7,490
394
69
4
0
269,633
4
L
Skadi
8,750
461
113
6
0
362,168
3
W
Kali
10,333
544
148
8
0
385,384
3
W
Bacchus
8,690
457
14
1
0
375,520
7
W
Chiron
11,147
587
196
10
0
351,450
3
W
Bellona
8,780
462
41
2
0
283,268
5
W
Sol
10,049
529
168
9
0
297,086
0
L
Gilgamesh
7,895
416
69
4
0
187,245
4
L
Nu Wa
7,113
374
42
2
0
269,245
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role