Player Matchup

Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
BIGDADDYGG3160
Maui
Level 88
God Stats
1W - 1L
1,311 SR
Queue Stats
135W - 140L
1,478 Elo+
Party 1
Sun Wukong
Sun Wukong
Brrzerko
Sun Wukong
Level 118
God Stats
8W - 2L
1,626 SR
Queue Stats
75W - 44L
1,605 Elo+
Party 1
Team Averages
Level 118
1,479 SR
1,528 Elo+

VS

Team Averages
Level 62
1,524 SR
1,501 Elo+
Fenrir
Fenrir
SLardvgew5
Fenrir
Level 128
God Stats
13W - 10L
1,615 SR
Queue Stats
251W - 210L
1,529 Elo+
Solo
Ganesha
Ganesha
amnoman
Ganesha
Level 33
God Stats
8W - 8L
1,456 SR
Queue Stats
23W - 31L
1,300 Elo+
Party 2
Hades
Hades
ucanrunbut
Hades
Level 26
God Stats
5W - 3L
1,500 SR
Queue Stats
16W - 15L
1,674 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 0 / 3
9,466
728
15,072
9,429
4,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 0 / 2
8,469
651
1,811
9,541
9,090
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Brrzerko
Sun Wukong
14
2 / 3 / 3
9,453
727
10,952
15,282
8,312
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
SLardvgew5
Fenrir
7
0 / 2 / 0
6,964
536
1,854
3,852
1,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ganesha
amnoman
Ganesha
13
0 / 1 / 3
8,748
673
6,811
16,126
16,831
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hades
14
3 / 2 / 0
8,546
657
9,167
18,264
11,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
5
Kills
3
3
Deaths
5
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
3
3.5
W
1
0
2
2
W
Sun Wukong
Brrzerko
Sun Wukong
2
3
3
1.17
L
Fenrir
SLardvgew5
Fenrir
0
2
0
0
L
Ganesha
amnoman
Ganesha
0
1
3
1.5
L
Hades
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,835
Damage
17,832
34,252
Taken
38,242
21,812
Mitigated
30,299
13,181
Healing
11,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,072
6,293
536
6,523
9,429
4,410
2,318
5,261
4,098
42,300
4,522
W
1,811
114
0
2,449
9,541
9,090
0
3,085
6,349
9,044
0
W
Sun Wukong
Brrzerko
Sun Wukong
10,952
2,841
0
3,673
15,282
8,312
1,127
8,461
5,516
0
43,685
L
Fenrir
SLardvgew5
Fenrir
1,854
493
0
484
3,852
1,825
0
1,311
2,541
0
6,007
L
Ganesha
amnoman
Ganesha
6,811
728
2,517
2,527
16,126
16,831
0
7,291
8,835
24,772
0
L
Hades
9,167
437
857
4,980
18,264
11,643
0
6,756
11,508
43,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,388
Gold Earned
24,258
146
Minions Killed
112
9
Camps Cleared
2
768,313
Distance Traveled
534,160
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,466
728
72
6
4
254,738
2
W
Maui
8,469
651
11
1
0
258,102
7
W
Sun Wukong
9,453
727
63
5
5
255,473
5
L
Fenrir
6,964
536
20
2
1
59,251
1
L
Ganesha
8,748
673
3
0
0
243,431
0
L
Hades
8,546
657
89
7
1
231,478
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role