Player Matchup

Ne Zha
Ne Zha
BiznesLaster
Ne Zha
Level 144
God Stats
0W - 2L
1,341 SR
Queue Stats
89W - 116L
1,315 Elo+
Party 1
Hel
Hel
ChaosFFXII
Hel
Level 86
God Stats
11W - 19L
1,321 SR
Queue Stats
308W - 350L
1,303 Elo+
Solo
Baron Samedi
Baron Samedi
EasZpanther1
Baron Samedi
Level 155
God Stats
27W - 26L
1,463 SR
Queue Stats
158W - 179L
1,302 Elo+
Party 1
Ishtar
Ishtar
Xx--T2O--xX
Ishtar
Level 54
God Stats
2W - 7L
1,424 SR
Queue Stats
127W - 162L
1,314 Elo+
Solo
Atlas
Atlas
deadshotta94
Atlas
Level 99
God Stats
2W - 6L
1,291 SR
Queue Stats
324W - 360L
1,320 Elo+
Solo
Team Averages
Level 108
1,368 SR
1,311 Elo+

VS

Team Averages
Level 79
1,505 SR
1,335 Elo+
Tyr
Tyr
El Loco Andre
Tyr
Level 118
God Stats
6W - 5L
1,555 SR
Queue Stats
95W - 89L
1,381 Elo+
Solo
Nu Wa
Nu Wa
Taydragon2000
Nu Wa
Level 66
God Stats
3W - 6L
1,500 SR
Queue Stats
24W - 30L
1,324 Elo+
Solo
Neith
Neith
ThatOneJmanGuy
Neith
Level 109
God Stats
14W - 26L
1,304 SR
Queue Stats
170W - 176L
1,344 Elo+
Solo
Ymir
Ymir
TroJanadrian99-
Ymir
Level 53
God Stats
8W - 1L
1,783 SR
Queue Stats
236W - 246L
1,279 Elo+
Solo
Susano
Susano
ailhan
Susano
Level 51
God Stats
7W - 7L
1,384 SR
Queue Stats
188W - 213L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
1 / 4 / 1
6,407
458
3,230
12,915
5,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 2 / 0
6,367
455
3,654
7,547
2,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Baron Samedi
EasZpanther1
Baron Samedi
10
1 / 1 / 0
6,442
460
4,634
9,536
4,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ishtar
11
0 / 2 / 0
6,190
442
4,293
7,161
2,593
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
0 / 3 / 1
6,165
440
7,430
9,068
4,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 4
7,896
564
5,828
13,087
9,775
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

12
1 / 1 / 5
6,926
495
7,035
7,906
2,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 0 / 1
6,698
478
3,858
5,357
2,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
0 / 1 / 2
6,345
453
3,124
11,593
7,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
ailhan
Susano
12
7 / 0 / 1
7,434
531
5,685
7,894
2,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
12
12
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
4
1
0.38
L
1
2
0
0.5
L
Baron Samedi
EasZpanther1
Baron Samedi
1
1
0
1
W
3
2
4
2.5
W
1
1
5
3.5
W
1
0
1
1.5
W
0
1
2
1
L
Ishtar
0
2
0
0
W
Susano
ailhan
Susano
7
0
1
7.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,241
Damage
25,530
46,227
Taken
45,837
19,282
Mitigated
24,786
16,818
Healing
13,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
3,230
1,315
0
4,593
12,915
5,069
0
1,682
11,045
0
38,027
L
3,654
410
290
3,300
7,547
2,695
0
2,661
4,612
39,608
0
L
Baron Samedi
EasZpanther1
Baron Samedi
4,634
328
1,169
4,903
9,536
4,356
0
2,803
6,547
33,758
0
W
5,828
1,038
0
4,164
13,087
9,775
828
5,008
7,563
0
49,421
W
7,035
1,275
0
2,679
7,906
2,590
219
4,365
3,068
39,952
0
W
3,858
1,627
0
1,800
5,357
2,259
47
1,420
3,937
0
43,871
W
3,124
238
0
2,444
11,593
7,302
0
2,876
8,657
19,980
0
L
Ishtar
4,293
2,121
132
1,141
7,161
2,593
93
914
6,125
0
49,095
W
Susano
ailhan
Susano
5,685
727
0
2,800
7,894
2,860
0
892
6,894
0
38,885
L
7,430
2,858
0
1,290
9,068
4,569
0
1,183
7,739
34,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,571
Gold Earned
35,299
351
Minions Killed
325
0
Camps Cleared
0
1,140,067
Distance Traveled
1,246,572
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,407
458
70
5
0
246,934
0
L
Hel
6,367
455
75
5
0
226,447
0
L
Baron Samedi
6,442
460
53
4
0
215,948
0
W
Tyr
7,896
564
91
7
0
259,455
5
W
Nu Wa
6,926
495
63
5
0
244,487
1
W
Neith
6,698
478
84
6
0
225,775
6
W
Ymir
6,345
453
28
2
0
245,947
2
L
Ishtar
6,190
442
89
6
0
225,339
4
W
Susano
7,434
531
59
4
0
270,908
0
L
Atlas
6,165
440
64
5
0
225,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role