Player Matchup

Baron Samedi
Baron Samedi
FuzzyChaos
Baron Samedi
Level 137
God Stats
2W - 1L
1,713 SR
Queue Stats
124W - 93L
1,547 Elo+
Party 2
Jing Wei
Jing Wei
KerryChan
Jing Wei
Level 108
God Stats
1W - 2L
1,535 SR
Queue Stats
10W - 17L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
Propae
Sylvanus
Level 102
God Stats
1W - 3L
1,500 SR
Queue Stats
134W - 101L
1,688 Elo+
Solo
Ra
Ra
dabsgiveyouabs
Ra
Level 64
God Stats
3W - 3L
1,504 SR
Queue Stats
4W - 3L
1,384 Elo+
Party 2
Mulan
Mulan
gutpatpat
Mulan
Level 158
God Stats
1W - 0L
1,536 SR
Queue Stats
15W - 20L
1,515 Elo+
Party 3
Team Averages
Level 114
1,558 SR
1,527 Elo+

VS

Team Averages
Level 97
1,548 SR
1,495 Elo+
Thor
Thor
Drunk Dragon707
Thor
Level 80
God Stats
2W - 1L
1,451 SR
Queue Stats
49W - 68L
1,415 Elo+
Party 1
Nu Wa
Nu Wa
HinduAssassin13
Nu Wa
Level 108
God Stats
5W - 8L
1,619 SR
Queue Stats
64W - 78L
1,465 Elo+
Solo
Chaac
Chaac
YUUUUURRRRRR184
Chaac
Level 53
God Stats
3W - 2L
1,686 SR
Queue Stats
64W - 89L
1,420 Elo+
Party 1
Ishtar
Ishtar
ZholTag
Ishtar
Level 126
God Stats
3W - 3L
1,556 SR
Queue Stats
80W - 86L
1,543 Elo+
Solo
Tiamat
Tiamat
iSleepPlayz
Tiamat
Level 119
God Stats
0W - 4L
1,428 SR
Queue Stats
155W - 110L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FuzzyChaos
Baron Samedi
18
8 / 1 / 10
10,532
810
19,606
17,612
11,140
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
KerryChan
Jing Wei
18
3 / 2 / 8
10,348
796
8,948
14,810
6,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Propae
Sylvanus
17
5 / 0 / 12
10,041
772
11,360
19,570
22,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 1 / 11
9,799
754
10,248
9,491
4,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
gutpatpat
Mulan
16
1 / 3 / 10
9,101
700
7,053
15,181
9,790
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 1
8,691
669
6,401
18,647
9,706
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 5 / 5
9,147
704
15,699
12,266
5,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 5 / 4
8,858
681
12,569
19,565
15,977
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ishtar
ZholTag
Ishtar
17
3 / 3 / 1
9,724
748
10,238
11,612
5,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tiamat
18
1 / 0 / 5
10,195
784
14,686
11,182
8,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
23
21
Kills
7
7
Deaths
21
51
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
W
Baron Samedi
FuzzyChaos
Baron Samedi
8
1
10
13
L
1
5
5
0.7
W
Jing Wei
KerryChan
Jing Wei
3
2
8
3.5
W
Sylvanus
Propae
Sylvanus
5
0
12
11
L
1
5
4
0.6
L
Ishtar
ZholTag
Ishtar
3
3
1
1.17
W
4
1
11
9.5
W
Mulan
gutpatpat
Mulan
1
3
10
2
L
Tiamat
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,215
Damage
59,593
76,664
Taken
73,272
54,597
Mitigated
44,600
41,456
Healing
11,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,401
531
0
1,393
18,647
9,706
0
8,533
9,732
0
25,650
W
Baron Samedi
FuzzyChaos
Baron Samedi
19,606
1,861
3,726
7,242
17,612
11,140
205
8,143
9,256
55,644
0
L
15,699
4,671
0
286
12,266
5,452
206
7,833
4,147
38,403
0
W
Jing Wei
KerryChan
Jing Wei
8,948
7,699
0
5,644
14,810
6,842
0
5,791
8,853
0
60,079
W
Sylvanus
Propae
Sylvanus
11,360
3,587
3,258
6,466
19,570
22,051
199
6,201
12,997
28,194
0
L
12,569
1,267
0
4,250
19,565
15,977
0
12,591
6,316
0
29,544
L
Ishtar
ZholTag
Ishtar
10,238
6,480
656
1,323
11,612
5,135
745
6,605
4,811
0
34,098
W
10,248
407
4,967
4,241
9,491
4,774
147
3,457
5,782
32,003
0
W
Mulan
gutpatpat
Mulan
7,053
1,032
0
5,912
15,181
9,790
0
5,626
9,391
0
27,420
L
Tiamat
14,686
1,618
0
4,074
11,182
8,330
100
4,200
6,783
49,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,821
Gold Earned
46,615
311
Minions Killed
276
0
Camps Cleared
0
1,350,146
Distance Traveled
1,304,477
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,691
669
27
2
0
232,731
0
W
Baron Samedi
10,532
810
76
6
0
251,382
3
L
Nu Wa
9,147
704
56
4
0
255,528
3
W
Jing Wei
10,348
796
102
8
0
294,201
2
W
Sylvanus
10,041
772
36
3
0
240,244
1
L
Chaac
8,858
681
39
3
0
279,924
0
L
Ishtar
9,724
748
67
5
0
253,236
3
W
Ra
9,799
754
52
4
0
303,683
0
W
Mulan
9,101
700
45
3
0
260,636
4
L
Tiamat
10,195
784
87
7
0
283,058
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role