Player Matchup

Ganesha
Ganesha
Bastercita06
Ganesha
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,695 Elo+
Party 1
Merlin
Merlin
CordubensisEX
Merlin
Level 156
God Stats
13W - 9L
1,537 SR
Queue Stats
79W - 65L
1,638 Elo+
Party 1
Thanatos
Thanatos
Ellipsism93
Thanatos
Level 74
God Stats
2W - 2L
1,601 SR
Queue Stats
3W - 8L
1,340 Elo+
Party 2
Medusa
Medusa
MojaiBros
Medusa
Level 65
God Stats
1W - 1L
1,464 SR
Queue Stats
2W - 5L
1,296 Elo+
Party 2
King Arthur
King Arthur
VargasD
King Arthur
Level 92
God Stats
0W - 2L
1,367 SR
Queue Stats
7W - 10L
1,452 Elo+
Party 2
Team Averages
Level 82
1,494 SR
1,484 Elo+

VS

Team Averages
Level 120
1,551 SR
1,522 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Aгmatrix
Hercules
Level 156
God Stats
2W - 3L
1,517 SR
Queue Stats
150W - 170L
1,442 Elo+
Solo
Tsukuyomi
Tsukuyomi
TIGJC
Tsukuyomi
Level 128
God Stats
34W - 25L
1,589 SR
Queue Stats
226W - 201L
1,559 Elo+
Solo
Hades
Hades
dobalabadala
Hades
Level 13
God Stats
1W - 0L
1,755 SR
Queue Stats
8W - 7L
1,645 Elo+
Solo
Heimdallr
Heimdallr
omGiTzAndy
Heimdallr
Level 143
God Stats
3W - 9L
1,392 SR
Queue Stats
119W - 138L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Bastercita06
Ganesha
15
0 / 2 / 6
8,226
686
8,109
18,926
23,741
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
2 / 1 / 2
8,859
738
16,575
7,434
3,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thanatos
Ellipsism93
Thanatos
15
1 / 5 / 2
8,250
688
6,549
11,206
6,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
MojaiBros
Medusa
14
2 / 3 / 2
8,496
708
8,681
13,127
6,691
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
VargasD
King Arthur
14
1 / 5 / 4
8,083
674
8,350
19,626
18,524
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
17
3 / 1 / 7
9,734
811
14,725
11,154
4,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Aгmatrix
Hercules
16
4 / 1 / 8
8,937
745
9,633
20,644
20,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
TIGJC
Tsukuyomi
18
4 / 1 / 9
9,786
816
9,583
8,340
3,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 3 / 7
8,875
740
9,758
11,100
6,237
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
omGiTzAndy
Heimdallr
17
2 / 0 / 12
9,315
776
15,775
8,657
4,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
59
6
Kills
16
16
Deaths
6
16
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
1
7
6.5
W
Hercules
Aгmatrix
Hercules
4
1
8
8
L
Ganesha
Bastercita06
Ganesha
0
2
6
1.5
L
2
1
2
3
L
Thanatos
Ellipsism93
Thanatos
1
5
2
0.4
L
Medusa
MojaiBros
Medusa
2
3
2
1
W
Tsukuyomi
TIGJC
Tsukuyomi
4
1
9
8.5
L
King Arthur
VargasD
King Arthur
1
5
4
0.6
W
3
3
7
2.17
W
Heimdallr
omGiTzAndy
Heimdallr
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,264
Damage
59,474
70,319
Taken
59,895
59,532
Mitigated
39,096
13,056
Healing
18,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
14,725
687
0
3,485
11,154
4,566
669
4,574
6,417
55,810
0
W
Hercules
Aгmatrix
Hercules
9,633
2,468
762
8,162
20,644
20,771
0
6,720
13,796
62
15,717
L
Ganesha
Bastercita06
Ganesha
8,109
548
397
5,075
18,926
23,741
0
5,318
13,077
24,037
0
L
16,575
160
0
230
7,434
3,751
0
3,191
4,149
47,343
0
L
Thanatos
Ellipsism93
Thanatos
6,549
924
0
5,256
11,206
6,825
0
5,387
5,819
0
20,286
L
Medusa
MojaiBros
Medusa
8,681
2,261
0
1,473
13,127
6,691
0
4,299
8,739
0
33,184
W
Tsukuyomi
TIGJC
Tsukuyomi
9,583
2,535
0
2,140
8,340
3,388
0
4,166
4,174
0
39,985
L
King Arthur
VargasD
King Arthur
8,350
923
0
625
19,626
18,524
0
6,350
12,920
0
21,732
W
9,758
133
137
1,591
11,100
6,237
144
4,551
6,549
27,408
0
W
Heimdallr
omGiTzAndy
Heimdallr
15,775
8,389
0
2,279
8,657
4,134
1,115
4,217
4,275
0
48,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,914
Gold Earned
46,647
227
Minions Killed
306
0
Camps Cleared
0
1,337,002
Distance Traveled
1,308,100
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,734
811
97
8
0
248,270
2
W
Hercules
8,937
745
14
1
0
264,592
3
L
Ganesha
8,226
686
15
1
0
281,913
4
L
Merlin
8,859
738
83
7
0
258,492
0
L
Thanatos
8,250
688
42
4
0
251,370
1
L
Medusa
8,496
708
62
5
0
253,040
3
W
Tsukuyomi
9,786
816
73
6
0
306,547
2
L
King Arthur
8,083
674
25
2
0
292,187
1
W
Hades
8,875
740
38
3
0
233,487
3
W
Heimdallr
9,315
776
84
7
0
255,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role