Player Matchup

Discordia
Discordia
AbyssalPrinx
Discordia
Level 33
God Stats
19W - 7L
1,715 SR
Queue Stats
96W - 50L
1,594 Elo+
Party 1
Sun Wukong
Sun Wukong
Hiii GinGer
Sun Wukong
Level 160
God Stats
1W - 0L
1,231 SR
Queue Stats
35W - 24L
1,554 Elo+
Party 1
Scylla
Scylla
Hiii Penguin
Scylla
Level 64
God Stats
9W - 0L
2,007 SR
Queue Stats
41W - 27L
1,659 Elo+
Party 1
Thanatos
Thanatos
Huzlip
Thanatos
Level 158
God Stats
28W - 15L
1,734 SR
Queue Stats
167W - 101L
1,673 Elo+
Party 1
Cerberus
Cerberus
toastyneedsmommy
Cerberus
Level 104
God Stats
10W - 4L
1,543 SR
Queue Stats
140W - 105L
1,496 Elo+
Party 1
Team Averages
Level 104
1,646 SR
1,595 Elo+

VS

Team Averages
Level 81
1,584 SR
1,452 Elo+
Thor
Thor
Gamex5562
Thor
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 126L
1,297 Elo+
Solo
Maui
Maui
KING_CAL_
Maui
Level 105
God Stats
7W - 5L
1,526 SR
Queue Stats
227W - 221L
1,446 Elo+
Party 2
Vulcan
Vulcan
Richmond_N
Vulcan
Level 128
God Stats
88W - 71L
1,582 SR
Queue Stats
345W - 375L
1,466 Elo+
Party 2
Achilles
Achilles
chubbysenxei
Achilles
Level 29
God Stats
16W - 4L
1,630 SR
Queue Stats
181W - 144L
1,567 Elo+
Party 2
Xbalanque
Xbalanque
jonwic007
Xbalanque
Level 98
God Stats
2W - 5L
1,680 SR
Queue Stats
148W - 135L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AbyssalPrinx
Discordia
18
1 / 3 / 20
11,932
1,085
14,387
8,222
3,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
Hiii GinGer
Sun Wukong
18
3 / 3 / 23
11,935
1,085
14,902
16,408
11,918
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
18
2 / 2 / 19
11,362
1,033
15,962
8,508
4,073
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Huzlip
Thanatos
20
30 / 5 / 9
17,331
1,576
51,023
20,361
11,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 1 / 28
13,560
1,233
12,913
20,938
34,512
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

255

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
1 / 13 / 5
10,448
950
3,660
25,652
7,133
Maui
18
0 / 7 / 12
11,937
1,085
8,172
27,961
33,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
Richmond_N
Vulcan
17
3 / 6 / 7
11,885
1,080
21,141
17,129
3,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
chubbysenxei
Achilles
18
4 / 5 / 7
12,501
1,136
9,984
17,999
26,072
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
jonwic007
Xbalanque
18
6 / 11 / 8
13,397
1,218
20,831
26,324
7,132
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
53
42
Kills
14
14
Deaths
42
99
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Discordia
AbyssalPrinx
Discordia
1
3
20
3.67
L
Thor
1
13
5
0.27
W
Sun Wukong
Hiii GinGer
Sun Wukong
3
3
23
4.83
W
Scylla
2
2
19
5.75
W
Thanatos
Huzlip
Thanatos
30
5
9
6.9
L
Maui
0
7
12
0.86
L
Vulcan
Richmond_N
Vulcan
3
6
7
1.08
L
Achilles
chubbysenxei
Achilles
4
5
7
1.5
L
Xbalanque
jonwic007
Xbalanque
6
11
8
0.91
W
6
1
28
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,187
Damage
63,788
74,437
Taken
115,065
65,576
Mitigated
77,325
25,824
Healing
7,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
AbyssalPrinx
Discordia
14,387
1,241
0
138
8,222
3,436
0
5,347
2,875
43,919
0
L
Thor
3,660
338
0
0
25,652
7,133
0
10,707
14,945
26
8,902
W
Sun Wukong
Hiii GinGer
Sun Wukong
14,902
2,996
0
4,261
16,408
11,918
0
6,349
10,059
0
37,489
W
Scylla
15,962
1,386
435
1,264
8,508
4,073
0
4,424
4,084
30,683
0
W
Thanatos
Huzlip
Thanatos
51,023
24,407
0
17,015
20,361
11,637
0
5,890
13,283
0
57,983
L
Maui
8,172
1,727
309
1,812
27,961
33,478
0
13,132
14,829
28,819
0
L
Vulcan
Richmond_N
Vulcan
21,141
8,144
0
521
17,129
3,510
0
4,275
12,854
49,643
0
L
Achilles
chubbysenxei
Achilles
9,984
3,068
0
125
17,999
26,072
0
7,951
10,048
0
18,342
L
Xbalanque
jonwic007
Xbalanque
20,831
15,849
0
5,184
26,324
7,132
0
7,197
19,127
0
43,039
W
12,913
784
60
2,651
20,938
34,512
0
7,329
13,417
32,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,120
Gold Earned
60,168
233
Minions Killed
166
6
Camps Cleared
8
1,047,114
Distance Traveled
966,893
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,932
1,085
73
7
0
206,816
0
L
Thor
10,448
950
13
1
0
197,215
0
W
Sun Wukong
11,935
1,085
65
6
1
212,158
2
W
Scylla
11,362
1,033
36
3
2
189,990
0
W
Thanatos
17,331
1,576
9
1
2
191,809
1
L
Maui
11,937
1,085
41
4
1
159,581
1
L
Vulcan
11,885
1,080
64
6
0
223,256
0
L
Achilles
12,501
1,136
13
1
1
204,120
0
L
Xbalanque
13,397
1,218
35
3
6
182,721
0
W
Cerberus
13,560
1,233
50
5
1
246,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role