Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Cigzey
Ullr
Level 145
God Stats
16W - 19L
1,378 SR
Queue Stats
681W - 708L
1,380 Elo+
Solo
Awilix
Awilix
Dabeler Orias
Awilix
Level 158
God Stats
5W - 1L
1,533 SR
Queue Stats
162W - 167L
1,450 Elo+
Party 1
Cthulhu
Cthulhu
Eploiter
Cthulhu
Level 130
God Stats
2W - 5L
1,488 SR
Queue Stats
321W - 317L
1,479 Elo+
Solo
Bastet
Bastet
Nova Rune
Bastet
Level 159
God Stats
2W - 3L
1,369 SR
Queue Stats
288W - 303L
1,419 Elo+
Party 1
Team Averages
Level 144
1,454 SR
1,445 Elo+

VS

Team Averages
Level 101
1,470 SR
1,463 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BussyMilk69
Janus
Level 97
God Stats
0W - 2L
1,307 SR
Queue Stats
89W - 108L
1,397 Elo+
Solo
Hades
Hades
L0VEUL0NGTIME
Hades
Level 148
God Stats
5W - 4L
1,541 SR
Queue Stats
351W - 364L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
0 / 2 / 10
8,148
905
8,296
13,671
19,480
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ullr
Cigzey
Ullr
14
3 / 2 / 8
7,649
850
10,439
7,608
3,581
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 3 / 7
8,180
909
7,021
10,107
5,013
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Eploiter
Cthulhu
16
5 / 2 / 6
8,800
978
10,050
14,463
15,747
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bastet
Nova Rune
Bastet
12
1 / 3 / 3
7,202
800
5,736
8,388
3,837
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
4 / 3 / 7
9,017
1,002
10,435
12,539
11,036
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
 
Amaterasu
15
5 / 2 / 3
8,655
962
7,325
14,780
12,381
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Medusa
 
Medusa
1
0 / 0 / 0
2,348
261
0
0
0
16
3 / 3 / 5
8,360
929
15,796
8,308
3,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 5 / 5
6,360
707
7,488
12,051
6,547
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
32
13
Kills
12
12
Deaths
13
34
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
2
10
2.5
L
Gilgamesh
 
Gilgamesh
4
3
7
2.5
L
Amaterasu
 
Amaterasu
5
2
3
3.25
L
Medusa
 
Medusa
0
0
0
0
L
3
3
5
1.83
W
Ullr
Cigzey
Ullr
3
2
8
3.5
W
4
3
7
2.5
W
Cthulhu
Eploiter
Cthulhu
5
2
6
4
L
0
5
5
0.5
W
Bastet
Nova Rune
Bastet
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,542
Damage
41,044
54,237
Taken
47,678
47,658
Mitigated
33,722
20,538
Healing
18,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
8,296
2,254
1,005
3,515
13,671
19,480
47
6,760
6,911
14,744
0
L
Gilgamesh
 
Gilgamesh
10,435
2,510
1,977
2,631
12,539
11,036
0
4,719
7,820
0
17,902
L
Amaterasu
 
Amaterasu
7,325
3,875
1,614
5,608
14,780
12,381
38
4,126
10,654
0
14,674
L
Medusa
 
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
15,796
1,366
635
1,784
8,308
3,758
0
4,290
4,018
30,989
0
W
Ullr
Cigzey
Ullr
10,439
4,415
2,755
1,708
7,608
3,581
828
4,069
3,539
0
14,626
W
7,021
2,414
989
1,688
10,107
5,013
878
4,298
5,809
54
11,922
W
Cthulhu
Eploiter
Cthulhu
10,050
633
1,845
4,173
14,463
15,747
420
5,216
9,247
23,130
0
L
7,488
680
1,136
3,054
12,051
6,547
0
5,265
6,786
15,844
0
W
Bastet
Nova Rune
Bastet
5,736
1,313
720
2,140
8,388
3,837
0
2,941
5,447
0
12,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,979
Gold Earned
34,740
79
Minions Killed
100
0
Camps Cleared
0
957,988
Distance Traveled
685,859
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,148
905
8
1
0
211,279
1
L
Gilgamesh
9,017
1,002
19
2
0
198,596
3
L
Amaterasu
8,655
962
21
2
0
170,620
0
L
Medusa
2,348
261
0
0
0
0
0
L
Janus
8,360
929
38
4
0
180,572
0
W
Ullr
7,649
850
14
2
0
183,849
1
W
Awilix
8,180
909
19
2
0
194,627
0
W
Cthulhu
8,800
978
27
3
0
183,453
1
L
Hades
6,360
707
22
2
0
136,071
0
W
Bastet
7,202
800
11
1
0
184,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role