Player Matchup

Heimdallr
Heimdallr
Silver IV
DemonsFromBehind
Heimdallr
Silver IV
Level 137
God Stats
2W - 7L
1,445 SR
Queue Stats
10W - 21L
1,033 MMR
Party 2
Thor
Thor
Bronze V
LuegenLanzeLord
Thor
Bronze V
Level 105
God Stats
1W - 2L
1,559 SR
Queue Stats
13W - 22L
1,423 MMR
Party 2
Hades
Hades
Gold IV
TheSoulSaver
Hades
Gold IV
Level 155
God Stats
1W - 3L
1,442 SR
Queue Stats
547W - 558L
1,442 MMR
Solo
Fenrir
Fenrir
Silver I
kreckooooooo
Fenrir
Silver I
Level 145
God Stats
13W - 22L
1,391 SR
Queue Stats
279W - 287L
1,242 MMR
Solo
Eset
Eset
Gold V
xEzEq14x
Eset
Gold V
Level 146
God Stats
1W - 1L
1,657 SR
Queue Stats
95W - 101L
1,475 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 138
1,499 SR
1,323 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,548 SR
1,387 MMR
Cerberus
Cerberus
Gold V
 
Cerberus
Gold V
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold III
Galnebørge
Ra
Gold III
Level 111
God Stats
8W - 5L
1,610 SR
Queue Stats
55W - 64L
1,382 MMR
Party 1
Nemesis
Nemesis
Silver III
p1ut01337
Nemesis
Silver III
Level 88
God Stats
1W - 0L
1,593 SR
Queue Stats
2W - 3L
1,399 MMR
Solo
Mulan
Mulan
Bronze II
purusion
Mulan
Bronze II
Level 107
God Stats
4W - 5L
1,538 SR
Queue Stats
10W - 14L
1,412 MMR
Solo
Anhur
Anhur
Silver I
teisemann
Anhur
Silver I
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 135L
1,243 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
16
4 / 2 / 1
9,792
544
14,570
16,569
5,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
8 / 3 / 3
10,356
575
14,282
17,210
7,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

15
1 / 5 / 2
9,795
544
7,947
16,314
11,136
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
14
5 / 2 / 6
8,692
483
10,447
15,928
14,420
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Eset
15
2 / 7 / 5
9,369
521
10,651
16,182
5,814
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ArachneYu HuangKaliLancelot

VS

Bans
PoseidonAthenaCupidSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
4 / 4 / 4
9,292
516
10,630
19,001
13,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
2 / 4 / 8
10,312
573
10,372
14,001
6,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
p1ut01337
Nemesis
16
5 / 5 / 3
9,870
548
12,156
17,436
6,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
purusion
Mulan
16
8 / 3 / 2
10,273
571
17,360
20,670
21,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anhur
teisemann
Anhur
15
0 / 4 / 2
8,812
490
8,914
17,377
6,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
38
20
Kills
19
19
Deaths
20
17
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
4
4
1.5
L
Heimdallr
4
2
1
2.25
W
2
4
8
1.5
L
8
3
3
3.17
L
1
5
2
0.4
L
Fenrir
5
2
6
4
W
Nemesis
p1ut01337
Nemesis
5
5
3
1.3
W
Mulan
purusion
Mulan
8
3
2
3
W
Anhur
teisemann
Anhur
0
4
2
0.25
L
Eset
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,897
Damage
59,432
82,203
Taken
88,485
44,534
Mitigated
54,862
21,971
Healing
33,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
10,630
1,577
0
5,025
19,001
13,854
0
4,318
14,683
53,371
392
L
Heimdallr
14,570
9,719
0
7,837
16,569
5,813
326
2,631
13,887
0
89,365
W
10,372
1,412
2,414
6,408
14,001
6,337
0
4,896
9,105
98,857
0
L
14,282
3,348
0
5,027
17,210
7,351
0
3,855
13,174
0
77,943
L
7,947
896
95
5,364
16,314
11,136
0
455
14,788
63,002
0
L
Fenrir
10,447
3,025
0
1,447
15,928
14,420
0
6,743
9,030
0
35,201
W
Nemesis
p1ut01337
Nemesis
12,156
5,354
0
2,200
17,436
6,456
0
1,276
16,160
0
83,632
W
Mulan
purusion
Mulan
17,360
2,384
0
7,675
20,670
21,944
133
8,108
12,562
377
72,147
W
Anhur
teisemann
Anhur
8,914
5,276
0
9,539
17,377
6,271
0
0
17,377
0
80,948
L
Eset
10,651
1,141
389
1,812
16,182
5,814
47
7,514
8,570
81,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,004
Gold Earned
48,559
583
Minions Killed
627
0
Camps Cleared
0
1,581,772
Distance Traveled
1,828,903
28
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,292
516
91
5
0
369,567
6
L
Heimdallr
9,792
544
150
8
0
300,927
5
W
Ra
10,312
573
168
9
0
358,047
4
L
Thor
10,356
575
112
6
0
313,901
3
L
Hades
9,795
544
131
7
0
298,356
6
L
Fenrir
8,692
483
51
3
0
378,553
7
W
Nemesis
9,870
548
116
6
0
405,417
5
W
Mulan
10,273
571
107
6
0
352,360
7
W
Anhur
8,812
490
145
8
0
343,512
5
L
Eset
9,369
521
139
8
0
290,035
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role