Player Matchup

Maui
Maui
 
Maui
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
ThewesGaming
Nemesis
Level 156
God Stats
0W - 1L
1,510 SR
Queue Stats
37W - 42L
1,515 Elo+
Party 2
Ra
Ra
aimarjokuak
Ra
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,821 Elo+
Solo
Nike
Nike
xXSn1kersXx
Nike
Level 85
God Stats
3W - 1L
1,540 SR
Queue Stats
20W - 25L
1,442 Elo+
Solo
Hachiman
Hachiman
尼卡尼卡
Hachiman
Level 149
God Stats
2W - 7L
1,335 SR
Queue Stats
458W - 450L
1,509 Elo+
Solo
Team Averages
Level 126
1,477 SR
1,557 Elo+

VS

Team Averages
Level 125
1,536 SR
1,505 Elo+
Ravana
Ravana
 
Ravana
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
BeaKKoN
Cupid
Level 69
God Stats
47W - 18L
1,744 SR
Queue Stats
412W - 338L
1,531 Elo+
Party 1
He Bo
He Bo
DaNkaL0080
He Bo
Level 118
God Stats
3W - 3L
1,426 SR
Queue Stats
591W - 652L
1,493 Elo+
Solo
Janus
Janus
unnemp3
Janus
Level 155
God Stats
32W - 33L
1,513 SR
Queue Stats
951W - 821L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
10
0 / 4 / 0
6,077
434
2,809
12,295
7,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
ThewesGaming
Nemesis
12
1 / 5 / 1
6,762
483
3,596
12,746
4,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 5 / 0
6,922
494
4,492
10,774
4,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 1 / 1
7,077
506
5,518
9,155
6,431
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
尼卡尼卡
Hachiman
11
1 / 4 / 0
6,646
475
7,180
10,739
3,997
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
1 / 1 / 3
8,649
618
6,545
6,412
3,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
 
Bacchus
12
2 / 0 / 8
7,921
566
6,430
11,495
9,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cupid
BeaKKoN
Cupid
14
2 / 1 / 3
8,402
600
6,356
11,647
4,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

He Bo
15
10 / 0 / 3
9,077
648
9,655
5,178
1,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Janus
unnemp3
Janus
15
3 / 1 / 7
8,760
626
7,810
5,482
2,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
3
Kills
18
19
Deaths
3
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
4
0
0
W
Ravana
 
Ravana
1
1
3
2.5
W
Bacchus
 
Bacchus
2
0
8
6
W
Cupid
BeaKKoN
Cupid
2
1
3
3.5
W
He Bo
10
0
3
11.5
L
Nemesis
ThewesGaming
Nemesis
1
5
1
0.3
L
1
5
0
0.2
W
Janus
unnemp3
Janus
3
1
7
6.5
L
0
1
1
0.5
L
Hachiman
尼卡尼卡
Hachiman
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,595
Damage
36,796
55,709
Taken
40,214
26,416
Mitigated
21,668
7,528
Healing
18,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
2,809
680
0
1,248
12,295
7,010
0
4,894
7,401
21,358
9,207
W
Ravana
 
Ravana
6,545
2,410
0
3,746
6,412
3,579
396
391
6,021
0
71,633
W
Bacchus
 
Bacchus
6,430
1,177
0
3,480
11,495
9,448
0
1,798
9,697
23,641
2,866
W
Cupid
BeaKKoN
Cupid
6,356
3,713
277
6,524
11,647
4,570
18
684
10,963
0
68,109
W
He Bo
9,655
528
0
2,234
5,178
1,698
0
1,215
3,963
52,884
0
L
Nemesis
ThewesGaming
Nemesis
3,596
1,665
0
725
12,746
4,962
0
5,345
7,401
0
53,394
L
4,492
276
13
1,544
10,774
4,016
0
7,833
2,941
52,040
0
W
Janus
unnemp3
Janus
7,810
717
0
1,798
5,482
2,373
0
2,533
2,949
72,462
0
L
5,518
858
0
944
9,155
6,431
0
1,203
7,952
0
51,837
L
Hachiman
尼卡尼卡
Hachiman
7,180
3,062
0
3,054
10,739
3,997
0
3,804
6,935
0
46,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,484
Gold Earned
42,809
404
Minions Killed
483
0
Camps Cleared
0
1,361,181
Distance Traveled
1,414,003
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,077
434
72
5
0
278,407
7
W
Ravana
8,649
618
127
9
0
292,642
6
W
Bacchus
7,921
566
31
2
0
304,746
9
W
Cupid
8,402
600
111
8
0
243,007
5
W
He Bo
9,077
648
92
7
0
273,121
1
L
Nemesis
6,762
483
78
6
0
302,465
1
L
Ra
6,922
494
101
7
0
283,386
3
W
Janus
8,760
626
122
9
0
300,487
3
L
Nike
7,077
506
94
7
0
264,098
6
L
Hachiman
6,646
475
59
4
0
232,825
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role