Player Matchup

Anhur
Anhur
 
Anhur
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
CheaterMcCheat
Tiamat
Level 96
God Stats
2W - 1L
1,500 SR
Queue Stats
132W - 155L
1,439 Elo+
Solo
Chang'e
Chang'e
Miquelxq05
Chang'e
Level 109
God Stats
11W - 9L
1,564 SR
Queue Stats
231W - 247L
1,495 Elo+
Solo
Khepri
Khepri
ilgavri
Khepri
Level 128
God Stats
0W - 2L
1,502 SR
Queue Stats
19W - 15L
1,793 Elo+
Solo
Team Averages
Level 111
1,513 SR
1,545 Elo+

VS

Team Averages
Level 109
1,467 SR
1,502 Elo+
Chiron
Chiron
 
Chiron
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
Fenndall
Set
Level 158
God Stats
1W - 2L
1,585 SR
Queue Stats
226W - 143L
1,696 Elo+
Party 1
Yemoja
Yemoja
MarvelBoy3000
Yemoja
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,273 Elo+
Solo
Baron Samedi
Baron Samedi
fgujhr6th
Baron Samedi
Level 58
God Stats
1W - 2L
1,253 SR
Queue Stats
6W - 12L
1,336 Elo+
Solo
Shiva
Shiva
leongunblade
Shiva
Level 160
God Stats
6W - 6L
1,497 SR
Queue Stats
418W - 290L
1,706 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
1 / 2 / 1
7,340
734
3,834
9,460
3,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
 
Fenrir
13
0 / 3 / 3
6,796
680
6,768
9,844
4,339
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

13
1 / 3 / 2
7,145
715
6,901
7,255
4,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
Miquelxq05
Chang'e
13
0 / 3 / 2
6,710
671
4,298
11,669
4,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
ilgavri
Khepri
13
1 / 2 / 1
6,810
681
2,380
11,534
10,528
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
4 / 0 / 5
8,414
841
12,749
4,974
1,910
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 2 / 5
8,270
827
12,832
11,457
7,570
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 0 / 3
7,283
728
2,126
1,998
1,398
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
fgujhr6th
Baron Samedi
13
1 / 1 / 5
7,044
704
4,212
9,552
4,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 0 / 9
7,456
746
10,593
9,254
7,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
3
Kills
13
13
Deaths
3
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
2
1
0.75
L
Fenrir
 
Fenrir
0
3
3
0.5
W
Chiron
 
Chiron
4
0
5
6.5
L
1
3
2
0.67
W
6
2
5
4.25
W
0
0
3
1.5
L
Chang'e
Miquelxq05
Chang'e
0
3
2
0.33
W
Baron Samedi
fgujhr6th
Baron Samedi
1
1
5
3.5
L
Khepri
ilgavri
Khepri
1
2
1
0.75
W
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,181
Damage
42,512
49,762
Taken
37,235
27,588
Mitigated
23,504
11,476
Healing
15,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,834
1,394
0
1,148
9,460
3,967
0
1,133
8,179
0
28,781
L
Fenrir
 
Fenrir
6,768
1,057
0
1,226
9,844
4,339
0
1,969
7,800
0
22,735
W
Chiron
 
Chiron
12,749
3,988
334
2,547
4,974
1,910
1,029
2,076
2,694
37
40,336
L
6,901
423
0
1,170
7,255
4,665
0
1,458
5,622
21,685
0
W
12,832
5,227
0
2,993
11,457
7,570
165
4,403
6,830
40
32,561
W
2,126
97
2,832
918
1,998
1,398
0
827
1,109
12,853
0
L
Chang'e
Miquelxq05
Chang'e
4,298
239
2,511
4,046
11,669
4,089
0
571
10,843
25,428
0
W
Baron Samedi
fgujhr6th
Baron Samedi
4,212
515
774
2,002
9,552
4,733
99
2,052
7,348
20,775
0
L
Khepri
ilgavri
Khepri
2,380
88
149
1,226
11,534
10,528
0
1,777
9,561
10,871
0
W
10,593
923
646
2,442
9,254
7,893
0
3,489
5,675
493
22,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,801
Gold Earned
38,467
211
Minions Killed
215
0
Camps Cleared
0
1,026,587
Distance Traveled
1,065,785
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,340
734
69
7
0
207,531
3
L
Fenrir
6,796
680
27
3
0
220,303
1
W
Chiron
8,414
841
85
9
0
214,538
3
L
Tiamat
7,145
715
53
5
0
201,914
2
W
Set
8,270
827
43
4
0
233,105
2
W
Yemoja
7,283
728
28
3
0
208,190
2
L
Chang'e
6,710
671
53
5
0
199,859
2
W
Baron Samedi
7,044
704
41
4
0
188,638
1
L
Khepri
6,810
681
9
1
0
196,980
1
W
Shiva
7,456
746
18
2
0
221,314
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role