Player Matchup

Discordia
Discordia
EmberDevil
Discordia
Level 134
God Stats
1W - 1L
1,624 SR
Queue Stats
106W - 108L
1,474 Elo+
Party 2
Chaac
Chaac
GeThmChxClap
Chaac
Level 59
God Stats
2W - 2L
1,304 SR
Queue Stats
167W - 177L
1,441 Elo+
Party 2
Charybdis
Charybdis
Laerick
Charybdis
Level 160
God Stats
9W - 9L
1,448 SR
Queue Stats
409W - 393L
1,485 Elo+
Party 2
Nox
Nox
MoistJohnson
Nox
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,360 Elo+
Party 2
Hel
Hel
jiggywidit
Hel
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 47L
1,440 Elo+
Party 2
Team Averages
Level 79
1,475 SR
1,440 Elo+

VS

Team Averages
Level 74
1,481 SR
1,421 Elo+
Charybdis
Charybdis
AylinPHG
Charybdis
Level 103
God Stats
0W - 5L
1,403 SR
Queue Stats
53W - 74L
1,389 Elo+
Solo
Loki
Loki
RODRIGOoONE
Loki
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
234W - 283L
1,446 Elo+
Solo
Scylla
Scylla
Trapman177
Scylla
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,519 Elo+
Party 1
Artemis
Artemis
sK Brandonn
Artemis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,317 Elo+
Solo
Yemoja
Yemoja
supercop
Yemoja
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
EmberDevil
Discordia
19
15 / 2 / 14
12,032
926
22,885
9,425
4,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
8 / 5 / 17
11,647
896
12,497
15,382
20,913
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
Laerick
Charybdis
20
16 / 2 / 18
12,750
981
26,819
11,340
6,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 5 / 23
9,288
714
13,416
10,456
5,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 4 / 22
9,196
707
3,736
12,319
8,537
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AylinPHG
Charybdis
15
2 / 6 / 10
9,355
720
6,947
15,421
6,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 7 / 3
11,133
856
8,150
13,650
6,601
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
Trapman177
Scylla
14
5 / 9 / 3
8,641
665
7,483
15,815
6,113
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
sK Brandonn
Artemis
16
2 / 9 / 7
9,096
700
11,031
15,479
6,382
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
supercop
Yemoja
14
1 / 9 / 9
8,223
633
2,152
27,395
17,855
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
49
39
Kills
17
18
Deaths
40
94
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AylinPHG
Charybdis
2
6
10
1.17
W
Discordia
EmberDevil
Discordia
15
2
14
11
W
8
5
17
3.3
W
Charybdis
Laerick
Charybdis
16
2
18
12.5
W
0
5
23
2.3
L
7
7
3
1.21
L
Scylla
Trapman177
Scylla
5
9
3
0.72
W
0
4
22
2.75
L
Artemis
sK Brandonn
Artemis
2
9
7
0.61
L
Yemoja
supercop
Yemoja
1
9
9
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,353
Damage
35,763
58,922
Taken
87,760
45,610
Mitigated
43,544
22,233
Healing
14,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AylinPHG
Charybdis
6,947
3,092
373
3,401
15,421
6,593
0
7,125
8,296
0
21,107
W
Discordia
EmberDevil
Discordia
22,885
803
1,912
2,662
9,425
4,426
2,296
1,111
8,314
44,090
0
W
12,497
269
583
2,512
15,382
20,913
245
1,307
14,075
0
26,500
W
Charybdis
Laerick
Charybdis
26,819
11,538
1,290
4,987
11,340
6,466
3,061
1,759
9,581
0
53,087
W
13,416
1,521
408
919
10,456
5,268
1,163
2,011
8,445
19,306
0
L
8,150
644
388
1,609
13,650
6,601
0
4,303
9,347
0
21,112
L
Scylla
Trapman177
Scylla
7,483
896
436
361
15,815
6,113
0
7,598
8,217
17,818
0
W
3,736
1,449
3,218
3,742
12,319
8,537
1,746
3,447
8,872
7,386
0
L
Artemis
sK Brandonn
Artemis
11,031
4,305
424
1,547
15,479
6,382
196
8,834
6,645
0
18,739
L
Yemoja
supercop
Yemoja
2,152
686
1,451
4,683
27,395
17,855
69
12,177
15,218
3,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,913
Gold Earned
46,448
138
Minions Killed
94
0
Camps Cleared
0
1,184,315
Distance Traveled
949,991
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,355
720
27
2
0
179,601
0
W
Discordia
12,032
926
37
3
0
269,969
0
W
Chaac
11,647
896
22
2
0
232,219
0
W
Charybdis
12,750
981
53
4
0
242,117
1
W
Nox
9,288
714
18
1
0
231,474
0
L
Loki
11,133
856
22
2
0
213,631
2
L
Scylla
8,641
665
24
2
0
182,939
0
W
Hel
9,196
707
8
1
0
208,536
0
L
Artemis
9,096
700
20
2
0
189,290
0
L
Yemoja
8,223
633
1
0
0
184,530
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role