Player Matchup

Medusa
Medusa
 
Medusa
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Cirew
Ares
Level 25
God Stats
1W - 1L
1,752 SR
Queue Stats
5W - 4L
1,740 Elo+
Party 1
Hades
Hades
TNBRsdevour
Hades
Level 35
God Stats
2W - 1L
1,175 SR
Queue Stats
12W - 12L
1,546 Elo+
Party 1
Team Averages
Level 27
1,476 SR
1,595 Elo+

VS

Team Averages
Level 71
1,480 SR
1,525 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
CinnaPlush
Yemoja
Level 73
God Stats
0W - 2L
1,311 SR
Queue Stats
113W - 122L
1,464 Elo+
Party 2
Bastet
Bastet
Toronto Pixi
Bastet
Level 15
God Stats
1W - 1L
1,628 SR
Queue Stats
1W - 1L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
11 / 1 / 6
10,105
842
14,631
9,852
4,836
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
Cirew
Ares
12
3 / 2 / 13
9,401
783
9,701
17,275
21,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 0 / 13
9,474
790
13,768
9,531
6,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 8 / 1
7,004
584
10,032
15,847
8,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
CinnaPlush
Yemoja
13
2 / 3 / 1
8,771
731
4,873
12,306
7,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
11
1 / 7 / 1
7,676
640
2,875
14,701
8,828
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
18
Kills
3
3
Deaths
18
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
11
1
6
14
L
Sylvanus
 
Sylvanus
0
8
1
0.06
L
Yemoja
CinnaPlush
Yemoja
2
3
1
0.83
W
Ares
Cirew
Ares
3
2
13
4.75
W
4
0
13
10.5
L
Bastet
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,100
Damage
17,780
36,658
Taken
42,854
33,318
Mitigated
25,009
9,677
Healing
5,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
14,631
6,094
0
1,105
9,852
4,836
320
5,216
4,636
0
43,576
L
Sylvanus
 
Sylvanus
10,032
3,628
1,254
2,635
15,847
8,789
514
7,593
8,254
17,931
4,033
L
Yemoja
CinnaPlush
Yemoja
4,873
391
1,550
247
12,306
7,392
263
7,249
5,057
24,819
0
W
Ares
Cirew
Ares
9,701
1,280
0
3,009
17,275
21,842
194
5,652
11,623
15,964
0
W
13,768
1,567
960
4,603
9,531
6,640
1,172
4,296
5,235
47,938
0
L
Bastet
2,875
1,113
0
199
14,701
8,828
441
8,702
5,999
0
6,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,980
Gold Earned
23,451
131
Minions Killed
77
8
Camps Cleared
2
634,465
Distance Traveled
457,856
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,105
842
62
5
5
206,096
0
L
Sylvanus
7,004
584
30
3
2
119,560
1
L
Yemoja
8,771
731
37
3
0
161,882
2
W
Ares
9,401
783
6
1
0
228,726
2
W
Hades
9,474
790
63
5
3
199,643
2
L
Bastet
7,676
640
10
1
0
176,414
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role