Player Matchup

Aphrodite
Aphrodite
OuterMercury668
Aphrodite
Level 29
God Stats
1W - 0L
1,591 SR
Queue Stats
50W - 54L
1,406 Elo+
Party 1
Terra
Terra
Scar4845
Terra
Level 128
God Stats
1W - 1L
1,638 SR
Queue Stats
91W - 101L
1,409 Elo+
Party 1
Achilles
Achilles
ScurvyMoss90
Achilles
Level 105
God Stats
2W - 1L
1,790 SR
Queue Stats
88W - 101L
1,405 Elo+
Party 1
Team Averages
Level 87
1,673 SR
1,407 Elo+

VS

Team Averages
Level 91
1,482 SR
1,331 Elo+
Scylla
Scylla
CH40T1CGR13F
Scylla
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,355 Elo+
Party 2
Guan Yu
Guan Yu
D4twasn4sty
Guan Yu
Level 140
God Stats
16W - 16L
1,447 SR
Queue Stats
146W - 232L
1,305 Elo+
Solo
Fenrir
Fenrir
TRAMASH
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,335 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
OuterMercury668
Aphrodite
18
2 / 5 / 16
14,496
690
12,770
31,591
15,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Scar4845
Terra
19
9 / 6 / 10
15,705
748
19,833
41,114
16,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
ScurvyMoss90
Achilles
19
11 / 10 / 8
16,130
768
46,000
39,900
20,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
9 / 5 / 10
15,604
743
49,941
25,961
9,377
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Guan Yu
D4twasn4sty
Guan Yu
18
8 / 6 / 8
14,560
693
26,212
37,847
30,286
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
TRAMASH
Fenrir
18
4 / 11 / 12
13,441
640
14,744
27,756
12,978
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
51
22
Kills
21
21
Deaths
22
34
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Scylla
9
5
10
2.8
L
Guan Yu
D4twasn4sty
Guan Yu
8
6
8
2
W
Aphrodite
OuterMercury668
Aphrodite
2
5
16
2
W
Terra
Scar4845
Terra
9
6
10
2.33
W
Achilles
ScurvyMoss90
Achilles
11
10
8
1.5
L
Fenrir
TRAMASH
Fenrir
4
11
12
0.91

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,603
Damage
90,897
112,605
Taken
91,564
52,965
Mitigated
52,641
52,119
Healing
21,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
49,941
2,457
361
3,658
25,961
9,377
413
7,210
17,412
95,555
0
L
Guan Yu
D4twasn4sty
Guan Yu
26,212
8,065
3,198
11,379
37,847
30,286
518
12,494
23,957
0
60,703
W
Aphrodite
OuterMercury668
Aphrodite
12,770
1,641
9,140
15,107
31,591
15,131
468
13,766
17,825
31,859
0
W
Terra
Scar4845
Terra
19,833
4,767
6,659
12,006
41,114
16,906
588
19,478
21,636
50,055
3,196
W
Achilles
ScurvyMoss90
Achilles
46,000
13,608
0
9,207
39,900
20,928
1,036
17,867
22,033
0
74,534
L
Fenrir
TRAMASH
Fenrir
14,744
5,882
30
2,391
27,756
12,978
332
11,637
15,382
0
30,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,331
Gold Earned
43,605
155
Minions Killed
181
4
Camps Cleared
11
1,047,727
Distance Traveled
1,031,067
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
15,604
743
101
5
4
357,410
0
L
Guan Yu
14,560
693
50
2
4
358,165
1
W
Aphrodite
14,496
690
42
2
1
351,206
1
W
Terra
15,705
748
51
2
1
355,331
5
W
Achilles
16,130
768
62
3
2
341,190
1
L
Fenrir
13,441
640
30
1
3
315,492
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role