Player Matchup

Bastet
Bastet
 
Bastet
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Ace_of_Death_03
Sol
Level 157
God Stats
0W - 3L
1,573 SR
Queue Stats
44W - 51L
1,380 Elo+
Solo
Sylvanus
Sylvanus
Frost2728
Sylvanus
Level 128
God Stats
0W - 2L
1,675 SR
Queue Stats
13W - 18L
1,389 Elo+
Solo
Fenrir
Fenrir
KingSlayerXI178
Fenrir
Level 25
God Stats
1W - 2L
1,213 SR
Queue Stats
28W - 48L
1,306 Elo+
Solo
Kukulkan
Kukulkan
UpSideDownPow
Kukulkan
Level 61
God Stats
9W - 7L
1,404 SR
Queue Stats
495W - 544L
1,411 Elo+
Solo
Team Averages
Level 92
1,473 SR
1,397 Elo+

VS

Team Averages
Level 100
1,372 SR
1,356 Elo+
Nemesis
Nemesis
BaRbI3MaLIbU 08
Nemesis
Level 69
God Stats
1W - 1L
1,282 SR
Queue Stats
63W - 62L
1,366 Elo+
Solo
Ah Puch
Ah Puch
Isra1907
Ah Puch
Level 97
God Stats
4W - 0L
1,691 SR
Queue Stats
179W - 174L
1,413 Elo+
Solo
Guan Yu
Guan Yu
Plainglobe815
Guan Yu
Level 160
God Stats
4W - 3L
1,347 SR
Queue Stats
312W - 363L
1,284 Elo+
Solo
Charybdis
Charybdis
The BigJAS1990
Charybdis
Level 115
God Stats
1W - 6L
1,038 SR
Queue Stats
92W - 103L
1,375 Elo+
Solo
Khepri
Khepri
killworthie
Khepri
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 28L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
4 / 3 / 7
10,188
679
13,005
13,081
6,200
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 3 / 9
9,722
648
12,059
13,919
5,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
Frost2728
Sylvanus
15
0 / 3 / 11
8,914
594
4,337
11,939
12,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 6 / 4
9,107
607
8,840
13,624
6,771
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
UpSideDownPow
Kukulkan
18
5 / 6 / 2
10,375
692
21,562
12,266
6,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 10
10,029
669
3,682
8,194
4,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
Isra1907
Ah Puch
18
3 / 4 / 11
11,238
749
19,786
15,253
8,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
17
3 / 4 / 9
10,521
701
10,971
21,859
30,944
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
The BigJAS1990
Charybdis
20
13 / 4 / 4
13,242
883
18,056
15,694
8,925
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Khepri
18
1 / 3 / 12
10,782
719
6,341
18,007
26,850
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
67
14
Kills
21
21
Deaths
16
33
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
4
3
7
2.5
L
2
3
9
2.17
W
1
1
10
6
L
Sylvanus
Frost2728
Sylvanus
0
3
11
1.83
W
Ah Puch
Isra1907
Ah Puch
3
4
11
2.13
L
3
6
4
0.83
W
Guan Yu
3
4
9
1.88
W
Charybdis
The BigJAS1990
Charybdis
13
4
4
3.75
L
Kukulkan
UpSideDownPow
Kukulkan
5
6
2
1
W
Khepri
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,803
Damage
58,836
64,829
Taken
79,007
37,084
Mitigated
79,596
21,331
Healing
37,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
13,005
2,891
1,059
3,357
13,081
6,200
0
5,633
7,448
0
24,086
L
12,059
3,033
973
5,109
13,919
5,629
0
7,882
6,037
31,747
0
W
3,682
313
2,360
1,652
8,194
4,723
2,560
4,812
3,382
0
11,292
L
Sylvanus
Frost2728
Sylvanus
4,337
824
3,721
3,179
11,939
12,364
0
5,410
6,529
9,189
1,102
W
Ah Puch
Isra1907
Ah Puch
19,786
1,128
1,304
3,231
15,253
8,154
245
6,489
8,764
40,986
0
L
8,840
2,912
930
1,475
13,624
6,771
0
3,432
10,192
0
13,071
W
Guan Yu
10,971
1,773
10,392
8,204
21,859
30,944
175
10,511
11,348
0
21,785
W
Charybdis
The BigJAS1990
Charybdis
18,056
11,418
2,516
4,358
15,694
8,925
3,928
7,868
7,826
0
47,295
L
Kukulkan
UpSideDownPow
Kukulkan
21,562
1,879
717
811
12,266
6,120
0
3,770
8,496
40,755
0
W
Khepri
6,341
356
2,082
1,409
18,007
26,850
461
8,017
9,990
16,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,306
Gold Earned
55,812
172
Minions Killed
175
0
Camps Cleared
0
1,145,891
Distance Traveled
1,380,623
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,188
679
23
2
0
328,304
0
L
Sol
9,722
648
77
5
0
215,646
0
W
Nemesis
10,029
669
10
1
0
349,030
0
L
Sylvanus
8,914
594
21
1
0
181,901
0
W
Ah Puch
11,238
749
61
4
0
271,470
1
L
Fenrir
9,107
607
10
1
0
194,061
0
W
Guan Yu
10,521
701
16
1
0
242,231
0
W
Charybdis
13,242
883
72
5
0
238,837
0
L
Kukulkan
10,375
692
41
3
0
225,979
1
W
Khepri
10,782
719
16
1
0
279,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role