Player Matchup

Shiva
Shiva
Rawso916
Shiva
Level 148
God Stats
9W - 7L
1,671 SR
Queue Stats
52W - 45L
1,583 Elo+
Party 1
Chronos
Chronos
simongus
Chronos
Level 83
God Stats
6W - 4L
1,570 SR
Queue Stats
52W - 61L
1,441 Elo+
Solo
Danzaburou
Danzaburou
stevbot
Danzaburou
Level 104
God Stats
1W - 3L
1,571 SR
Queue Stats
13W - 17L
1,408 Elo+
Party 1
Team Averages
Level 112
1,604 SR
1,477 Elo+

VS

Team Averages
Level 110
1,544 SR
1,403 Elo+
Tsukuyomi
Tsukuyomi
I bongus I
Tsukuyomi
Level 124
God Stats
21W - 28L
1,649 SR
Queue Stats
105W - 133L
1,403 Elo+
Party 2
Ah Puch
Ah Puch
OnceWasBooker
Ah Puch
Level 103
God Stats
7W - 3L
1,656 SR
Queue Stats
65W - 73L
1,554 Elo+
Party 2
Ganesha
Ganesha
Tezhrian
Ganesha
Level 104
God Stats
18W - 33L
1,327 SR
Queue Stats
23W - 47L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Rawso916
Shiva
19
2 / 2 / 3
12,315
616
18,349
26,994
26,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
simongus
Chronos
6
0 / 1 / 0
9,185
459
427
2,135
755
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
stevbot
Danzaburou
19
3 / 2 / 1
12,652
633
13,053
23,403
11,150
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
I bongus I
Tsukuyomi
19
2 / 3 / 3
13,012
651
9,705
13,473
8,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Puch
19
3 / 0 / 2
13,497
675
27,482
6,591
3,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
Tezhrian
Ganesha
17
0 / 2 / 5
13,628
681
5,728
21,838
32,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
5
Kills
5
5
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
I bongus I
Tsukuyomi
2
3
3
1.17
W
Ah Puch
3
0
2
4
L
Shiva
Rawso916
Shiva
2
2
3
1.75
W
Ganesha
Tezhrian
Ganesha
0
2
5
1.25
L
Chronos
simongus
Chronos
0
1
0
0
L
Danzaburou
stevbot
Danzaburou
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,829
Damage
42,915
52,532
Taken
41,902
38,866
Mitigated
44,676
14,130
Healing
14,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
I bongus I
Tsukuyomi
9,705
2,001
0
5,370
13,473
8,671
684
686
12,243
0
54,149
W
Ah Puch
27,482
459
0
2,265
6,591
3,232
693
407
6,079
84,362
0
L
Shiva
Rawso916
Shiva
18,349
2,882
1,536
5,086
26,994
26,961
0
16,274
10,720
690
50,614
W
Ganesha
Tezhrian
Ganesha
5,728
235
613
6,544
21,838
32,773
912
678
20,146
26,807
0
L
Chronos
simongus
Chronos
427
0
0
158
2,135
755
0
1,296
839
3,629
0
L
Danzaburou
stevbot
Danzaburou
13,053
5,312
0
7,350
23,403
11,150
0
15,861
7,542
0
71,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,152
Gold Earned
40,137
188
Minions Killed
239
6
Camps Cleared
11
754,759
Distance Traveled
1,087,226
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
13,012
651
103
5
6
375,084
1
W
Ah Puch
13,497
675
131
7
5
366,733
2
L
Shiva
12,315
616
60
3
2
374,475
3
W
Ganesha
13,628
681
5
0
0
345,409
6
L
Chronos
9,185
459
8
0
0
51,940
0
L
Danzaburou
12,652
633
120
6
4
328,344
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role