Player Matchup

Cthulhu
Cthulhu
Haymaker75889
Cthulhu
Level 106
God Stats
3W - 3L
1,395 SR
Queue Stats
73W - 96L
1,350 Elo+
Party 2
Maui
Maui
Rere BBOYZ
Maui
Level 57
God Stats
2W - 3L
1,268 SR
Queue Stats
26W - 36L
1,339 Elo+
Party 2
Artemis
Artemis
ibunny2000
Artemis
Level 106
God Stats
7W - 10L
1,575 SR
Queue Stats
77W - 95L
1,355 Elo+
Party 2
Team Averages
Level 90
1,413 SR
1,348 Elo+

VS

Team Averages
Level 39
1,391 SR
1,234 Elo+
Chaac
Chaac
Kakashmaster
Chaac
Level 17
God Stats
0W - 1L
1,202 SR
Queue Stats
2W - 9L
1,048 Elo+
Party 1
Xbalanque
Xbalanque
PyroT0y
Xbalanque
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 14L
1,337 Elo+
Party 1
Fenrir
Fenrir
TopLancelot95
Fenrir
Level 61
God Stats
3W - 6L
1,472 SR
Queue Stats
16W - 24L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
12 / 2 / 8
12,270
818
18,319
16,255
9,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
0 / 0 / 20
11,262
751
5,542
11,635
14,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
ibunny2000
Artemis
17
8 / 0 / 10
11,558
771
19,572
8,948
4,042
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 1
9,400
627
8,198
18,744
13,955
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
PyroT0y
Xbalanque
12
1 / 8 / 1
8,958
597
9,144
14,324
5,335
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 5 / 1
8,895
593
4,766
18,194
9,642
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
5
20
Kills
2
2
Deaths
20
38
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
12
2
8
8
L
1
7
1
0.21
L
Xbalanque
PyroT0y
Xbalanque
1
8
1
0.19
W
0
0
20
10
L
0
5
1
0.1
W
Artemis
ibunny2000
Artemis
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,433
Damage
22,108
36,838
Taken
51,262
27,958
Mitigated
28,932
10,759
Healing
7,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
18,319
968
1,520
2,819
16,255
9,864
201
97
16,158
54,273
0
L
8,198
1,567
0
4,244
18,744
13,955
0
8,266
10,478
0
25,604
L
Xbalanque
PyroT0y
Xbalanque
9,144
2,801
0
420
14,324
5,335
0
7,553
6,771
0
26,924
W
5,542
1,489
1,952
2,838
11,635
14,052
350
268
11,367
12,301
0
L
4,766
1,232
357
2,680
18,194
9,642
0
8,584
9,610
0
20,265
W
Artemis
ibunny2000
Artemis
19,572
6,390
0
1,630
8,948
4,042
1,323
90
8,858
0
60,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,090
Gold Earned
27,253
158
Minions Killed
110
8
Camps Cleared
4
892,830
Distance Traveled
744,036
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,270
818
72
5
3
298,216
2
L
Chaac
9,400
627
42
3
2
243,464
0
L
Xbalanque
8,958
597
42
3
0
232,665
0
W
Maui
11,262
751
8
1
2
303,204
0
L
Fenrir
8,895
593
26
2
2
267,907
0
W
Artemis
11,558
771
78
5
3
291,410
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role