Player Matchup

Chiron
Chiron
Platinum II
 
Chiron
Platinum II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Silver IV
MysticFight02
Erlang Shen
Silver IV
Level 111
God Stats
3W - 4L
1,500 SR
Queue Stats
63W - 64L
1,296 MMR
Solo
Cthulhu
Cthulhu
Platinum II
ShadowCzar
Cthulhu
Platinum II
Level 160
God Stats
3W - 11L
1,266 SR
Queue Stats
419W - 437L
1,764 MMR
Solo
Artemis
Artemis
Gold V
godly2117
Artemis
Gold V
Level 130
God Stats
3W - 1L
1,996 SR
Queue Stats
13W - 13L
1,481 MMR
Solo
Ymir
Ymir
Gold IV
sphynx17
Ymir
Gold IV
Level 102
God Stats
8W - 4L
1,609 SR
Queue Stats
83W - 84L
1,281 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,574 SR
1,464 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,617 SR
1,564 MMR
Geb
Geb
Bronze I
 
Geb
Bronze I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Platinum II
Sinji580
Thoth
Platinum II
Level 129
God Stats
7W - 13L
1,519 SR
Queue Stats
151W - 125L
1,997 MMR
Party 1
Sol
Sol
Silver I
SwIhT
Sol
Silver I
Level 160
God Stats
6W - 5L
1,562 SR
Queue Stats
349W - 355L
1,256 MMR
Solo
Izanami
Izanami
Silver III
aparitionzzZ
Izanami
Silver III
Level 107
God Stats
6W - 1L
1,824 SR
Queue Stats
41W - 51L
1,245 MMR
Solo
Thanatos
Thanatos
Platinum III
pegaso74
Thanatos
Platinum III
Level 160
God Stats
16W - 12L
1,683 SR
Queue Stats
321W - 312L
1,824 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
18
4 / 7 / 0
11,110
483
10,194
22,706
8,205
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
MysticFight02
Erlang Shen
18
6 / 6 / 4
11,693
508
15,515
27,513
13,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
ShadowCzar
Cthulhu
18
1 / 4 / 4
11,232
488
12,118
25,089
18,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artemis
godly2117
Artemis
17
2 / 6 / 2
10,379
451
11,406
17,607
4,956
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
14
0 / 4 / 6
9,501
413
4,387
25,365
24,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
HadesApolloAtlasKhepri

VS

Bans
LancelotYu HuangThorNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
17
1 / 1 / 13
12,549
546
5,836
21,854
29,453
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Thoth
Sinji580
Thoth
20
8 / 1 / 8
14,429
627
22,623
12,477
5,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sol
SwIhT
Sol
20
5 / 5 / 3
14,062
611
24,944
25,321
12,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Izanami
aparitionzzZ
Izanami
19
3 / 3 / 6
13,489
586
14,429
18,468
8,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thanatos
pegaso74
Thanatos
20
9 / 3 / 9
13,874
603
23,674
22,128
13,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
65
13
Kills
26
27
Deaths
13
16
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
4
7
0
0.57
W
Geb
 
Geb
1
1
13
7.5
L
Erlang Shen
MysticFight02
Erlang Shen
6
6
4
1.33
L
Cthulhu
ShadowCzar
Cthulhu
1
4
4
0.75
W
Thoth
Sinji580
Thoth
8
1
8
12
W
Sol
SwIhT
Sol
5
5
3
1.3
W
Izanami
aparitionzzZ
Izanami
3
3
6
2
L
Artemis
godly2117
Artemis
2
6
2
0.5
W
Thanatos
pegaso74
Thanatos
9
3
9
4.5
L
Ymir
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,620
Damage
91,506
118,280
Taken
100,248
70,379
Mitigated
69,568
29,109
Healing
50,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
10,194
3,356
416
4,600
22,706
8,205
0
8,747
13,934
0
100,878
W
Geb
 
Geb
5,836
853
0
5,759
21,854
29,453
174
5,256
15,580
23,206
4,562
L
Erlang Shen
MysticFight02
Erlang Shen
15,515
6,038
0
8,616
27,513
13,727
0
11,198
16,315
0
110,100
L
Cthulhu
ShadowCzar
Cthulhu
12,118
431
720
4,708
25,089
18,950
276
13,340
11,749
86,956
0
W
Thoth
Sinji580
Thoth
22,623
874
0
3,360
12,477
5,558
1,336
2,472
9,941
139,372
0
W
Sol
SwIhT
Sol
24,944
10,362
0
12,760
25,321
12,248
8,016
5,148
19,682
113,735
12,463
W
Izanami
aparitionzzZ
Izanami
14,429
7,703
0
7,245
18,468
8,739
4,887
2,796
15,572
0
133,281
L
Artemis
godly2117
Artemis
11,406
3,077
0
2,583
17,607
4,956
0
5,059
12,548
0
79,417
W
Thanatos
pegaso74
Thanatos
23,674
8,010
0
21,334
22,128
13,570
153
2,042
19,992
0
127,335
L
Ymir
4,387
541
1,181
6,285
25,365
24,541
0
11,870
13,495
30,907
3,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,915
Gold Earned
68,403
651
Minions Killed
722
0
Camps Cleared
0
2,155,957
Distance Traveled
2,263,569
21
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
11,110
483
175
8
0
418,970
4
W
Geb
12,549
546
24
1
0
488,186
7
L
Erlang Shen
11,693
508
147
6
0
477,589
3
L
Cthulhu
11,232
488
160
7
0
439,718
1
W
Thoth
14,429
627
184
8
0
462,525
12
W
Sol
14,062
611
185
8
0
381,744
3
W
Izanami
13,489
586
200
9
0
406,468
3
L
Artemis
10,379
451
132
6
0
404,466
4
W
Thanatos
13,874
603
129
6
0
524,646
2
L
Ymir
9,501
413
37
2
0
415,214
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role