Player Matchup

Bakasura
Bakasura
Graffmatic
Bakasura
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 52L
1,420 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Xzjur
Morgan Le Fay
Level 34
God Stats
8W - 5L
1,697 SR
Queue Stats
22W - 24L
1,368 Elo+
Solo
Chronos
Chronos
ZammySandwich
Chronos
Level 34
God Stats
29W - 27L
1,500 SR
Queue Stats
103W - 120L
1,693 Elo+
Solo
Athena
Athena
jeepenstein
Athena
Level 136
God Stats
6W - 5L
1,479 SR
Queue Stats
63W - 81L
1,356 Elo+
Party 2
Ra
Ra
secular
Ra
Level 146
God Stats
6W - 3L
1,573 SR
Queue Stats
180W - 214L
1,320 Elo+
Party 2
Team Averages
Level 85
1,550 SR
1,431 Elo+

VS

Team Averages
Level 59
1,434 SR
1,416 Elo+
Maui
Maui
AnubisHero
Maui
Level 148
God Stats
13W - 7L
1,613 SR
Queue Stats
73W - 96L
1,347 Elo+
Solo
Loki
Loki
Aurorathewolf13
Loki
Level 49
God Stats
0W - 3L
1,152 SR
Queue Stats
69W - 113L
1,322 Elo+
Solo
Zeus
Zeus
GasBagg
Zeus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,407 Elo+
Party 1
Neith
Neith
JRTREE
Neith
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 44L
1,569 Elo+
Solo
Hercules
Hercules
jeffrodontmiss
Hercules
Level 39
God Stats
2W - 6L
1,405 SR
Queue Stats
18W - 23L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Graffmatic
Bakasura
16
9 / 1 / 3
9,592
639
13,574
15,617
7,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
Xzjur
Morgan Le Fay
14
0 / 3 / 2
8,653
577
2,975
6,841
2,840
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
13
2 / 2 / 0
8,409
561
5,962
11,639
4,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Athena
11
2 / 3 / 3
7,479
499
3,331
13,353
11,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 2 / 4
8,780
585
7,454
7,691
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 3
7,462
497
5,427
13,298
11,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 5 / 1
7,790
519
5,888
15,829
5,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
GasBagg
Zeus
10
0 / 6 / 0
6,276
418
3,856
10,738
3,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
JRTREE
Neith
8
0 / 2 / 1
5,486
366
4,544
4,672
1,479
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
13
4 / 1 / 1
7,792
519
4,203
9,154
6,719
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
16
Kills
10
11
Deaths
17
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
L
4
5
1
0.9
L
Zeus
GasBagg
Zeus
0
6
0
0
W
Bakasura
Graffmatic
Bakasura
9
1
3
10.5
L
Neith
JRTREE
Neith
0
2
1
0.25
W
Morgan Le Fay
Xzjur
Morgan Le Fay
0
3
2
0.33
W
Chronos
2
2
0
1
W
Athena
2
3
3
1.17
L
Hercules
4
1
1
4.5
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,296
Damage
23,918
55,141
Taken
53,691
29,347
Mitigated
28,261
20,739
Healing
10,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,427
1,669
0
2,260
13,298
11,211
0
6,496
6,017
32,129
0
L
5,888
2,663
0
4,424
15,829
5,388
0
3,002
11,784
0
50,815
L
Zeus
GasBagg
Zeus
3,856
1,171
0
1,690
10,738
3,464
420
4,662
5,758
35,236
0
W
Bakasura
Graffmatic
Bakasura
13,574
8,740
0
7,687
15,617
7,217
0
2,436
13,181
0
67,399
L
Neith
JRTREE
Neith
4,544
2,004
0
691
4,672
1,479
0
1,215
3,184
0
26,943
W
Morgan Le Fay
Xzjur
Morgan Le Fay
2,975
413
0
992
6,841
2,840
42
0
6,841
55,895
0
W
Chronos
5,962
2,808
0
5,729
11,639
4,348
1,794
3,144
8,495
56,720
0
W
Athena
3,331
970
440
3,217
13,353
11,803
794
2,365
10,988
14,468
487
L
Hercules
4,203
411
0
1,925
9,154
6,719
0
4,305
4,849
0
43,616
W
7,454
521
411
2,263
7,691
3,139
1,278
1,338
6,353
61,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,913
Gold Earned
34,806
424
Minions Killed
306
0
Camps Cleared
0
1,406,143
Distance Traveled
1,233,289
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,462
497
38
3
0
265,516
3
L
Loki
7,790
519
73
5
0
273,160
0
L
Zeus
6,276
418
69
5
0
199,162
0
W
Bakasura
9,592
639
126
8
0
320,276
1
L
Neith
5,486
366
38
3
0
203,661
0
W
Morgan Le Fay
8,653
577
100
7
0
253,915
2
W
Chronos
8,409
561
77
5
0
231,580
1
W
Athena
7,479
499
22
1
0
285,256
5
L
Hercules
7,792
519
88
6
0
291,790
0
W
Ra
8,780
585
99
7
0
315,116
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role