Player Matchup

Bellona
Bellona
Gold III
Backward
Bellona
Gold III
Level 157
God Stats
20W - 16L
1,590 SR
Queue Stats
255W - 254L
1,434 MMR
Solo
Serqet
Serqet
Bronze III
Cellex
Serqet
Bronze III
Level 157
God Stats
3W - 0L
1,954 SR
Queue Stats
41W - 40L
1,413 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
Mopzy
Baron Samedi
Silver I
Level 61
God Stats
9W - 13L
1,471 SR
Queue Stats
46W - 57L
1,413 MMR
Solo
Olorun
Olorun
Gold V
PlayRankedToLose
Olorun
Gold V
Level 80
God Stats
18W - 7L
1,807 SR
Queue Stats
310W - 319L
1,457 MMR
Solo
Hercules
Hercules
Gold III
joseconrado10
Hercules
Gold III
Level 160
God Stats
8W - 3L
1,551 SR
Queue Stats
227W - 236L
1,420 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,675 SR
1,427 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 140
1,584 SR
1,445 MMR
Janus
Janus
Gold IV
 
Janus
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
Daiben97
Kuzenbo
Bronze III
Level 107
God Stats
0W - 1L
1,446 SR
Queue Stats
0W - 3L
1,447 MMR
Solo
Artemis
Artemis
Gold III
Déúteros
Artemis
Gold III
Level 160
God Stats
55W - 56L
1,614 SR
Queue Stats
490W - 511L
1,425 MMR
Solo
Hades
Hades
Gold IV
NeithSoloLOL
Hades
Gold IV
Level 127
God Stats
35W - 23L
1,566 SR
Queue Stats
458W - 450L
1,394 MMR
Solo
Achilles
Achilles
Gold IV
xIscariotex
Achilles
Gold IV
Level 160
God Stats
7W - 5L
1,793 SR
Queue Stats
478W - 472L
1,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Backward
Bellona
20
4 / 2 / 9
13,617
545
19,568
28,581
37,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Serqet
Cellex
Serqet
20
8 / 3 / 5
13,858
554
19,028
26,974
13,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
Mopzy
Baron Samedi
20
6 / 2 / 5
14,011
560
26,363
15,392
9,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
3 / 2 / 5
13,001
520
22,441
35,782
18,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
joseconrado10
Hercules
18
1 / 1 / 13
12,535
501
12,713
32,129
42,965
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
ThorVulcanCupidArachneLancelot

VS

Bans
CabrakanSusanoLokiNemesisNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
0 / 5 / 3
10,638
426
16,620
14,640
6,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
Daiben97
Kuzenbo
14
1 / 3 / 3
9,661
386
14,455
28,401
37,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
Déúteros
Artemis
17
2 / 3 / 2
11,024
441
20,271
18,230
7,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
2 / 8 / 2
12,457
498
18,780
35,888
21,648
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
xIscariotex
Achilles
19
5 / 3 / 2
12,198
488
20,253
29,417
25,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
22
22
Kills
10
10
Deaths
22
37
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
5
3
0.3
W
Bellona
Backward
Bellona
4
2
9
4.25
W
Serqet
Cellex
Serqet
8
3
5
3.5
L
Kuzenbo
Daiben97
Kuzenbo
1
3
3
0.83
L
Artemis
Déúteros
Artemis
2
3
2
1
W
Baron Samedi
Mopzy
Baron Samedi
6
2
5
4.25
L
2
8
2
0.38
W
3
2
5
2.75
W
Hercules
joseconrado10
Hercules
1
1
13
7.5
L
Achilles
xIscariotex
Achilles
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,113
Damage
90,379
138,858
Taken
126,576
122,121
Mitigated
98,918
73,749
Healing
43,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
16,620
591
0
1,133
14,640
6,295
234
6,386
8,004
103,623
0
W
Bellona
Backward
Bellona
19,568
7,393
0
11,380
28,581
37,938
1,678
11,322
17,259
27
108,638
W
Serqet
Cellex
Serqet
19,028
4,328
0
8,204
26,974
13,934
998
8,243
18,731
0
134,988
L
Kuzenbo
Daiben97
Kuzenbo
14,455
6,520
0
8,018
28,401
37,153
45
11,973
15,842
29,888
0
L
Artemis
Déúteros
Artemis
20,271
8,795
0
7,400
18,230
7,877
1,159
12,068
6,162
0
74,658
W
Baron Samedi
Mopzy
Baron Samedi
26,363
1,348
3,702
4,607
15,392
9,211
2,973
5,736
9,656
149,137
0
L
18,780
2,699
756
14,019
35,888
21,648
1,417
8,929
25,708
109,581
0
W
22,441
11,964
2,122
26,744
35,782
18,073
5,324
9,660
25,156
136,185
12,033
W
Hercules
joseconrado10
Hercules
12,713
3,079
4,747
12,243
32,129
42,965
237
16,772
14,906
0
41,236
L
Achilles
xIscariotex
Achilles
20,253
4,576
0
12,019
29,417
25,945
0
8,020
19,151
0
103,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,022
Gold Earned
55,978
778
Minions Killed
613
0
Camps Cleared
0
2,447,251
Distance Traveled
2,273,262
9
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,638
426
165
7
0
474,354
4
W
Bellona
13,617
545
178
7
0
505,953
3
W
Serqet
13,858
554
157
6
0
568,194
0
L
Kuzenbo
9,661
386
20
1
0
478,844
12
L
Artemis
11,024
441
84
3
0
383,920
7
W
Baron Samedi
14,011
560
225
9
0
430,594
2
L
Hades
12,457
498
197
8
0
391,951
1
W
Olorun
13,001
520
182
7
0
423,902
1
W
Hercules
12,535
501
36
1
0
518,608
3
L
Achilles
12,198
488
147
6
0
544,193
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role