Player Matchup

Guan Yu
Guan Yu
Eight_Bitx
Guan Yu
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
145W - 119L
1,555 Elo+
Party 1
Ao Kuang
Ao Kuang
OldManKems
Ao Kuang
Level 96
God Stats
18W - 14L
1,651 SR
Queue Stats
630W - 389L
1,700 Elo+
Party 1
Cernunnos
Cernunnos
Princessiann
Cernunnos
Level 105
God Stats
9W - 0L
1,847 SR
Queue Stats
699W - 455L
1,702 Elo+
Party 1
Team Averages
Level 100
1,666 SR
1,652 Elo+

VS

Team Averages
Level 112
1,415 SR
1,463 Elo+
Baron Samedi
Baron Samedi
DownSouth224
Baron Samedi
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 33L
1,448 Elo+
Party 2
Thor
Thor
ZanosX
Thor
Level 147
God Stats
6W - 9L
1,399 SR
Queue Stats
360W - 420L
1,484 Elo+
Solo
Ganesha
Ganesha
beastlyb191
Ganesha
Level 90
God Stats
0W - 2L
1,347 SR
Queue Stats
27W - 30L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Eight_Bitx
Guan Yu
19
4 / 3 / 9
13,300
665
9,133
21,045
20,594
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ao Kuang
OldManKems
Ao Kuang
19
4 / 0 / 8
14,070
704
20,051
22,690
32,871
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
Princessiann
Cernunnos
20
5 / 3 / 6
13,879
694
22,910
20,913
9,360
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DownSouth224
Baron Samedi
18
3 / 5 / 3
12,904
645
23,835
16,247
10,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thor
ZanosX
Thor
15
3 / 6 / 3
12,002
600
15,000
21,333
10,958
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
beastlyb191
Ganesha
19
0 / 2 / 6
13,749
687
14,434
24,811
35,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
13
Kills
6
6
Deaths
13
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DownSouth224
Baron Samedi
3
5
3
0.9
W
Guan Yu
Eight_Bitx
Guan Yu
4
3
9
2.83
W
Ao Kuang
OldManKems
Ao Kuang
4
0
8
8
W
Cernunnos
Princessiann
Cernunnos
5
3
6
2.67
L
Thor
ZanosX
Thor
3
6
3
0.75
L
Ganesha
beastlyb191
Ganesha
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,094
Damage
53,269
64,648
Taken
62,391
62,825
Mitigated
57,377
29,531
Healing
19,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DownSouth224
Baron Samedi
23,835
776
5,096
5,499
16,247
10,768
696
5,763
10,484
58,841
0
W
Guan Yu
Eight_Bitx
Guan Yu
9,133
1,564
1,452
5,878
21,045
20,594
268
13,701
7,344
0
23,044
W
Ao Kuang
OldManKems
Ao Kuang
20,051
5,721
2,749
10,019
22,690
32,871
1,494
12,040
10,650
51,664
0
W
Cernunnos
Princessiann
Cernunnos
22,910
14,766
0
9,433
20,913
9,360
1,258
13,172
7,741
0
96,416
L
Thor
ZanosX
Thor
15,000
3,370
182
908
21,333
10,958
670
8,982
12,351
0
44,282
L
Ganesha
beastlyb191
Ganesha
14,434
1,881
616
7,392
24,811
35,651
283
6,022
18,789
52,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,249
Gold Earned
38,655
230
Minions Killed
199
9
Camps Cleared
9
1,053,801
Distance Traveled
1,050,812
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
12,904
645
102
5
2
338,476
1
W
Guan Yu
13,300
665
27
1
0
367,901
2
W
Ao Kuang
14,070
704
43
2
6
374,141
4
W
Cernunnos
13,879
694
160
8
3
311,759
1
L
Thor
12,002
600
75
4
6
348,514
2
L
Ganesha
13,749
687
22
1
1
363,822
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role