Player Matchup

He Bo
He Bo
 
He Bo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Diabuttus
Sylvanus
Level 120
God Stats
3W - 2L
1,467 SR
Queue Stats
162W - 167L
1,476 Elo+
Party 1
Thoth
Thoth
Shemerson
Thoth
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
288W - 333L
1,472 Elo+
Party 1
Ares
Ares
WorthlessCarpet
Ares
Level 128
God Stats
10W - 6L
1,705 SR
Queue Stats
413W - 471L
1,482 Elo+
Party 1
Medusa
Medusa
Zaknafeiner
Medusa
Level 106
God Stats
5W - 7L
1,368 SR
Queue Stats
195W - 204L
1,476 Elo+
Party 1
Team Averages
Level 113
1,508 SR
1,481 Elo+

VS

Team Averages
Level 141
1,557 SR
1,478 Elo+
Cerberus
Cerberus
CPT Platano NYC
Cerberus
Level 139
God Stats
5W - 1L
1,475 SR
Queue Stats
596W - 615L
1,453 Elo+
Solo
Set
Set
OneBadRobotX
Set
Level 125
God Stats
3W - 1L
1,569 SR
Queue Stats
147W - 150L
1,460 Elo+
Solo
Ravana
Ravana
Yin_ShadowStyle
Ravana
Level 158
God Stats
2W - 0L
1,631 SR
Queue Stats
119W - 116L
1,489 Elo+
Party 2
Horus
Horus
cptjackharkn355
Horus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,501 Elo+
Solo
Chronos
Chronos
nyvang89
Chronos
Level 158
God Stats
6W - 3L
1,610 SR
Queue Stats
293W - 280L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
4 / 3 / 7
10,942
684
16,817
11,947
6,494
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Diabuttus
Sylvanus
18
3 / 7 / 13
10,984
687
11,178
30,978
42,479
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
Shemerson
Thoth
18
3 / 4 / 10
11,272
705
23,654
14,252
8,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 5 / 15
11,275
705
13,196
26,655
43,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
20
9 / 4 / 7
12,224
764
28,771
14,925
9,904
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
19
5 / 5 / 11
11,718
732
10,746
24,650
30,843
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 6 / 10
11,809
738
14,416
24,055
27,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
5 / 2 / 13
11,586
724
13,470
22,526
21,057
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
2 / 4 / 15
10,953
685
9,703
22,405
21,454
Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chronos
nyvang89
Chronos
20
6 / 3 / 13
13,076
817
25,618
20,108
11,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
84
20
Kills
22
23
Deaths
20
52
Assists
62
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
3
7
2.5
W
Cerberus
5
5
11
2.1
L
Sylvanus
Diabuttus
Sylvanus
3
7
13
1.36
W
4
6
10
1.5
L
Thoth
Shemerson
Thoth
3
4
10
2
L
1
5
15
1.7
W
5
2
13
5.75
L
Medusa
9
4
7
3.13
W
2
4
15
2.38
W
Chronos
nyvang89
Chronos
6
3
13
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,616
Damage
73,953
98,757
Taken
113,744
110,824
Mitigated
112,549
30,096
Healing
56,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
16,817
425
1,580
2,321
11,947
6,494
1,344
4,057
7,890
33,658
0
W
Cerberus
10,746
617
1,895
6,416
24,650
30,843
296
15,129
9,521
23,319
0
L
Sylvanus
Diabuttus
Sylvanus
11,178
3,311
7,578
7,387
30,978
42,479
240
12,585
18,393
15,400
0
W
14,416
6,082
4,830
6,131
24,055
27,220
892
11,656
12,399
0
27,166
L
Thoth
Shemerson
Thoth
23,654
1,961
351
1,952
14,252
8,584
1,180
4,103
10,149
47,618
0
L
13,196
1,192
1,313
2,153
26,655
43,363
835
10,184
16,471
19,276
0
W
13,470
2,455
2,283
10,476
22,526
21,057
1,266
13,130
9,396
0
28,914
L
Medusa
28,771
14,395
2,616
2,845
14,925
9,904
2,592
5,435
9,490
0
48,667
W
9,703
4,421
7,702
7,403
22,405
21,454
490
14,834
7,571
0
22,711
W
Chronos
nyvang89
Chronos
25,618
14,546
600
8,467
20,108
11,975
5,106
10,096
10,012
54,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,697
Gold Earned
59,142
154
Minions Killed
179
0
Camps Cleared
0
1,393,227
Distance Traveled
1,430,639
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,942
684
41
3
0
300,617
0
W
Cerberus
11,718
732
31
2
0
310,742
0
L
Sylvanus
10,984
687
11
1
0
245,674
0
W
Set
11,809
738
23
1
0
243,556
1
L
Thoth
11,272
705
47
3
0
289,861
0
L
Ares
11,275
705
6
0
0
282,474
0
W
Ravana
11,586
724
30
2
0
313,538
1
L
Medusa
12,224
764
49
3
0
274,601
0
W
Horus
10,953
685
26
2
0
318,990
0
W
Chronos
13,076
817
69
4
0
243,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role