Player Matchup

Sol
Sol
Dario19996619
Sol
Level 28
God Stats
2W - 0L
1,686 SR
Queue Stats
76W - 52L
1,379 Elo+
Party 2
Artio
Artio
JDavidSV
Artio
Level 13
God Stats
16W - 6L
1,592 SR
Queue Stats
78W - 34L
1,608 Elo+
Party 2
Hachiman
Hachiman
dantser
Hachiman
Level 78
God Stats
1W - 0L
1,308 SR
Queue Stats
93W - 55L
1,771 Elo+
Party 2
Team Averages
Level 40
1,529 SR
1,586 Elo+

VS

Team Averages
Level 79
1,355 SR
1,339 Elo+
Zhong Kui
Zhong Kui
Oshkodelo
Zhong Kui
Level 8
God Stats
0W - 3L
1,225 SR
Queue Stats
25W - 37L
1,307 Elo+
Party 1
Terra
Terra
Philthy_Taco420
Terra
Level 109
God Stats
2W - 6L
1,339 SR
Queue Stats
109W - 149L
1,370 Elo+
Party 1
Medusa
Medusa
SaltySilt
Medusa
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 68L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 0 / 7
7,877
985
11,000
7,222
3,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Artio
JDavidSV
Artio
10
2 / 0 / 12
6,761
845
5,719
8,462
7,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
dantser
Hachiman
12
5 / 1 / 6
7,214
902
8,983
5,888
2,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Oshkodelo
Zhong Kui
8
0 / 5 / 1
5,136
642
5,578
9,842
6,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 5 / 1
5,546
693
3,557
11,260
7,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Medusa
SaltySilt
Medusa
8
1 / 5 / 0
5,425
678
4,808
8,804
3,599
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
15
Kills
1
1
Deaths
15
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
8
0
7
11.5
W
Artio
JDavidSV
Artio
2
0
12
8
L
Zhong Kui
Oshkodelo
Zhong Kui
0
5
1
0.1
L
0
5
1
0.1
L
Medusa
SaltySilt
Medusa
1
5
0
0.2
W
Hachiman
dantser
Hachiman
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,702
Damage
13,943
21,572
Taken
29,906
13,002
Mitigated
17,663
8,473
Healing
7,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,000
4,117
0
3,548
7,222
3,088
1,555
3,827
3,395
27,882
3,386
W
Artio
JDavidSV
Artio
5,719
635
2,074
2,369
8,462
7,167
357
2,678
5,784
10,440
0
L
Zhong Kui
Oshkodelo
Zhong Kui
5,578
753
0
1,346
9,842
6,386
0
4,461
5,298
16,040
0
L
3,557
1,194
1,867
2,742
11,260
7,678
0
5,698
5,138
9,046
0
L
Medusa
SaltySilt
Medusa
4,808
1,930
0
1,405
8,804
3,599
0
4,938
3,790
0
17,904
W
Hachiman
dantser
Hachiman
8,983
4,178
0
482
5,888
2,747
628
2,926
2,962
0
30,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,852
Gold Earned
16,107
101
Minions Killed
59
6
Camps Cleared
2
436,081
Distance Traveled
388,307
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,877
985
43
5
4
149,020
0
W
Artio
6,761
845
6
1
0
149,997
2
L
Zhong Kui
5,136
642
23
3
1
115,097
0
L
Terra
5,546
693
14
2
0
133,939
2
L
Medusa
5,425
678
22
3
1
139,271
0
W
Hachiman
7,214
902
52
7
2
137,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role