Player Matchup

Hercules
Hercules
Silver I
 
Hercules
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Silver III
DarkGuilhermeFel
Chang'e
Silver III
Level 146
God Stats
0W - 1L
1,410 SR
Queue Stats
8W - 11L
1,458 MMR
Party 1
Chaac
Chaac
Silver I
DarkJenossauro
Chaac
Silver I
Level 119
God Stats
1W - 1L
1,503 SR
Queue Stats
9W - 8L
1,490 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 137
1,471 SR
1,483 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 156
1,411 SR
1,546 MMR
Amaterasu
Amaterasu
Gold III
 
Amaterasu
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
IVIATIVIAN
Baron Samedi
Silver II
Level 160
God Stats
13W - 7L
1,261 SR
Queue Stats
41W - 41L
1,531 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold IV
SicKnix
Ah Muzen Cab
Gold IV
Level 160
God Stats
4W - 2L
1,471 SR
Queue Stats
69W - 72L
1,606 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
20
4 / 5 / 8
15,456
644
23,409
40,013
40,551
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

20
11 / 6 / 3
17,345
723
28,464
22,730
12,760
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

18
0 / 8 / 10
13,943
581
17,097
32,487
27,973
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
AtlasThothCthulhuAresShiva

VS

Bans
SkadiAthenaSolGilgameshKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
19
4 / 5 / 9
15,840
660
23,319
30,101
45,473
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
IVIATIVIAN
Baron Samedi
20
5 / 6 / 13
16,662
694
23,167
22,969
22,363
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Muzen Cab
SicKnix
Ah Muzen Cab
20
10 / 4 / 8
18,034
751
37,451
25,347
13,692
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
49
15
Kills
19
19
Deaths
15
21
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
4
5
8
1.6
W
Amaterasu
 
Amaterasu
4
5
9
1.7
L
11
6
3
2.08
L
0
8
10
0.63
W
Baron Samedi
IVIATIVIAN
Baron Samedi
5
6
13
1.92
W
Ah Muzen Cab
SicKnix
Ah Muzen Cab
10
4
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,970
Damage
83,937
95,230
Taken
78,417
81,284
Mitigated
81,528
33,757
Healing
18,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
23,409
7,144
0
11,371
40,013
40,551
334
8,011
32,002
0
53,404
W
Amaterasu
 
Amaterasu
23,319
8,946
588
5,056
30,101
45,473
0
10,383
19,074
0
52,241
L
28,464
1,472
9,954
7,665
22,730
12,760
414
6,064
16,666
78,980
0
L
17,097
2,273
0
4,767
32,487
27,973
450
9,762
22,725
0
47,817
W
Baron Samedi
IVIATIVIAN
Baron Samedi
23,167
1,060
1,936
4,484
22,969
22,363
637
8,327
14,077
75,055
0
W
Ah Muzen Cab
SicKnix
Ah Muzen Cab
37,451
14,850
0
6,659
25,347
13,692
2,086
10,702
14,255
0
107,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,744
Gold Earned
50,536
290
Minions Killed
256
8
Camps Cleared
11
1,227,882
Distance Traveled
1,210,937
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
15,456
644
68
3
0
442,128
5
W
Amaterasu
15,840
660
40
2
3
395,173
5
L
Chang'e
17,345
723
143
6
4
403,662
3
L
Chaac
13,943
581
79
3
4
382,092
3
W
Baron Samedi
16,662
694
91
4
5
404,676
3
W
Ah Muzen Cab
18,034
751
125
5
3
411,088
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role