Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Crankytrashcan
Ymir
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 16L
1,663 Elo+
Party 1
Horus
Horus
CrisNoob
Horus
Level 109
God Stats
16W - 11L
1,609 SR
Queue Stats
253W - 276L
1,541 Elo+
Party 2
Zeus
Zeus
shock2110
Zeus
Level 140
God Stats
1W - 0L
1,735 SR
Queue Stats
222W - 199L
1,579 Elo+
Party 2
Team Averages
Level 121
1,569 SR
1,557 Elo+

VS

Team Averages
Level 118
1,512 SR
1,539 Elo+
Chernobog
Chernobog
 
Chernobog
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Brody1534
Athena
Level 104
God Stats
1W - 1L
1,879 SR
Queue Stats
28W - 24L
1,574 Elo+
Party 3
Sun Wukong
Sun Wukong
ExemplifyJL
Sun Wukong
Level 146
God Stats
0W - 2L
1,252 SR
Queue Stats
231W - 236L
1,559 Elo+
Solo
Apollo
Apollo
Ripclaw888
Apollo
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 74L
1,540 Elo+
Solo
Olorun
Olorun
THEBUCKLAO15
Olorun
Level 144
God Stats
0W - 2L
1,430 SR
Queue Stats
149W - 164L
1,522 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
4 / 2 / 1
8,633
617
7,280
8,514
3,557
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
 
Bakasura
13
5 / 1 / 1
8,088
578
5,722
13,341
5,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 0 / 0
8,804
629
6,023
4,907
3,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Horus
CrisNoob
Horus
11
1 / 1 / 7
7,658
547
5,041
12,543
6,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
13
1 / 1 / 4
7,852
561
12,777
5,962
2,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
11
0 / 1 / 2
6,229
445
2,628
7,748
3,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
Brody1534
Athena
9
1 / 4 / 3
6,179
441
4,518
14,045
9,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
ExemplifyJL
Sun Wukong
11
1 / 2 / 2
6,427
459
6,341
12,662
6,081
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Ripclaw888
Apollo
10
1 / 4 / 1
6,123
437
4,544
12,752
5,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
12
2 / 2 / 0
7,122
509
4,560
7,259
3,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
13
Kills
5
5
Deaths
13
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
4
2
1
2.25
W
Bakasura
 
Bakasura
5
1
1
5.5
L
Chernobog
 
Chernobog
0
1
2
1
L
Athena
Brody1534
Athena
1
4
3
0.63
W
2
0
0
2
W
Horus
CrisNoob
Horus
1
1
7
4.5
L
Sun Wukong
ExemplifyJL
Sun Wukong
1
2
2
1
L
Apollo
Ripclaw888
Apollo
1
4
1
0.38
L
Olorun
2
2
0
1
W
Zeus
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,843
Damage
22,591
45,267
Taken
54,466
20,881
Mitigated
26,757
13,259
Healing
14,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
7,280
3,838
0
1,721
8,514
3,557
562
2,903
5,611
0
66,432
W
Bakasura
 
Bakasura
5,722
4,575
0
2,754
13,341
5,388
0
0
13,341
0
49,194
L
Chernobog
 
Chernobog
2,628
1,906
0
2,473
7,748
3,016
0
2,907
4,685
0
41,614
L
Athena
Brody1534
Athena
4,518
1,451
246
1,784
14,045
9,224
0
5,064
8,920
19,891
786
W
6,023
1,402
0
1,224
4,907
3,127
204
431
4,476
64,562
0
W
Horus
CrisNoob
Horus
5,041
3,303
2,812
3,838
12,543
6,529
96
3,540
9,003
0
26,359
L
Sun Wukong
ExemplifyJL
Sun Wukong
6,341
1,969
0
5,163
12,662
6,081
0
6,041
6,431
0
45,850
L
Apollo
Ripclaw888
Apollo
4,544
2,247
0
1,643
12,752
5,019
0
3,769
8,405
0
43,780
L
Olorun
4,560
2,047
224
2,957
7,259
3,417
0
759
6,400
47,552
6,969
W
Zeus
12,777
2,658
0
910
5,962
2,280
0
1,309
4,653
64,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,035
Gold Earned
32,080
524
Minions Killed
341
0
Camps Cleared
0
1,452,495
Distance Traveled
1,307,257
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,633
617
131
9
0
277,670
1
W
Bakasura
8,088
578
102
7
0
315,124
0
L
Chernobog
6,229
445
71
5
0
235,950
3
L
Athena
6,179
441
33
2
0
275,695
4
W
Ymir
8,804
629
143
10
0
295,934
1
W
Horus
7,658
547
38
3
0
298,134
7
L
Sun Wukong
6,427
459
76
5
0
257,150
1
L
Apollo
6,123
437
65
5
0
267,928
4
L
Olorun
7,122
509
96
7
0
270,534
4
W
Zeus
7,852
561
110
8
0
265,633
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role