Player Matchup

Cthulhu
Cthulhu
Azazael526
Cthulhu
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,207 Elo+
Party 2
Ishtar
Ishtar
Dicurd
Ishtar
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Hel
Hel
atomyte
Hel
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 60
1,500 SR
1,402 Elo+

VS

Team Averages
Level 48
1,582 SR
1,588 Elo+
Sol
Sol
Daman3484
Sol
Level 60
God Stats
5W - 3L
1,453 SR
Queue Stats
128W - 78L
1,617 Elo+
Party 1
Yemoja
Yemoja
ThisJustIn7
Yemoja
Level 47
God Stats
3W - 2L
1,794 SR
Queue Stats
107W - 71L
1,576 Elo+
Party 1
Fenrir
Fenrir
Ymirussy
Fenrir
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 60L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Azazael526
Cthulhu
10
1 / 3 / 2
7,093
709
5,870
11,676
11,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ishtar
Dicurd
Ishtar
10
1 / 6 / 2
6,682
668
4,882
11,253
4,765
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hel
11
1 / 1 / 2
6,718
672
4,980
7,166
3,139
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 3
8,517
852
15,645
9,489
4,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
13
0 / 0 / 9
8,580
858
4,300
7,147
6,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Ymirussy
Fenrir
11
5 / 3 / 3
7,898
790
6,408
10,650
5,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
3
Kills
10
10
Deaths
3
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Azazael526
Cthulhu
1
3
2
0.67
W
5
0
3
6.5
L
Ishtar
Dicurd
Ishtar
1
6
2
0.33
W
Yemoja
0
0
9
4.5
W
Fenrir
Ymirussy
Fenrir
5
3
3
2.17
L
Hel
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,732
Damage
26,353
30,095
Taken
27,286
19,346
Mitigated
16,451
7,076
Healing
14,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Azazael526
Cthulhu
5,870
565
649
1,772
11,676
11,442
0
7,275
4,401
18,836
0
W
15,645
6,722
0
6,466
9,489
4,487
2,259
2,996
6,493
53,977
7,366
L
Ishtar
Dicurd
Ishtar
4,882
3,279
0
664
11,253
4,765
0
5,129
6,124
0
16,009
W
Yemoja
4,300
714
1,076
3,541
7,147
6,630
466
4,735
2,412
14,313
0
W
Fenrir
Ymirussy
Fenrir
6,408
2,575
0
3,198
10,650
5,334
141
3,703
6,947
0
14,988
L
Hel
4,980
201
1,434
2,557
7,166
3,139
0
5,395
1,771
11,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,493
Gold Earned
24,995
70
Minions Killed
121
0
Camps Cleared
9
505,764
Distance Traveled
535,679
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,093
709
26
3
0
179,341
0
W
Sol
8,517
852
87
9
6
168,071
3
L
Ishtar
6,682
668
24
2
0
147,725
0
W
Yemoja
8,580
858
20
2
1
178,003
3
W
Fenrir
7,898
790
14
1
2
189,605
0
L
Hel
6,718
672
20
2
0
178,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role