Player Matchup

Amaterasu
Amaterasu
BOOMERSBOY
Amaterasu
Level 87
God Stats
7W - 3L
1,952 SR
Queue Stats
188W - 187L
1,494 Elo+
Solo
Mercury
Mercury
BritishBullDods
Mercury
Level 156
God Stats
2W - 1L
1,464 SR
Queue Stats
14W - 23L
1,470 Elo+
Party 1
Danzaburou
Danzaburou
CallummmT
Danzaburou
Level 115
God Stats
3W - 4L
1,534 SR
Queue Stats
16W - 23L
1,485 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Flamurinsky
Ah Muzen Cab
Level 98
God Stats
69W - 89L
1,515 SR
Queue Stats
425W - 456L
1,555 Elo+
Solo
Ares
Ares
Jatkins98
Ares
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 22L
1,492 Elo+
Party 1
Team Averages
Level 112
1,593 SR
1,499 Elo+

VS

Team Averages
Level 149
1,626 SR
1,525 Elo+
Da Ji
Da Ji
CaptainSquawks
Da Ji
Level 129
God Stats
7W - 5L
1,878 SR
Queue Stats
205W - 168L
1,609 Elo+
Solo
Janus
Janus
Juviachan95
Janus
Level 160
God Stats
3W - 3L
1,709 SR
Queue Stats
65W - 60L
1,564 Elo+
Party 2
Cthulhu
Cthulhu
METALMIKE
Cthulhu
Level 148
God Stats
4W - 11L
1,497 SR
Queue Stats
58W - 65L
1,470 Elo+
Solo
Chronos
Chronos
jagersk8
Chronos
Level 149
God Stats
4W - 10L
1,302 SR
Queue Stats
194W - 227L
1,428 Elo+
Solo
Hades
Hades
miguel_334
Hades
Level 159
God Stats
4W - 3L
1,746 SR
Queue Stats
187W - 177L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BOOMERSBOY
Amaterasu
10
0 / 1 / 0
5,737
574
5,311
11,916
6,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 0 / 4
5,698
570
2,881
6,445
2,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Danzaburou
CallummmT
Danzaburou
9
3 / 0 / 2
5,533
553
5,294
5,931
2,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
Flamurinsky
Ah Muzen Cab
11
1 / 0 / 4
6,350
635
5,451
5,584
2,038
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ares
9
4 / 0 / 4
6,052
605
6,389
7,757
5,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
5,184
518
5,002
8,112
3,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 0
5,100
510
3,352
6,142
2,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
METALMIKE
Cthulhu
7
0 / 2 / 0
4,523
452
2,858
8,072
3,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Chronos
jagersk8
Chronos
8
0 / 3 / 0
4,886
489
2,427
6,788
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hades
11
0 / 0 / 1
6,258
626
5,529
7,102
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
10
Kills
1
1
Deaths
10
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
BOOMERSBOY
Amaterasu
0
1
0
0
W
2
0
4
4
W
Danzaburou
CallummmT
Danzaburou
3
0
2
4
L
1
2
0
0.5
W
Ah Muzen Cab
Flamurinsky
Ah Muzen Cab
1
0
4
3
W
Ares
4
0
4
6
L
0
3
0
0
L
Cthulhu
METALMIKE
Cthulhu
0
2
0
0
L
Chronos
jagersk8
Chronos
0
3
0
0
L
Hades
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,326
Damage
19,168
37,633
Taken
36,216
18,663
Mitigated
14,497
16,472
Healing
12,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
BOOMERSBOY
Amaterasu
5,311
2,062
0
7,393
11,916
6,296
0
5,666
6,242
0
46,383
W
2,881
1,079
0
1,256
6,445
2,115
0
918
5,423
0
39,178
W
Danzaburou
CallummmT
Danzaburou
5,294
3,398
0
3,743
5,931
2,414
0
2,258
3,507
0
42,973
L
5,002
1,264
0
2,812
8,112
3,165
0
976
7,136
0
31,118
W
Ah Muzen Cab
Flamurinsky
Ah Muzen Cab
5,451
2,072
0
1,849
5,584
2,038
99
1,815
3,599
0
52,735
W
Ares
6,389
274
0
2,231
7,757
5,800
0
2,821
4,696
11,986
0
L
3,352
76
0
1,250
6,142
2,148
0
1,778
4,364
31,150
0
L
Cthulhu
METALMIKE
Cthulhu
2,858
456
210
1,482
8,072
3,929
0
2,803
5,269
12,717
0
L
Chronos
jagersk8
Chronos
2,427
713
0
2,185
6,788
1,925
0
832
5,956
28,786
0
L
Hades
5,529
1,836
168
4,798
7,102
3,330
190
0
7,102
46,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,370
Gold Earned
25,951
326
Minions Killed
312
0
Camps Cleared
0
993,610
Distance Traveled
983,132
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
5,737
574
78
8
0
180,292
0
W
Mercury
5,698
570
76
8
0
237,988
3
W
Danzaburou
5,533
553
73
7
0
179,075
3
L
Da Ji
5,184
518
62
6
0
226,674
2
W
Ah Muzen Cab
6,350
635
78
8
0
181,263
2
W
Ares
6,052
605
21
2
0
214,992
3
L
Janus
5,100
510
66
7
0
200,284
5
L
Cthulhu
4,523
452
18
2
0
194,452
3
L
Chronos
4,886
489
67
7
0
178,929
1
L
Hades
6,258
626
99
10
0
182,793
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role