Player Matchup

Ne Zha
Ne Zha
ABackCampGoblin
Ne Zha
Level 143
God Stats
1W - 0L
1,347 SR
Queue Stats
34W - 28L
1,542 Elo+
Party 1
Eset
Eset
Dovahkiin144
Eset
Level 119
God Stats
3W - 0L
1,872 SR
Queue Stats
25W - 23L
1,551 Elo+
Party 1
Yemoja
Yemoja
DrGoodTouch28
Yemoja
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,125 Elo+
Party 1
Sol
Sol
EasilySpookethed
Sol
Level 83
God Stats
2W - 1L
1,637 SR
Queue Stats
30W - 27L
1,519 Elo+
Party 1
Nu Wa
Nu Wa
MrsRainbowQueen
Nu Wa
Level 48
God Stats
1W - 0L
1,524 SR
Queue Stats
3W - 3L
1,519 Elo+
Party 1
Team Averages
Level 87
1,576 SR
1,451 Elo+

VS

Team Averages
Level 97
1,463 SR
1,511 Elo+
Charybdis
Charybdis
IcedAustin
Charybdis
Level 68
God Stats
8W - 7L
1,457 SR
Queue Stats
210W - 198L
1,518 Elo+
Party 2
Nike
Nike
JwainSmooth
Nike
Level 82
God Stats
4W - 5L
1,331 SR
Queue Stats
387W - 364L
1,515 Elo+
Party 2
Freya
Freya
Ms_Mini_13
Freya
Level 74
God Stats
5W - 5L
1,595 SR
Queue Stats
287W - 275L
1,490 Elo+
Party 2
Hel
Hel
ShyroD
Hel
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 74L
1,516 Elo+
Solo
Artemis
Artemis
alaninzky
Artemis
Level 125
God Stats
1W - 2L
1,430 SR
Queue Stats
446W - 468L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 1 / 12
12,154
868
23,254
15,121
9,349
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

17
3 / 2 / 21
10,732
767
11,743
11,878
7,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 2 / 20
10,915
780
7,572
17,515
18,998
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
7 / 1 / 17
11,238
803
18,935
15,119
8,737
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 4 / 21
9,853
704
12,941
13,997
7,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
IcedAustin
Charybdis
17
4 / 7 / 0
9,985
713
8,127
19,004
9,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
4 / 4 / 4
10,246
732
20,826
20,404
21,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Freya
16
0 / 6 / 6
9,257
661
8,066
14,802
7,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hel
ShyroD
Hel
15
1 / 5 / 5
9,185
656
12,111
18,012
10,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artemis
alaninzky
Artemis
14
1 / 7 / 4
8,973
641
12,117
13,353
6,013
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
29
29
Kills
10
10
Deaths
29
91
Assists
19
Player
Kills
Deaths
Assists
KDA
W
15
1
12
21
W
3
2
21
6.75
W
2
2
20
6
W
7
1
17
15.5
L
Charybdis
IcedAustin
Charybdis
4
7
0
0.57
L
4
4
4
1.5
W
2
4
21
3.13
L
Freya
0
6
6
0.5
L
Hel
ShyroD
Hel
1
5
5
0.7
L
Artemis
alaninzky
Artemis
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,445
Damage
61,247
73,630
Taken
85,575
51,352
Mitigated
54,650
35,649
Healing
36,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,254
2,376
4,394
5,131
15,121
9,349
1,864
2,931
11,886
0
43,848
W
11,743
352
4,535
2,353
11,878
7,054
1,609
2,962
8,769
23,459
0
W
7,572
978
8,106
3,492
17,515
18,998
754
5,040
12,157
12,118
0
W
18,935
6,184
799
5,593
15,119
8,737
3,569
4,357
10,507
41,954
0
L
Charybdis
IcedAustin
Charybdis
8,127
3,439
674
2,477
19,004
9,130
1,763
10,963
7,861
0
20,299
L
20,826
923
3,670
6,254
20,404
21,337
72
12,827
7,171
0
31,766
W
12,941
2,386
587
659
13,997
7,214
1,746
4,887
8,869
25,749
0
L
Freya
8,066
1,732
350
1,653
14,802
7,433
801
8,058
6,534
22,755
0
L
Hel
ShyroD
Hel
12,111
212
12,018
9,066
18,012
10,737
134
10,701
7,053
30,747
0
L
Artemis
alaninzky
Artemis
12,117
3,673
0
0
13,353
6,013
1,563
7,464
5,765
0
23,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,892
Gold Earned
47,646
143
Minions Killed
138
0
Camps Cleared
0
1,324,255
Distance Traveled
1,078,432
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,154
868
27
2
0
307,000
0
W
Eset
10,732
767
30
2
0
264,621
1
W
Yemoja
10,915
780
12
1
0
241,886
0
W
Sol
11,238
803
40
3
0
271,220
1
L
Charybdis
9,985
713
27
2
0
218,157
1
L
Nike
10,246
732
17
1
0
258,749
0
W
Nu Wa
9,853
704
34
2
0
239,528
0
L
Freya
9,257
661
46
3
0
217,838
0
L
Hel
9,185
656
31
2
0
248,243
1
L
Artemis
8,973
641
17
1
0
135,445
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role