Player Matchup

Sol
Sol
Masters
 
Sol
Masters
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Diamond IV
DOK BuyAble
Horus
Diamond IV
Level 158
God Stats
27W - 29L
1,748 SR
Queue Stats
696W - 847L
2,018 MMR
Party 2
Ullr
Ullr
Diamond II
SplyceJelly
Ullr
Diamond II
Level 138
God Stats
3W - 6L
1,583 SR
Queue Stats
184W - 128L
2,270 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,610 SR
1,929 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 111
1,563 SR
2,148 MMR
Sobek
Sobek
Platinum II
Celtic17981916
Sobek
Platinum II
Level 160
God Stats
2W - 4L
1,517 SR
Queue Stats
53W - 38L
2,202 MMR
Party 1
Sylvanus
Sylvanus
Platinum II
larkin_squadron
Sylvanus
Platinum II
Level 129
God Stats
4W - 8L
1,424 SR
Queue Stats
171W - 228L
1,939 MMR
Solo
Fenrir
Fenrir
Platinum I
lord_beerud
Fenrir
Platinum I
Level 43
God Stats
0W - 1L
1,747 SR
Queue Stats
22W - 5L
2,302 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 0 / 4
6,866
687
11,638
3,513
1,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
0 / 0 / 5
6,225
623
7,111
8,745
7,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
4 / 0 / 1
7,125
713
12,603
9,325
4,196
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AtlasBastetGuan YuAchilles

VS

Bans
Ah Muzen CabBaba YagaHadesScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,691
569
4,400
14,964
17,528
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
11
0 / 1 / 0
6,499
650
4,188
10,702
9,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
9
0 / 2 / 0
5,642
564
5,233
11,672
8,419
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
5
Kills
0
0
Deaths
5
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
4
3
L
0
2
0
0
W
0
0
5
2.5
W
4
0
1
4.5
L
Sylvanus
0
1
0
0
L
Fenrir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,352
Damage
13,821
21,583
Taken
37,338
12,984
Mitigated
35,515
9,327
Healing
14,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,638
4,855
0
1,629
3,513
1,617
204
868
2,645
28,158
3,434
L
4,400
397
0
4,508
14,964
17,528
0
4,822
9,945
13,981
0
W
7,111
3,558
2,114
3,905
8,745
7,171
37
4,203
4,542
0
14,273
W
12,603
5,612
0
1,679
9,325
4,196
150
3,794
5,531
0
29,777
L
Sylvanus
4,188
1,373
4,405
4,402
10,702
9,568
0
2,828
7,553
19,594
0
L
Fenrir
5,233
1,241
0
893
11,672
8,419
0
3,119
8,260
0
16,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,216
Gold Earned
17,832
111
Minions Killed
78
6
Camps Cleared
3
551,135
Distance Traveled
460,452
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,866
687
47
5
4
175,658
1
L
Sobek
5,691
569
26
3
1
168,992
0
W
Horus
6,225
623
17
2
1
190,187
3
W
Ullr
7,125
713
47
5
1
185,290
1
L
Sylvanus
6,499
650
37
4
0
153,473
5
L
Fenrir
5,642
564
15
2
2
137,987
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role