Player Matchup

Ishtar
Ishtar
BigBadGage
Ishtar
Level 160
God Stats
51W - 5L
1,959 SR
Queue Stats
930W - 99L
1,879 Elo+
Party 1
Atlas
Atlas
DrLimpShrimp
Atlas
Level 26
God Stats
5W - 1L
1,623 SR
Queue Stats
161W - 14L
1,853 Elo+
Party 1
Vulcan
Vulcan
IrishDragon5935
Vulcan
Level 123
God Stats
114W - 82L
1,553 SR
Queue Stats
476W - 406L
1,508 Elo+
Party 1
Team Averages
Level 103
1,711 SR
1,747 Elo+

VS

Team Averages
Level 87
1,590 SR
1,574 Elo+
Maui
Maui
KSI KanekiCrow
Maui
Level 134
God Stats
0W - 3L
1,370 SR
Queue Stats
119W - 115L
1,507 Elo+
Party 2
Cthulhu
Cthulhu
Ow2sucks5213
Cthulhu
Level 6
God Stats
6W - 3L
1,733 SR
Queue Stats
6W - 3L
1,715 Elo+
Party 2
Artemis
Artemis
Shockwave_1776
Artemis
Level 122
God Stats
17W - 20L
1,666 SR
Queue Stats
259W - 251L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BigBadGage
Ishtar
13
9 / 2 / 5
8,638
960
18,745
9,470
4,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 0 / 11
7,260
807
7,756
10,329
8,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
5 / 3 / 9
7,960
884
14,867
5,667
2,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
6,566
730
3,985
16,095
12,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cthulhu
Ow2sucks5213
Cthulhu
9
0 / 6 / 2
5,877
653
5,858
17,884
10,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
3 / 4 / 2
7,231
803
5,418
10,646
4,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
15
Kills
4
5
Deaths
15
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ishtar
BigBadGage
Ishtar
9
2
5
5.75
W
1
0
11
6.5
W
5
3
9
3.17
L
1
5
1
0.3
L
Cthulhu
Ow2sucks5213
Cthulhu
0
6
2
0.17
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,368
Damage
15,261
25,466
Taken
44,625
14,623
Mitigated
27,121
3,311
Healing
8,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
BigBadGage
Ishtar
18,745
13,511
0
2,581
9,470
4,145
1,572
4,518
4,524
0
37,231
W
7,756
2,808
0
500
10,329
8,126
180
3,760
6,293
14,867
0
W
14,867
7,745
0
230
5,667
2,352
45
1,001
4,630
33,536
0
L
3,985
1,155
0
1,831
16,095
12,293
0
6,530
9,273
14,709
0
L
Cthulhu
Ow2sucks5213
Cthulhu
5,858
652
904
4,720
17,884
10,209
0
9,275
8,214
19,213
0
L
5,418
1,669
0
809
10,646
4,619
0
6,588
3,820
0
14,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,858
Gold Earned
19,674
101
Minions Killed
79
6
Camps Cleared
3
559,191
Distance Traveled
423,277
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,638
960
41
5
2
174,414
2
W
Atlas
7,260
807
18
2
0
193,653
2
W
Vulcan
7,960
884
42
5
4
191,124
2
L
Maui
6,566
730
24
3
0
141,900
1
L
Cthulhu
5,877
653
32
4
1
157,007
1
L
Artemis
7,231
803
23
3
2
124,370
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role