Player Matchup

Sol
Sol
Chaos Aura X
Sol
Level 26
God Stats
4W - 0L
1,621 SR
Queue Stats
34W - 5L
1,752 Elo+
Party 1
Fenrir
Fenrir
ColdQ
Fenrir
Level 89
God Stats
1W - 0L
1,772 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
Daedric Iord
Hercules
Level 25
God Stats
1W - 0L
1,754 SR
Queue Stats
26W - 6L
1,605 Elo+
Party 1
Ra
Ra
cantaimlul
Ra
Level 51
God Stats
2W - 0L
1,723 SR
Queue Stats
18W - 9L
1,578 Elo+
Party 1
Kukulkan
Kukulkan
lcing
Kukulkan
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Team Averages
Level 42
1,674 SR
1,587 Elo+

VS

Team Averages
Level 55
1,476 SR
1,452 Elo+
Zeus
Zeus
Felix-SHX
Zeus
Level 49
God Stats
1W - 2L
1,379 SR
Queue Stats
47W - 64L
1,395 Elo+
Solo
Cernunnos
Cernunnos
MyThickInTheWarm
Cernunnos
Level 64
God Stats
32W - 22L
1,591 SR
Queue Stats
156W - 127L
1,538 Elo+
Party 2
Hercules
Hercules
PumpMyJayJuice
Hercules
Level 43
God Stats
11W - 13L
1,427 SR
Queue Stats
148W - 147L
1,491 Elo+
Party 2
Nu Wa
Nu Wa
anam14
Nu Wa
Level 36
God Stats
0W - 4L
1,667 SR
Queue Stats
2W - 8L
1,287 Elo+
Solo
Sol
Sol
valex2u
Sol
Level 84
God Stats
3W - 8L
1,314 SR
Queue Stats
503W - 526L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 22
11,034
1,226
17,606
12,733
5,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
ColdQ
Fenrir
19
25 / 3 / 12
14,590
1,621
33,180
17,218
10,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hercules
Daedric Iord
Hercules
18
1 / 0 / 31
10,863
1,207
10,001
10,608
10,471
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
5 / 0 / 27
11,381
1,265
12,629
10,137
5,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
lcing
Kukulkan
17
6 / 0 / 19
11,214
1,246
18,950
6,124
3,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

318

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
1 / 10 / 2
9,424
1,047
11,926
19,845
6,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
14
0 / 9 / 4
8,871
986
9,403
15,897
5,621
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
15
2 / 6 / 3
9,809
1,090
8,149
20,887
19,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nu Wa
anam14
Nu Wa
14
1 / 5 / 2
9,433
1,048
7,746
13,850
4,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sol
15
2 / 13 / 2
10,262
1,140
10,775
26,100
8,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
19
43
Kills
6
6
Deaths
43
111
Assists
13
Player
Kills
Deaths
Assists
KDA
W
6
3
22
5.67
W
Fenrir
ColdQ
Fenrir
25
3
12
10.33
W
Hercules
Daedric Iord
Hercules
1
0
31
16.5
L
Zeus
1
10
2
0.2
L
Cernunnos
0
9
4
0.22
L
Hercules
2
6
3
0.58
L
Nu Wa
anam14
Nu Wa
1
5
2
0.4
W
5
0
27
18.5
W
Kukulkan
lcing
Kukulkan
6
0
19
15.5
L
Sol
2
13
2
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,366
Damage
47,999
56,820
Taken
96,579
34,645
Mitigated
44,868
20,252
Healing
7,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,606
5,325
0
5,297
12,733
5,460
0
5,995
6,450
33,286
0
W
Fenrir
ColdQ
Fenrir
33,180
14,547
0
5,444
17,218
10,589
0
8,404
6,318
0
40,689
W
Hercules
Daedric Iord
Hercules
10,001
929
0
1,235
10,608
10,471
0
7,292
3,271
0
18,286
L
Zeus
11,926
1,323
0
524
19,845
6,996
0
8,329
11,073
32,013
0
L
Cernunnos
9,403
4,353
0
876
15,897
5,621
0
8,301
7,347
0
19,986
L
Hercules
8,149
1,331
0
4,269
20,887
19,227
0
12,522
7,921
0
11,806
L
Nu Wa
anam14
Nu Wa
7,746
1,542
0
171
13,850
4,148
0
6,461
7,159
24,144
0
W
12,629
1,024
3,534
4,135
10,137
5,074
0
5,285
4,624
32,622
0
W
Kukulkan
lcing
Kukulkan
18,950
1,337
0
607
6,124
3,051
0
2,488
3,274
48,959
0
L
Sol
10,775
3,857
0
1,944
26,100
8,876
0
12,585
12,793
29,140
2,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,082
Gold Earned
47,799
201
Minions Killed
143
8
Camps Cleared
3
906,755
Distance Traveled
784,903
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,034
1,226
39
4
3
159,560
1
W
Fenrir
14,590
1,621
15
2
3
187,680
0
W
Hercules
10,863
1,207
9
1
0
201,456
0
L
Zeus
9,424
1,047
36
4
0
173,490
0
L
Cernunnos
8,871
986
21
2
1
110,618
1
L
Hercules
9,809
1,090
9
1
1
192,144
0
L
Nu Wa
9,433
1,048
36
4
0
155,148
1
W
Ra
11,381
1,265
55
6
2
195,495
1
W
Kukulkan
11,214
1,246
83
9
0
162,564
0
L
Sol
10,262
1,140
41
5
1
153,503
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role