Player Matchup

Scylla
Scylla
BarbieKill
Scylla
Level 160
God Stats
234W - 67L
1,783 SR
Queue Stats
809W - 315L
1,686 Elo+
Party 2
Janus
Janus
Existencialista
Janus
Level 160
God Stats
37W - 40L
1,557 SR
Queue Stats
609W - 574L
1,592 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Frajσla
Ah Muzen Cab
Level 160
God Stats
23W - 4L
2,015 SR
Queue Stats
1,424W - 520L
1,715 Elo+
Party 2
Loki
Loki
Kaarlos
Loki
Level 149
God Stats
8W - 6L
1,656 SR
Queue Stats
295W - 328L
1,488 Elo+
Solo
Geb
Geb
leandrocpa3
Geb
Level 160
God Stats
73W - 17L
1,906 SR
Queue Stats
1,057W - 407L
1,744 Elo+
Party 2
Team Averages
Level 158
1,783 SR
1,645 Elo+

VS

Team Averages
Level 125
1,413 SR
1,508 Elo+
Fenrir
Fenrir
AGONxx
Fenrir
Level 108
God Stats
0W - 3L
1,214 SR
Queue Stats
458W - 438L
1,492 Elo+
Party 1
Janus
Janus
L3onHart87
Janus
Level 126
God Stats
5W - 4L
1,589 SR
Queue Stats
485W - 439L
1,502 Elo+
Party 1
Anhur
Anhur
NickFodones
Anhur
Level 158
God Stats
1W - 6L
1,226 SR
Queue Stats
388W - 342L
1,541 Elo+
Party 1
Nu Wa
Nu Wa
frandoida
Nu Wa
Level 77
God Stats
191W - 146L
1,577 SR
Queue Stats
320W - 279L
1,517 Elo+
Party 1
Cerberus
Cerberus
gleison mello
Cerberus
Level 154
God Stats
11W - 11L
1,459 SR
Queue Stats
80W - 75L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BarbieKill
Scylla
17
11 / 0 / 8
11,771
1,177
17,290
8,596
2,448
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
7 / 2 / 10
11,288
1,129
16,277
7,100
2,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Frajσla
Ah Muzen Cab
17
3 / 1 / 15
10,665
1,067
14,207
9,084
3,689
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Loki
Kaarlos
Loki
16
2 / 2 / 13
10,364
1,036
10,629
10,987
3,539
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
1 / 0 / 17
11,544
1,154
7,314
7,699
8,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

285

VS

Team 2 Tickets

157

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AGONxx
Fenrir
15
1 / 8 / 2
9,212
921
7,082
19,430
14,862
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
15
2 / 5 / 2
9,771
977
9,072
12,737
4,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 5 / 4
9,076
908
8,465
12,712
4,861
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
frandoida
Nu Wa
15
2 / 3 / 1
9,943
994
10,203
8,582
2,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
gleison mello
Cerberus
15
0 / 3 / 4
9,055
906
5,367
16,180
16,984
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
18
24
Kills
5
5
Deaths
24
63
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AGONxx
Fenrir
1
8
2
0.25
W
Scylla
BarbieKill
Scylla
11
0
8
15
W
7
2
10
6
W
Ah Muzen Cab
Frajσla
Ah Muzen Cab
3
1
15
10.5
W
Loki
Kaarlos
Loki
2
2
13
4.25
L
Janus
2
5
2
0.6
L
0
5
4
0.4
L
Nu Wa
frandoida
Nu Wa
2
3
1
0.83
L
Cerberus
gleison mello
Cerberus
0
3
4
0.67
W
1
0
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,717
Damage
40,189
43,466
Taken
69,641
20,702
Mitigated
44,305
4,446
Healing
2,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AGONxx
Fenrir
7,082
1,569
0
588
19,430
14,862
0
8,172
11,258
0
13,794
W
Scylla
BarbieKill
Scylla
17,290
1,535
0
734
8,596
2,448
0
5,681
2,915
31,240
0
W
16,277
1,414
0
497
7,100
2,474
0
4,745
2,355
41,934
0
W
Ah Muzen Cab
Frajσla
Ah Muzen Cab
14,207
4,916
0
1,981
9,084
3,689
0
5,458
3,626
0
48,986
W
Loki
Kaarlos
Loki
10,629
2,963
0
0
10,987
3,539
0
5,034
5,953
0
27,671
L
Janus
9,072
230
0
89
12,737
4,607
0
9,291
3,446
26,208
0
L
8,465
2,740
0
781
12,712
4,861
0
8,162
4,550
0
23,968
L
Nu Wa
frandoida
Nu Wa
10,203
2,849
0
0
8,582
2,991
0
5,604
2,978
43,437
0
L
Cerberus
gleison mello
Cerberus
5,367
412
0
1,343
16,180
16,984
0
9,652
6,528
13,199
0
W
7,314
58
0
1,234
7,699
8,552
0
3,724
3,975
19,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,632
Gold Earned
47,057
229
Minions Killed
196
13
Camps Cleared
5
1,003,245
Distance Traveled
928,400
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,212
921
15
2
1
200,872
2
W
Scylla
11,771
1,177
48
5
3
193,181
2
W
Janus
11,288
1,129
71
7
2
184,245
0
W
Ah Muzen Cab
10,665
1,067
67
7
4
195,291
1
W
Loki
10,364
1,036
30
3
4
199,410
0
L
Janus
9,771
977
44
4
2
185,924
1
L
Anhur
9,076
908
31
3
0
182,087
0
L
Nu Wa
9,943
994
70
7
2
172,914
3
L
Cerberus
9,055
906
36
4
0
186,603
2
W
Geb
11,544
1,154
13
1
0
231,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role