Player Matchup

Mercury
Mercury
BeastHunter99
Mercury
Level 153
God Stats
1W - 4L
1,210 SR
Queue Stats
163W - 205L
1,451 Elo+
Solo
Sol
Sol
Jorgeflyd
Sol
Level 44
God Stats
4W - 5L
1,688 SR
Queue Stats
53W - 51L
1,662 Elo+
Solo
Khepri
Khepri
ªSmeℓℓyǪT
Khepri
Level 160
God Stats
1W - 0L
1,426 SR
Queue Stats
15W - 14L
1,535 Elo+
Solo
Team Averages
Level 119
1,442 SR
1,549 Elo+

VS

Team Averages
Level 131
1,411 SR
1,531 Elo+
Bellona
Bellona
CyperRam
Bellona
Level 89
God Stats
16W - 16L
1,546 SR
Queue Stats
40W - 61L
1,437 Elo+
Party 1
Nox
Nox
SEZAR1999
Nox
Level 147
God Stats
1W - 3L
1,195 SR
Queue Stats
95W - 116L
1,429 Elo+
Party 1
Medusa
Medusa
fernandgina
Medusa
Level 158
God Stats
0W - 1L
1,492 SR
Queue Stats
3W - 6L
1,726 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
14
4 / 1 / 5
8,052
805
9,503
7,843
4,120
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 0 / 5
7,959
796
11,089
5,872
3,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 0 / 5
7,730
773
4,342
8,118
7,847
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CyperRam
Bellona
10
0 / 2 / 1
6,133
613
5,384
10,905
11,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 2 / 1
6,121
612
3,037
7,479
3,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
10
1 / 5 / 0
6,327
633
7,491
10,936
5,218
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
9
Kills
1
1
Deaths
9
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
4
1
5
6.5
L
Bellona
CyperRam
Bellona
0
2
1
0.25
W
3
0
5
5.5
L
0
2
1
0.25
L
Medusa
1
5
0
0.2
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,934
Damage
15,912
21,833
Taken
29,320
15,075
Mitigated
19,858
5,210
Healing
3,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
9,503
4,378
0
682
7,843
4,120
1,041
1,722
5,881
0
29,375
L
Bellona
CyperRam
Bellona
5,384
2,139
0
1,348
10,905
11,116
0
5,227
5,678
0
11,776
W
11,089
3,960
0
2,588
5,872
3,108
1,664
437
5,315
32,506
3,779
L
3,037
181
0
250
7,479
3,524
0
4,000
3,479
14,759
0
L
Medusa
7,491
3,059
0
1,512
10,936
5,218
0
5,094
5,842
0
22,913
W
4,342
440
508
1,432
8,118
7,847
40
1,742
6,260
15,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,741
Gold Earned
18,581
119
Minions Killed
96
7
Camps Cleared
2
644,098
Distance Traveled
552,017
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,052
805
52
5
6
234,908
2
L
Bellona
6,133
613
25
3
1
213,247
5
W
Sol
7,959
796
54
5
1
196,067
4
L
Nox
6,121
612
36
4
0
188,598
3
L
Medusa
6,327
633
35
4
1
150,172
4
W
Khepri
7,730
773
13
1
0
213,123
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role